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Karagin
Imperial Karagin Army
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PostPosted: 26-Jun-2002 15:15    Post subject: Jumbo Reply to topic Reply with quote

Type/Model: Jumbo
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 95 tons
Chassis: XM120 Special Standard
Power Plant: 285 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Vulcan's Breath 4000 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: StarGuard Standard
Armament:
2 Martell Model 8X ER Large Lasers
3 Martel Model 5X ER Medium Lasers
1 Scarborough Original 20 Autocannon/20
1 Martel Model 3X ER Small Laser
Manufacturer: Scarborough Manufacturers
Location: Scarborough
Communications System: Hector VII
Targeting & Tracking System: Mercury-IV

==Overview:==
The XM120 or Jumbo as it's know to the group working on this massive behemoth, was built at the request of FWLM for a mech that could give them a lot of firepower and use current and newer technology and yet retain some of the older weaponary as to allow milita units and second line troops to keep them running.

The original XM115 had an XL engine and the Scarborough Original 20 Autocannon was split more between the left arm and the torso then it is currently and it had less ammo. While it carried three ER Large Lasers and some mediums the lack fo enough heat sinks cover firing the main weapons repeatly lead to a major revision of the procject by the techs and engineers at Scarborough Manufacturers, though this group seemed to be more of the mentality of the dam building, metal bashing rule of thumb engineers at best.

They set out to rework the XM115 in to a first rate war machine. They all agreed that tossing the XL engine was the best thing they could do. Yes, the meant a full reworking of the mech and a complete restart from the ground up, but the over all savings in money and material was something even they could see clearly.

The only things to carry over from the XM115 to it's replacement, were the requirments for it to be able to jump, and it should at least keep the AC20 and some of the ER Large Lases if possible.

As they were reworking the XM project, certain parties in the FWLM felt that this mech should be able to pull triple duty, in other words it should be a front line machine, a garrassion mech and a strong point defender.

When this was sent down to the engineers, they tackaled it like they would any thing else, they went head first into it.

So after 3 and half years, they walked the XM120 Jumbo out of the hanger and on to the testing ranges before an audience of that included the Captian General himself and well over half the FWLM brass.

The mech preformed well, with minor bugs and problems showing up, but they were quickly fixed and over all the mech did quite well.

Two months later in October of 3058, an order was placed by the FWLM for 1000 units of the mech.

--------------------------------------------------------
Type/Model: Jumbo
Mass: 95 tons

Equipment: Crits Mass
Int. Struct.: 145 pts Standard 0 9.50
Engine: 285 6 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 19 Double [38] 24 9.00
(Heat Sink Loc: 2 LA, 2 RA, 4 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 280 pts Standard 0 17.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 43
Center Torso (Rear): 14
L/R Side Torso: 20 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 16 31/31
L/R Leg: 20 38/38

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 ER Medium Laser RA 5 1 1.00
1 ER Large Laser LA 12 2 5.00
1 ER Medium Laser LA 5 1 1.00
1 Autocannon/20 LA 7 15 13 17.00
(Ammo Locations: 3 LT)
1 ER Medium Laser CT 5 1 1.00
1 ER Small Laser HD 2 1 .50
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 48 75 95.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 9,554,512 C-Bills
Battle Value: 1,814
Cost per BV: 5,267.1
Weapon Value: 2,573 / 2,573 (Ratio = 1.42 / 1.42)
Damage Factors: SRDmg = 37; MRDmg = 17; LRDmg = 5
BattleForce2: MP: 3J, Armor/Structure: 7/7
Damage PB/M/L: 6/4/1, Overheat: 1
Class: MA; Point Value: 18

Note:

AC/20 is in both the left arm and left torso.
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Karagin

Only the dead have seen the end of war. - Plato

[ This Message was edited by: Karagin on 2002-07-04 13:27 ]
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Karagin
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Karagin
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PostPosted: 04-Jul-2002 08:13    Post subject: Jumbo Reply to topic Reply with quote

Comments??

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Karagin
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Stinger
The Knights of Chaos
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PostPosted: 04-Jul-2002 12:03    Post subject: Jumbo Reply to topic Reply with quote

Where is the Ac/20 located at? It says LA but your got 2 other weapons there. And if memory serves the Ac 20 is just to big to go there with other componets. I may be wrong cant rember.

Stinger
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chihawk
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PostPosted: 04-Jul-2002 12:19    Post subject: Jumbo Reply to topic Reply with quote

Ac20s are a weapon that can have it's crit locations split between the arms and the torso, so it's "legal".

And as an FYI, an AC20 in an arm/torso split opperates as if it were located in the torso, meaning front arc only.

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Sir Henry
Team Bansai
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PostPosted: 06-Jul-2002 19:15    Post subject: Jumbo Reply to topic Reply with quote

Front Arc and Torso Twist....

Sir Henry

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chihawk
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PostPosted: 06-Jul-2002 19:16    Post subject: Jumbo Reply to topic Reply with quote

Yep, but it also means you can't swing it around and cover the rear arc

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Sir Henry
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PostPosted: 06-Jul-2002 19:20    Post subject: Jumbo Reply to topic Reply with quote

But that's what the Rear facing Guass rifle is for...



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