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Heavy Breaker (the one that didn't make it)
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Karagin
Imperial Karagin Army
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Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 13-Oct-2009 22:07    Post subject: Heavy Breaker (the one that didn't make it) Reply to topic Reply with quote

This one was built to show that certain weapons could be broken up between two locations, which for a lot of us is not something new. I doubt a mech like this would ever see the light of day or even leave the drawing board of any mech designer...so I call it a proof of concept or one of those Hey We have this really cool idea deal that seems to be cooking in every R&D section ever known...

So really its' not the end of the world if no one likes this mech, in fact if you can find a use for this one that makes sense please share it...

Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Heavy Breaker
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          90 tons
Chassis:       Standard
Power Plant:   360 Hermes XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  1 Autocannon/20
  1 Thumper Artillery
  2 Light PPCs*
  2 Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Heavy Breaker
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Standard              0      9.00
Engine:        360 XL Fusion                12     16.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  264 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             29         41     
   Center Torso (Rear):                 14     
   L/R Side Torso:           19      27/27     
   L/R Side Torso (Rear):              9/9     
   L/R Arm:                  15      28/28     
   L/R Leg:                  19      36/36     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/20          RA      7   15     13     17.00
  (Ammo Locations: 3 RT)
1 Thumper Artillery      LA      6   20     16     16.00
  (Ammo Locations: 1 LT)
1 Light PPC*             RT      5           2      3.00
1 Medium Laser           RT      3           1      1.00
1 Light PPC*             CT      5           2      3.00
1 Medium Laser           HD      3           1      1.00
--------------------------------------------------------
TOTALS:                         29          72     90.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        22,453,060 C-Bills
Battle Value 2:    1,626 (old BV = 1,220)
Cost per BV2:      13,808.77
Weapon Value:      2,673 / 2,673 (Ratio = 1.64 / 1.64)
Damage Factors:    SRDmg = 33;  MRDmg = 21;  LRDmg = 16
BattleForce2:      MP: 4,  Armor/Structure: 7/3
                   Damage PB/M/L: 5/4/2,  Overheat: 1
                   Class: MA;  Point Value: 16
                   Specials: artT


PS: I left both arms intact...so yes it has hands....
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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