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							Weapons & Equipment  »  Search  »  Extended LRM 5 (I-OS)
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						| Weapon & Equipment Information | 
					 
					
						
							
								General Details 
								
								Name:  Extended LRM 5 (I-OS) 
								Type (Category):  Weapon (Missile) 
								Reference:  Tactical Operations: Advanced Units & Equipment (p. 139)
  
								Description: Description not provided
  
								Game Rules: Game rules not provided 
								 
							 
							
								Unit Type Availability 
								
								BattleMechsIndustrialMechsCombat Vehicles								 
							 
															
									Inner Sphere Data (BattleMechs) 
									
										
											| Prototype Date:   | 3056 |  
											| Production Date:   | 3078 |  
											| Extinction Date:   | — |  
											| Recovery Date:   | — |  
										 
																				WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
										
											
												Heat 
												Damage (Aero) 
												Range (Aero) 
												Rating 
												Availability 
												Cost (C-bills) 
												Weight (Tons) 
												Criticals 
												Battle Value 
												Direct-Fire 
												Explosive 
											 
											
												3 
												1/Msl (3) 
												10/12/22/38 (Extreme) 
												E 
												— 
												48,000 
												5.500 
												1 
												13.000 
												— 
												— 
											 
										 
																																																																																																																																																																												RULES LEVEL PROGRESSION TABLE
												
												
													Start Year 
													End Year 
													Rules Level 
												 
																							
																						
																						
											 											ALPHA STRIKE WEAPON CONVERSION TABLE
											
												
													Heat 
																																																				Short 													Medium 													Long 													Extreme 													Special Abilities 
												 
												
													3 
																																																				0.01 													0.03 													0.03 													— 													Indirect Fire 
												 
											 
																																																																																																				Special Unit Abilities
												The special unit abilities described here are intended for use with the Alpha Strike rule system: 
												  Indirect Fire (IF) The Indirect Fire special ability allows a unit to attack a target without having a valid LOS to it via arcing missiles over the intervening obstacles, similar to how mortars and artillery work. This attack requires a friendly unit with a valid LOS to act as a spotter. The numerical rating for this ability indicates the amount of damage a successful indirect attack will deliver. Because they attack when other weapons cannot, damage from an indirect attack applies in place of the unit’s normal weapon attack.
  Units with the IF and LRM specials may make use of all alternate munitions and Special Pilot Abilities available to the LRM special when making indirect fire attacks, but are limited to using the LRM special ability’s long range value if it is lower than the IF special ability value. 											
																					MegaMek Output → Weapon List:  Extended LRM 5 (I-OS)										 MegaMek Output → Critical Slot:  ISELRM5 (IOS)										
										 Record Sheet Output → Critical Slot:  Extended LRM 5 (I-OS)																													  
								 
																
									Inner Sphere Data (IndustrialMechs) 
									
										
											| Prototype Date:   | 3056 |  
											| Production Date:   | 3078 |  
											| Extinction Date:   | — |  
											| Recovery Date:   | — |  
										 
																				WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
										
											
												Heat 
												Damage 
												Range 
												Rating 
												Availability 
												Cost (C-bills) 
												Weight (Tons) 
												Criticals 
												Battle Value 
												Direct-Fire 
												Explosive 
											 
											
												3 
												1/Msl 
												10/12/22/38 
												E 
												— 
												48,000 
												5.500 
												1 
												13.000 
												— 
												— 
											 
										 
																																																																																																																																																																												RULES LEVEL PROGRESSION TABLE
												
												
													Start Year 
													End Year 
													Rules Level 
												 
																							
																						
																						
											 											ALPHA STRIKE WEAPON CONVERSION TABLE
											
												
													Heat 
																																																				Short 													Medium 													Long 													Extreme 													Special Abilities 
												 
												
													3 
																																																				0.01 													0.03 													0.03 													— 													Indirect Fire 
												 
											 
																																																																																																				Special Unit Abilities
												The special unit abilities described here are intended for use with the Alpha Strike rule system: 
												  Indirect Fire (IF) The Indirect Fire special ability allows a unit to attack a target without having a valid LOS to it via arcing missiles over the intervening obstacles, similar to how mortars and artillery work. This attack requires a friendly unit with a valid LOS to act as a spotter. The numerical rating for this ability indicates the amount of damage a successful indirect attack will deliver. Because they attack when other weapons cannot, damage from an indirect attack applies in place of the unit’s normal weapon attack.
  Units with the IF and LRM specials may make use of all alternate munitions and Special Pilot Abilities available to the LRM special when making indirect fire attacks, but are limited to using the LRM special ability’s long range value if it is lower than the IF special ability value. 											
																					MegaMek Output → Weapon List:  Extended LRM 5 (I-OS)										 MegaMek Output → Critical Slot:  ISELRM5 (IOS)										
										 Record Sheet Output → Critical Slot:  Extended LRM 5 (I-OS)																													  
								 
																
									Inner Sphere Data (Combat Vehicles) 
									
										
											| Prototype Date:   | 3056 |  
											| Production Date:   | 3078 |  
											| Extinction Date:   | — |  
											| Recovery Date:   | — |  
										 
																					Combat Vehicle Specific Construction Rules
											May be mounted on Inner Sphere units in accordance with the following construction rules: 
											  May not be mounted in the Body 										WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
										
											
												Heat 
												Damage 
												Range 
												Rating 
												Availability 
												Cost (C-bills) 
												Weight (Tons) 
												Criticals 
												Battle Value 
												Direct-Fire 
												Explosive 
											 
											
												0 
												1/Msl 
												10/12/22/38 
												E 
												— 
												48,000 
												5.500 
												1 
												13.000 
												— 
												— 
											 
										 
																																																																																																																																																																												RULES LEVEL PROGRESSION TABLE
												
												
													Start Year 
													End Year 
													Rules Level 
												 
																							
																						
																						
											 											ALPHA STRIKE WEAPON CONVERSION TABLE
											
												
													Heat 
																																																				Short 													Medium 													Long 													Extreme 													Special Abilities 
												 
												
													— 
																																																				0.01 													0.03 													0.03 													— 													Indirect Fire 
												 
											 
																																																																																																				Special Unit Abilities
												The special unit abilities described here are intended for use with the Alpha Strike rule system: 
												  Indirect Fire (IF) The Indirect Fire special ability allows a unit to attack a target without having a valid LOS to it via arcing missiles over the intervening obstacles, similar to how mortars and artillery work. This attack requires a friendly unit with a valid LOS to act as a spotter. The numerical rating for this ability indicates the amount of damage a successful indirect attack will deliver. Because they attack when other weapons cannot, damage from an indirect attack applies in place of the unit’s normal weapon attack.
  Units with the IF and LRM specials may make use of all alternate munitions and Special Pilot Abilities available to the LRM special when making indirect fire attacks, but are limited to using the LRM special ability’s long range value if it is lower than the IF special ability value. 											
																					MegaMek Output → Weapon List:  Extended LRM 5 (I-OS)										 MegaMek Output → Critical Slot:  ISELRM5 (IOS)										
										 Record Sheet Output → Critical Slot:  Extended LRM 5 (I-OS)																													  
								 
															
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