Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  LRT 10 (OS)
Type (Category):  Weapon (Missile)
Technology:  Inner Sphere, Clan
Available To:  BattleMechs
Reference:  TechManual (p. 230)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type in accordance with the unitís standard construction rules.
Inner Sphere Data
Prototype Date:  ~2665
Production Date:  2676
Extinction Date:  2800
Recovery Date:  3030

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
4 (4)
1/Msl (6)
6/7/14/21 (Long)
C
50,000
5.500
2
18.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be mounted with an Artemis Fire Control System

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2665
2675
Experimental
2676
2799
Tournament Legal
3030
Tournament Legal

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
4
0.03/0.04 *
0.06/0.08 *
0.06/0.08 *
Torpedo
* The value left of the slash indicates the weaponís damage when employed without any Artemis FCS; the value right of the slash indicates the weaponís damage when employed with an Artemis IV FCS

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Torpedo (TOR)
Torpedo launchers may only be launched by units in water (or on the surface of a water feature), against targets that are also on or in water (this includes units like hovercraft and airborne WiGEs operating just above the surface of water). Torpedo special ability damage is given in range brackets like a standard weapon attack, and may be fired separately or combined with the standard weapon damage that a submerged unit may deliver in combat.

Torpedo attacks ignore underwater range and damage modifiers that affect other weapons. For example, if a submerged unit, with damage values of 2/2/2 and a TOR 3/3 special, fires at a target that is in its underwater Short range bracket, it will deliver 4 points of total damage on a successful attack. (The base damage of 2 for its normal weapons is halved to 1, but the full TOR damage of 3 applies without reduction.)

MTF Output → Weapon List:  LRT 10 (OS)
MTF Output → Critical Slot:  LRT 10 (OS)
PDF Output → Critical Slot:  LRT 10 (OS)
Clan Data
Prototype Date:  ~2665
Production Date:  2676
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
4 (4)
1/Msl (6)
–/7/14/21 (Long)
F
50,000
3.000
1
22.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be mounted with an Artemis Fire Control System

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2665
2675
Experimental
2676
Tournament Legal

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
4
0.06/0.08/0.084 *
0.06/0.08/0.084 *
0.06/0.08/0.084 *
Torpedo
* The first value indicates the weaponís damage when employed without any Artemis FCS; the second value indicates the weaponís damage when employed with an Artemis IV FCS; the third value indicates the weaponís damage when used with the Artemis V FCS.

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Torpedo (TOR)
Torpedo launchers may only be launched by units in water (or on the surface of a water feature), against targets that are also on or in water (this includes units like hovercraft and airborne WiGEs operating just above the surface of water). Torpedo special ability damage is given in range brackets like a standard weapon attack, and may be fired separately or combined with the standard weapon damage that a submerged unit may deliver in combat.

Torpedo attacks ignore underwater range and damage modifiers that affect other weapons. For example, if a submerged unit, with damage values of 2/2/2 and a TOR 3/3 special, fires at a target that is in its underwater Short range bracket, it will deliver 4 points of total damage on a successful attack. (The base damage of 2 for its normal weapons is halved to 1, but the full TOR damage of 3 applies without reduction.)

MTF Output → Weapon List:  LRT 10 (OS)
MTF Output → Critical Slot:  CLLRTorpedo10 (OS)
PDF Output → Critical Slot:  LRT 10 (OS)