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Interstellar Operations (p. 88)
Description:Description not provided
Game Rules:Game rules not provided
May be mounted on any available unit type with adherence to the following construction rules:
May not be pod-mounted when used on an OmniMech Not allowed if Anti-Penetrative Ablation, Ballistic-Reinforced, Ferro-Lamellor, Hardened, Heat-Dissipating, Impact-Resistant, Laser Reflective, Primitive, Reactive, or Stealth is selected for the unitís Armor Type Not allowed in conjunction with HarJel, or HarJel II May mount up to one per location
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
RULES LEVEL PROGRESSION TABLE
ALPHA STRIKE WEAPON CONVERSION TABLE
Special Unit Abilities
BattleMech HarJel III
The special unit abilities described here are intended for use with the Alpha Strike rule system:
BattleMech HarJel III (BHJ3)
MTF Output → Critical Slot:
A íMech protected by HarJel III ignores the additional critical hit chance incurred by suffering damage while operating underwater or in a vacuum. Critical hit chances from normal structure damage (and other sources) still apply.
Improved versions of the hull-sealing technology appeared in the mid-thirty-second century. In addition to providing the same hull breach resistance of standard HarJel, units protected by HarJel III will recover armor points lost to damage as long as they begin the End Phase with at least 1 point of armor remaining. The amount of armor recovered at this point is 2 points for units that have the BHJ3 special.
The maximum armor points a unit may recover with BattleMech HarJel III may never exceed the unitís original armor value. BHJ3 special ability will not recover structure points or critical damage, and these abilities will cease to function entirely if the unit is reduced to 0 armor points before its End Phase.
HarJel III Self-Repair System
PDF Output → Critical Slot: