Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Interface Cockpit
Type (Category):  Cockpit (Core)
Technology:  Inner Sphere, Clan
Available To:  BattleMechs
Reference:  Interstellar Operations (p. 116)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 Not allowed if Primitive is selected for the unit’s Technology Base
 Not allowed if Land-Air (Bimodal), Land-Air (Standard), QuadVee, or Tripod is selected for the unit’s Chassis
 Not allowed if unit is greater than 100 tons
Inner Sphere Data
Prototype Date:  ~3074
Production Date:  —
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
E
0
0.000
2

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3074
Experimental

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Direct Neural Control System

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Direct Neural Control System (DN)
A unit controlled with a direct neural control system is designed to be piloted by warriors fitted with an advanced cybernetic brain implant, enabling more enhanced control. This technology is exceedingly rare and dangerous in the BattleTech setting, with its use invariably leading to madness and death in less than a decade or so. Developed only in the wake of the Clan Invasion, it was almost exclusively limited to the fanatics of the Word of Blake faction, even though other groups researched their own versions.

If a warrior or crew controlling a unit with this special ability is not fitted with a DNI implant—including the prototype DNI, vehicular DNI, or buffered VDNI implants—the control system provides no benefits or drawbacks at all. Otherwise, the use of this feature applies a –1 modifier to the pilot’s Skill Rating, so a unit with a Skill Rating of 2 will drop to 1. However, any Fire Control critical hit the unit receives during a scenario will result in a Crew Stunned effect to the unit (regardless of the unit’s type). If this happens to an aerospace unit treat the stunned unit as if it has shut down.

MTF Output → Critical Slot:  Cockpit
PDF Output → Critical Slot:  Interface Cockpit
Clan Data
Prototype Date:  ~3083
Production Date:  —
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
F
0
0.000
2

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3083
Experimental

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Direct Neural Control System

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Direct Neural Control System (DN)
A unit controlled with a direct neural control system is designed to be piloted by warriors fitted with an advanced cybernetic brain implant, enabling more enhanced control. This technology is exceedingly rare and dangerous in the BattleTech setting, with its use invariably leading to madness and death in less than a decade or so. Developed only in the wake of the Clan Invasion, it was almost exclusively limited to the fanatics of the Word of Blake faction, even though other groups researched their own versions.

If a warrior or crew controlling a unit with this special ability is not fitted with a DNI implant—including the prototype DNI, vehicular DNI, or buffered VDNI implants—the control system provides no benefits or drawbacks at all. Otherwise, the use of this feature applies a –1 modifier to the pilot’s Skill Rating, so a unit with a Skill Rating of 2 will drop to 1. However, any Fire Control critical hit the unit receives during a scenario will result in a Crew Stunned effect to the unit (regardless of the unit’s type). If this happens to an aerospace unit treat the stunned unit as if it has shut down.

MTF Output → Critical Slot:  Cockpit
PDF Output → Critical Slot:  Interface Cockpit