Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  HarJel II
Type (Category):  Equipment (Other)
Technology:  Clan
Available To:  BattleMechs
Reference:  Interstellar Operations (p. 88)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 May not be pod-mounted when used on an OmniMech
 Not allowed if Anti-Penetrative Ablation, Ballistic-Reinforced, Ferro-Lamellor, Hardened, Heat-Dissipating, Impact-Resistant, Laser Reflective, Primitive, Reactive, or Stealth is selected for the unitís Armor Type
 Not allowed in conjunction with HarJel, or HarJel III
 May mount up to one per location
Clan Data
Prototype Date:  ~3120
Production Date:  3136
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
F
240,000
2.000
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3120
3135
Experimental
3136
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
BattleMech HarJel II

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 BattleMech HarJel II (BHJ2)
A íMech protected by HarJel II ignores the additional critical hit chance incurred by suffering damage while operating underwater or in a vacuum. Critical hit chances from normal structure damage (and other sources) still apply.

Improved versions of the hull-sealing technology appeared in the mid-thirty-second century. In addition to providing the same hull breach resistance of standard HarJel, units protected by HarJel II will recover armor points lost to damage as long as they begin the End Phase with at least 1 point of armor remaining. The amount of armor recovered at this point is 1 point for units that have the BHJ2 special.

The maximum armor points a unit may recover with BattleMech HarJel II may never exceed the unitís original armor value. BHJ2 special ability will not recover structure points or critical damage, and these abilities will cease to function entirely if the unit is reduced to 0 armor points before its End Phase.

MTF Output → Critical Slot:  HarJel II Self-Repair System
PDF Output → Critical Slot:  HarJel II