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Name: ER Small Pulse Laser
Type (Category): Weapon (Energy)
Available To: BattleMechs
Reference: Tactical Operations (p. 320)
While under-funded Inner Sphere researchers charged the problem of their short-ranged pulse lasers head-on with power increases (creating X-pulse lasers), Clan Wolf researchers labored under an attempt to mate the best of Clan extended range and pulse technologies, which mostly ended up combining some of the high-temperature features of ER optics and up-rated power supplies to punch the beams out further. The result was a suite of less accurate, longer-ranged pulse lasers. Curiously, these weapons have yet to reach full-scale production, at least partly due to the summary cancellation of the project when many of the original researchers departed with Phelan’s Wolves during the Refusal War.
In game play, ER Pulse Lasers function in the same fashion as regular pulse lasers (and are compatible with targeting computers in the same fashion), but receive a –1 to-hit modifier rather than –2. Against conventional infantry, the Small ER Pulse Laser delivers only 1D6 burst-fire damage, rather than 2D6.
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
May be equipped with a Laser Insulator
RULES LEVEL PROGRESSION TABLE
ALPHA STRIKE WEAPON CONVERSION TABLE
MTF Output → Weapon List:
ER Small Pulse Laser MTF Output → Critical Slot:
PDF Output → Critical Slot:
ER Small Pulse Laser