Mordel's Bar & Grill
The Snake
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
ICER
Clan Hell's Horses
Galaxy Commander
Galaxy Commander


Joined: 04-Feb-2002 00:00
Posts: 1663
Location: United States
PostPosted: 25-Apr-2002 12:45    Post subject: The Snake Reply to topic Reply with quote

To continue the discussion on the general board. Here is the the book verison of the Snake.


               BattleMech Technical Readout


Type/Model: Snake SNK-1V
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 45 tons
Chassis: Ceresplex IV Standard
Power Plant: 225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Starshield CASE Standard
Armament:
1 Mydron Excel LB 10-X AC
3 Hovertec Streak SRM 2s
Manufacturer: Ceres Metals Industries
Location: Capella
Communications System: CeresCom Model 21-RS
Targeting & Tracking System: Dwyerson Mark XII

--------------------------------------------------------
Type/Model: Snake SNK-1V
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 225 XL 12 5.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 11 Double [22] 6 1.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 112 pts Standard 0 7.00

Internal Armor
Structure Value
Head: 3 8
Center Torso: 14 16
Center Torso (Rear): 6
L/R Side Torso: 11 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 7 10/10
L/R Leg: 11 16/16

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 10-X AC RA 2 20 8 13.00
(Ammo Locations: 2 RT)
3 Streak SRM 2s LT 6 50 4 5.50
(Ammo Locations: 1 RT)
CASE Equipment: RT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 8 60 45.00
Crits & Tons Left: 18 .00

Calculated Factors:
Total Cost: 7,294,370 C-Bills
Battle Value: 910
Cost per BV: 8,015.79
Weapon Value: 556 / 493 (Ratio = .61 / .54)
Damage Factors: SRDmg = 18; MRDmg = 8; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 3/2
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 9






And here is what I came up with. Rememeber this is for the area, not the battlefield.


               BattleMech Technical Readout

Type/Model:    Snake SNK-1V
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Ceresplex IV Standard
Power Plant:   225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Starshield CASE Ferro-Fibrous 
Armament:      
  4 ER Medium Lasers
  1 LB 10-X AC
  1 Small Laser
Manufacturer:  Ceres Metals Industries
  Location:    Capella
Communications System:  CeresCom Model 21-RS
Targeting & Tracking System:  Dwyerson Mark XII
And here is the clan version
               BattleMech Technical Readout

Type/Model:    Snake SNK-1V
Tech:          Clan / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Ceresplex IV Endo Steel
Power Plant:   225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Starshield CASE Ferro-Fibrous 
Armament:      
  3 ER Medium Lasers
  1 LB 10-X AC
  1 Adv. Tact. Msl. 9
Manufacturer:  Ceres Metals Industries
  Location:    Capella
Communications System:  CeresCom Model 21-RS
Targeting & Tracking System:  Dwyerson Mark XII
I know it is short in the ammo department. But the area is alot like a duel. Short and ferice. The ammo should not be a factor. Unless the battle last to long. Which not likly in the area. _________________ "If a man does not keep pace with his companions, Perhaps it is because he hears a different drummer.Let him step to the music which he hears,however measured or far away." Henry David Thoreau




And here is what I came up with. Rememeber this is for the area, not the battlefield.


               BattleMech Technical Readout

Type/Model:    Snake SNK-1V
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Ceresplex IV Standard
Power Plant:   225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Starshield CASE Ferro-Fibrous 
Armament:      
  4 ER Medium Lasers
  1 LB 10-X AC
  1 Small Laser
Manufacturer:  Ceres Metals Industries
  Location:    Capella
Communications System:  CeresCom Model 21-RS
Targeting & Tracking System:  Dwyerson Mark XII





And here is the clan version

               BattleMech Technical Readout

Type/Model:    Snake SNK-1V
Tech:          Clan / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Ceresplex IV Endo Steel
Power Plant:   225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Starshield CASE Ferro-Fibrous 
Armament:      
  3 ER Medium Lasers
  1 LB 10-X AC
  1 Adv. Tact. Msl. 9
Manufacturer:  Ceres Metals Industries
  Location:    Capella
Communications System:  CeresCom Model 21-RS
Targeting & Tracking System:  Dwyerson Mark XII



I know it is short in the ammo department. But the area is alot like a duel. Short and ferice. The ammo should not be a factor. Unless the battle last to long. Which not likly in the area.

_________________
"If a man does not keep pace with his companions, Perhaps it is because he hears a different drummer.Let him step to the music which he hears,however measured or far away."

Henry David Thoreau


[ This Message was edited by: ICER on 2002-04-25 12:51 ]

[ This Message was edited by: ICER on 2002-04-25 12:56 ]
_________________
Back to top View profile Send site message
Cadet
ComStar
Lieutenant, SG
Lieutenant, SG


Joined: 17-Mar-2002 00:00
Posts: 495

PostPosted: 25-Apr-2002 13:13    Post subject: The Snake Reply to topic Reply with quote

As much as I like the improvements, changing the weapons doesn't really fix the two major problems which are:
1) XL engine
2) Lack of Armor that compounds problem 1

Maybe toss the XL totally in favor of some other weapon.

I was toying around with the idea of getting rid of the LB-X in favor of an ERLL or ERPPC and Stealth Armor and using the weight savings to put in more armor and a TAG. I like the Streaks though so I would keep them.

_________________
I'm not family friendly. That's why I don't post here.
Back to top View profile Send site message Send e-mail
ICER
Clan Hell's Horses
Galaxy Commander
Galaxy Commander


Joined: 04-Feb-2002 00:00
Posts: 1663
Location: United States
PostPosted: 25-Apr-2002 14:17    Post subject: The Snake Reply to topic Reply with quote

There is a good idea. Let me play with on HMP and see what I can come up with.

_________________
Back to top View profile Send site message
Cadet
ComStar
Lieutenant, SG
Lieutenant, SG


Joined: 17-Mar-2002 00:00
Posts: 495

PostPosted: 25-Apr-2002 23:25    Post subject: The Snake Reply to topic Reply with quote

Is it possible to replace the XL and the Weapons loadout with

ERPPC
Stealth Armor
3 SRM-2 (non Streak) w/ 1 ton ammo
TAG
FF Armor?


_________________
I'm not family friendly. That's why I don't post here.
Back to top View profile Send site message Send e-mail
ICER
Clan Hell's Horses
Galaxy Commander
Galaxy Commander


Joined: 04-Feb-2002 00:00
Posts: 1663
Location: United States
PostPosted: 26-Apr-2002 02:39    Post subject: The Snake Reply to topic Reply with quote

I could not squeeze in the TAG unit. And I do not think you can have both Sleath and FF armor. But this is what I came up with.

--------------------------------------------------------
Type/Model:    Snake SNK-1V
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Endo Steel            14      2.50
 (Endo Steel Loc: 1 HD, 2 LA, 4 RA, 3 LT, 3 RT, 1 CT)
Engine:        225                  6     10.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     11 Double [22]               6      1.00
 (Heat Sink Loc: 1 LA, 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  153 pts Stealth              12     10.00
 (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         21      
   Center Torso (Rear):                  7      
   L/R Side Torso:           11      16/16      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   7      14/14      
   L/R Leg:                  11      22/22      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 LA     15           3      7.00
3 SRM 2s                 RT      6   50      4      4.00
  (Ammo Locations: 1 RT)
1 Guardian ECM           LT      0           2      1.50
  Stealth Armor Heat            10
CASE Equipment:          RT                  1       .50
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         31          74     45.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        5,097,475 C-Bills
Battle Value:      1,162
Cost per BV:       4,386.81
Weapon Value:      497 / 497 (Ratio = .43 / .43)
Damage Factors:    SRDmg = 16;  MRDmg = 8;  LRDmg = 4
BattleForce2:      MP: 5J,  Armor/Structure: 4/4
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: MM;  Point Value: 12
                   Specials: ecm



_________________
"If a man does not keep pace with his companions, Perhaps it is because he hears a different drummer.Let him step to the music which he hears,however measured or far away."

Henry David Thoreau

[ This Message was edited by: ICER on 2002-04-26 02:40 ]
_________________
Back to top View profile Send site message
Cadet
ComStar
Lieutenant, SG
Lieutenant, SG


Joined: 17-Mar-2002 00:00
Posts: 495

PostPosted: 26-Apr-2002 02:45    Post subject: The Snake Reply to topic Reply with quote

Yeah baby! Maxed out Armor, long reach and can mount Inferno rounds (Up yours treadheads!) and Stealth Armor...and best of all it get's rid of that XL engine.

This is a great Mech if you can manage heat.

I was thinking FFA if the Stealth Armor wouldn't fit.

_________________
I'm not family friendly. That's why I don't post here.
Back to top View profile Send site message Send e-mail
ICER
Clan Hell's Horses
Galaxy Commander
Galaxy Commander


Joined: 04-Feb-2002 00:00
Posts: 1663
Location: United States
PostPosted: 26-Apr-2002 02:48    Post subject: The Snake Reply to topic Reply with quote

Yeah, She can be a heat pig. But nothing a good pilot could not manage.

Glad you like. I will send my bill to you later

_________________
Back to top View profile Send site message
ICER
Clan Hell's Horses
Galaxy Commander
Galaxy Commander


Joined: 04-Feb-2002 00:00
Posts: 1663
Location: United States
PostPosted: 26-Apr-2002 03:01    Post subject: The Snake Reply to topic Reply with quote

Now let us do it clan style

--------------------------------------------------------
Type/Model:    Snake IIC
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Endo Steel             7      2.50
 (Endo Steel Loc: 2 LA, 2 RA, 3 LT)
Engine:        225 XL                       10      5.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     15 Double [30]              12      5.00
 (Heat Sink Loc: 1 LA, 2 RA, 1 RT, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  153 pts Ferro-Fibrous         7      8.00
 (Armor Crit Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         21      
   Center Torso (Rear):                  7      
   L/R Side Torso:           11      16/16      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   7      14/14      
   L/R Leg:                  11      22/22      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 ER Medium Lasers       RA     10           2      2.00
1 ER PPC                 LA     15           2      6.00
1 Streak SRM 6           RT      4   30      4      5.00
  (Ammo Locations: 1 LT, 1 RT)
1 Streak SRM 6           LT      4           2      3.00
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         33          72     45.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        8,011,975 C-Bills
Battle Value:      2,243
Cost per BV:       3,571.99
Weapon Value:      2,108 / 1,863 (Ratio = .94 / .83)
Damage Factors:    SRDmg = 42;  MRDmg = 25;  LRDmg = 7
BattleForce2:      MP: 5J,  Armor/Structure: 4/3
                   Damage PB/M/L: 5/5/1,  Overheat: 1
                   Class: MM;  Point Value: 22



Yes. I put the XL back in. In a clan. It is not so bad. And it did give me room for more heat sinks.


_________________
Back to top View profile Send site message
Cadet
ComStar
Lieutenant, SG
Lieutenant, SG


Joined: 17-Mar-2002 00:00
Posts: 495

PostPosted: 26-Apr-2002 12:09    Post subject: The Snake Reply to topic Reply with quote

Toss the SSRMs and throw in a ATM system and call it a Vindicator IIC instead?

_________________
I'm not family friendly. That's why I don't post here.
Back to top View profile Send site message Send e-mail
ICER
Clan Hell's Horses
Galaxy Commander
Galaxy Commander


Joined: 04-Feb-2002 00:00
Posts: 1663
Location: United States
PostPosted: 26-Apr-2002 12:26    Post subject: The Snake Reply to topic Reply with quote

I thought about putting in a ATM system, But with a ERPPC and a couple or ERMs. Some crit hunters would be more effective.

And as good as the ATMs are. SRM streaks are far better crit hunters.

_________________
"If a man does not keep pace with his companions, Perhaps it is because he hears a different drummer.Let him step to the music which he hears,however measured or far away."

Henry David Thoreau

[ This Message was edited by: ICER on 2002-04-26 12:26 ]

[ This Message was edited by: ICER on 2002-04-27 02:50 ]
_________________
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum