Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Hyper-Assault Gauss 30
Type (Category):  Weapon (Ballistic)
Technology:  Clan
Available To:  BattleMechs
Reference:  TechManual (p. 219)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type in accordance with the unitís standard construction rules.
Clan Data
Prototype Date:  ~3062
Production Date:  3068
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
6 (6)
30** (24/18/18)
2/8/16/24 (Long)
F
500,000
13.000
8
401.000
* See rules for this equipment

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be split across multiple locations

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3062
3067
Experimental
3068
Tournament Legal

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
4
F
30,000
1
50.000
~3062
3068
TM (p. 218)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
6
1.992
1.8
1.8
Flak

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Flak (FLK)
If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.

MTF Output → Weapon List:  HAG/30
MTF Output → Critical Slot:  CLHAG30
PDF Output → Critical Slot:  Hyper-Assault Gauss 30