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Gavin IFV
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PostPosted: 21-Apr-2013 16:24    Post subject: Gavin IFV Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Gavin IFV
Tech:          Inner Sphere / 3025
Config:        Wheeled Vehicle
Rules:         Level 1-FA, Custom design

Mass:          35 tons
Power Plant:   120 FXT I.C.E.
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Durallex Special Medium Standard
Armament:     
  2 Ayukawa "Slapper" SRM 6s
  6 12.7mm M89 Machine Guns
Manufacturer:  Sparks Industries
  Location:    Uranus Orbital Factory
Communications System:  Ballstring Wire 9000
Targeting & Tracking System:  M36E1 Day/Night TTS

--------------------------------------------------------
Type/Model:    Gavin IFV
Mass:          35 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      3.50
Engine:        120 I.C.E.                    0      8.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.75
Crew: 3 Members                              0       .00
Turret Equipment:                            0       .75
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Front:                     4         30
   Left / Right Sides:        4      18/18
   Rear:                      4         12
   Turret:                    4         18

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 SRM 6s                 Turret   0   30     3      8.00
3 Machine Guns           Turret   0  200     4      2.50
1 Machine Gun            Front    0          1       .50
1 Machine Gun            Left     0          1       .50
1 Machine Gun            Right    0          1       .50
Infantry Bay             Body                1      3.00
--------------------------------------------------------
TOTALS:                           0         11     35.00
Items & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        506,719 C-Bills
Battle Value 2:    461 (old BV = 272)
Cost per BV:       1,099.17
Weapon Value:      204 / 204 (Ratio = .44 / .44)
Damage Factors:    SRDmg = 16;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 4W,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: GL;  Point Value: 5
                   Specials: tran3

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PostPosted: 21-Apr-2013 17:45    Post subject: Gavin IFV Reply to topic Reply with quote

Now I wonder whether this is meant to fight the infantry or to fight along with them Very Happy. At short range it can cut down unprotected men by dozens, especially if fitted with infernos or shrapnel rounds. BA could be more of a problem, just like everything that would require concentrated damage, but for it's size the vehicle should perform more than admirably. I'd perhaps consider to drop some ammo for MGs and perhaps the front MG to increase the size of infantry bay to four tons, allowing for entire BA squad or jump infantry platoon to be carried.
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PostPosted: 21-Apr-2013 18:30    Post subject: Gavin IFV Reply to topic Reply with quote

I like the idea for a variant you came up with and will add it.
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Karagin
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"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon
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PostPosted: 21-Apr-2013 18:51    Post subject: Gavin IFV Reply to topic Reply with quote

Thanks! Have you also considered different missile launchers? MML-5s and MRM-10s could both offer some more range and be relatively easily replaceable if mounted on whole-turret complets for keeping it as simple as possible.
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Karagin
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PostPosted: 21-Apr-2013 19:40    Post subject: Gavin IFV Reply to topic Reply with quote

With new stuff that is out I am going back through many of my designs and see what can be added reworked etc...
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Karagin
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Sleeping Dragon
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PostPosted: 21-Apr-2013 23:50    Post subject: Gavin IFV Reply to topic Reply with quote

Heh, I'm doing that as well sometimes, although I also make omni-vehicles with lvl 1 tech equipment on them, so that they can be updated with new toys as they are available. Standard configurations just demonstrating what can be put in there in rough sketches.

If you are going through new tech then I recommend considering MG array if you can find another 0.5 ton to spare, as it links all MGs in one location to single attack and damage roll and thus makes the MGs somewhat better against well armoured targets, while allowing them to be fired separately should the need arise.
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