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Himmelshammer HH-8
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Thunder
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Joined: 22-Feb-2024 01:39
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PostPosted: 15-May-2024 07:29    Post subject: Himmelshammer HH-8 Reply to topic Reply with quote

TRO: Himmelshammer HH-8
                 Combat Vehicle Technical Readout

Name/Model:         Himmelshammer HH-8
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,960,000 C-Bills
Battle Value:       666

Movement Type:        VTOL
Power Plant:          70 Fusion
Cruising Speed:       75.6 kph  
Maximum Speed:        118.8 kph 
Armor:                Vehicular Stealth
Armament:             
    1 Light Gauss Rifle
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed as part of defense in depth strategic planning, the Himmelshammer is intended to be
    part of planetary defense forces patrol assets.  With unlimited range and no need to be
    concerned by difficult terrain, this craft can maintain long range patrols positioning it
    outside the expected landing zone of hostile forces.  This allows quick counter attacks from
    behind, tying up the attackers until the counter offensive can be mobilized.

Capabilities:
    With good speed, excellent range, and defenses enhanced by stealth; the Himmelshammer has
    every opertunity to be sticky to its targets.  The only real threat it faces are dedicated
    anti-air assets and increasingly common high speed designs.  The saving grace is that
    anything faster then it is likely to be allergic to rods of iron moving at Mach yes.

Variants:
    The tonnage devoted to weapons systems is just enough to make a variety of weapon systems
    viable.  Except for energy weapons.  The stealth system maintaining a low IR signature is
    incompatible with the heat generated by energy weapons in an efficient manner.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     70 Fusion                  3.00                     
    Cruising MP:                                7                                               
    Flanking MP:                                11                                              
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     1.50                     
Lift Equipment:                                                        3.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                   64                     4.00                     
    Type:                               Vehicular Stealth                                       

                                              Armor                                             
                                              Value                                             
    Front:                                      20                                              
    R/L Side:                                   15                                              
    Rear:                                       12                                              
    Rotor:                                      2                                               

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Light Gauss Rifle                                             Front                12.00        
Guardian ECM Suite                                            Body                 1.50         
Light Gauss Rifle (Ammo 32)                                   Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: CV,  SZ: 1,  TMM: 3,  MV: 14"v
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 2,  Structure (S): 2
Specials: ATMO, ECM, SRCH, STL
		
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