Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Improved ATM 12
Type (Category):  Weapon (Missile)
Technology:  Clan
Available To:  BattleMechs
Reference:  Interstellar Operations (p. 65)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type in accordance with the unitís standard construction rules.
Clan Data
Prototype Date:  ~3054
Production Date:  3070
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
8 (2)
24 (24)
4/5/10/15 (Medium)
F
700,000
7.000
5
333.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3054
3069
Experimental
3070
Advanced

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
F
75,000
1
78.000
~3052
~3053
(p. 138)
ER
5
F
75,000
1
78.000
~3052
3053
(p. 138)
HE
5
F
75,000
1
78.000
~3052
3054
(p. 138)
IIW
5
F
97,500
1
101.000
~3070
IO (p. 67)
IMP
5
F
150,000
1
156.000
~3070
IO (p. 67)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
8
3.6
2.4
1.2
Improved Advanced Tactical Missiles

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Improved Advanced Tactical Missiles (IATM)
Units with the IATM special may conduct missile attacks using Improved ATM munitions. These alternate munitions are:

Indirect Fire: This represents an IATM firing standard long-range missiles, which enables the unit to execute an attack as if it has an IF value equivalent to its IATM Long-range value (i.e., an IATM2/2/2 special can also act as an IF2 special).

Magnetic Pulse: Using this alternate munition attack, the unitís normal attack is reduced by 1 point at Short range. But if this attack hits a target in the Short range bracket, the target suffers a loss of 2 inches of Move, as well as a Ė1 Target Number modifier for all weapon attacks, throughout the following turn. (Multiple magnetic pulse hits will not stack these modifiers.)

Improved Inferno: Using this alternate munition attack, the unitís normal attack is reduced by 1 point at both Short and Medium range. But if this attack hits a target in those range brackets, the target also suffers the effects of a HT special attack equal to the numerical value of the unitís IATM special at those ranges, to a maximum of 2 points at any range bracket (i.e., IATM3/1/- will transate to a HT2/1/- effect).

MTF Output → Weapon List:  iATM 12
MTF Output → Critical Slot:  CLiATM12
PDF Output → Critical Slot:  Improved ATM 12