Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Hardened
Type (Category):  Armor (Core)
Technology:  Inner Sphere, Clan
Available To:  BattleMechs
Reference:  Tactical Operations (p. 280)

Description:
Hardened Armor uses thicker, overlapping plates to enhance a unit’s protection at the cost of flexibility. Though hardly a novel concept, production-quality Hardened Armor that consistently enhances protection and minimizes its negative effect on unit mobility remains an elusive goal for most Inner Sphere manufacturers.

Game Rules:
Each point of Hardened Armor can sustain two points of damage. To reflect this, when marking damage off on a location protected by this armor type, draw a single slash through the armor bubble for the first point of damage sustained, and a second slash, making an “X” (or block the armor bubble out entirely) after the second point (at which point any remaining damage affects the internal structure normally, unless any special rules apply).

Penetrating critical hit checks (including “floating” critical hits) against a unit protected by Hardened Armor (such as those caused by rolling a 2 on the Hit Location Table, or during a successful Swarm Attack) suffer a –2 modifier to all rolls on the Determining Critical Hits Table (including Vehicle Critical Hits Tables). If the attack did not strike a location or facing protected by Hardened Armor, this critical hit modifier does not apply.

In addition, Hardened Armor negates the bonus armor-penetrating effects of Armor-Piercing Ammo, Tandem-Charge Missiles, and Tasers. If these weapons are fired against a location protected by Hardened Armor, their damage is not reduced as above, and so they deliver their damage as if they were standard weapons hitting standard armor (Armor-Piercing Ammo hits as a standard AC round; Tandem-Charge Missiles hit as standard SRMs; ’Mech Tasers inflict only 1 point of armor damage).

Units using Hardened Armor suffer noticeable mobility impairment that affects piloting and speed. To reflect this, ’Mech units that carry Hardened Armor suffer a +1 Piloting Skill target modifier and –1 Running MP. Combat Vehicles using Hardened Armor suffer a +1 Driving Skill modifier, but no loss in MP. This MP reduction does not affect the number of Improved Jump Jets that can be mounted.

Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Inner Sphere Data
Prototype Date:  3047
Production Date:  ~3081
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
– (–)
– (–)
– (–)
D
X-X-F-E
15,000xAT
*
0
x2.0
* See rules for this equipment
AT = Armor Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3047
~3080
Experimental
~3081
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Critical-Resistant

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Critical-Resistant (CR)
A unit with this special ability features special armor or other protective features that reduces the chance and severity of a critical hit (including damage to structure, damage effects from armor-penetrating weapons, and hull breaches while in vacuum or underwater). Any time an attack on this unit prompts a roll on its Critical Hits Table, apply a –2 modifier to the Critical Hit roll. Modified critical results of 1 or less are treated as No Critical Hit results.

PDF Output → Armor Diagram:  HA
Clan Data
Prototype Date:  3061
Production Date:  ~3081
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
– (–)
– (–)
– (–)
D
X-X-F-E
15,000xAT
*
0
x2.0
* See rules for this equipment
AT = Armor Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3061
~3080
Experimental
~3081
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Critical-Resistant

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Critical-Resistant (CR)
A unit with this special ability features special armor or other protective features that reduces the chance and severity of a critical hit (including damage to structure, damage effects from armor-penetrating weapons, and hull breaches while in vacuum or underwater). Any time an attack on this unit prompts a roll on its Critical Hits Table, apply a –2 modifier to the Critical Hit roll. Modified critical results of 1 or less are treated as No Critical Hit results.

PDF Output → Armor Diagram:  HA