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Swiftfire Attack Helicopter
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 26-Dec-2009 13:44    Post subject: Swiftfire Attack Helicopter Reply to topic Reply with quote

Swiftfire is an omni-vehicle inspired by the recquirements for the Jari Modular Tank, a marriage of the most basic structural components with omni technology for maximal ease of maintenance and repair. I also wanted to somehow keep the feel (and ugliness) of the combat helicopters used by various militaries around the break between 20th and 21st sentury.
Code:

Swiftfire Attack Helicopter
IS V.T.O.L. level 2
Mass:                         30t
Internal structure:            3t
Engine:       70 I.C.E         4t
MP:      7/11
Heat sinks:     -              0t
Control equipment:           1.5t
Rotors:                      1.5t
Armor:   standard     48       3t
Internal structure armor
Front:     3        16
R/L Side: 3/3     10/10
Rear:      3        10
Rotor:     3         2

Pod space:   11 items       16.5t

Weapons and ammo location tonnage

primary configuration
2 MML 7          Front          9t
MML 7 (28)       Body           2t
3 LMG            Front        1.5t
MG Array         Front        0.5t
LMG (150)        Body         0.5t
C3 slave         Body           1t
Beagle AP        Body         1.5t
TAG              Front          1t

I wanted this to look like the typical helicopter flying around these days. Minigun, two bundles of guided missiles and electronics allowing the you to hit something from afar, prferably without having LOS on the target.

configuration A
2 MRM 10         Front          6t
MRM 10 (24)      Body           1t
Light AC/2       Front          1t
Light AC/2 (45)  Body           1t
Cargo            Body           4t

A terrible misceraetion... try to imagine how would you make space for 21 jump infantrymen or four BAs on a thing like Cobra... perhaps it coulkd have two armoured plates, not unlike tectrices of a bug with infantry straped directly to them and to the fuselage covered by them, Which would be a terrible ride, but inserting the troops on the field would be lightning quick...

configuration B
light gauss      Front         12t
light gauss (16) Body           1t
Targetting comp. Front          3t
RL 10            Rear           1t

A nice little sniper, but the pilots will probably opt for additional ammo instead of those rockets... Oh well, tournament legal rules.

configuration C
RAC/5            Front         10t
RAC/5 (60)       Body           3t
AMS              Front        0.5t
AMS  (12)        Rear           1t
4 RL 10          Front          2t

By far the least favourite configuration for the pilots. To maximize the chance to hit you'd have to play a sitting duck without all the distance that would separate you from the enemy. Still having a helicopter with a GAU 8-like gun is too yummy for me to avoid.

Configuration D
2 MML 5 + AIV    Front          7t
MML 5 (48)       Body           2t
GECM Suite       Front        1.5t
C3 master        Body           1t

D configuration serves as a coordinator of a vehicle lance. It's best defense would probably be indirect fire from behind a hill or something like that, keeping the TAG for self-defense.


Edit: Added configuration D
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[Last edited by Sleeping Dragon on 27-Dec-2009 06:39; edited 2 times in total]
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 26-Dec-2009 18:03    Post subject: Swiftfire Attack Helicopter Reply to topic Reply with quote

I like them all . Any chance of getting the HMV files?
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 27-Dec-2009 05:24    Post subject: Swiftfire Attack Helicopter Reply to topic Reply with quote

Thank you!

I don't have the HMV, so feel free to create them and post for all Smile

I'm currently working on a MBT design and swifter VTOL with the same specifications (ICE engine, standard armour and omni technology). I should create some fluff, but the designs is so generic, that I should probably create just different names and let all the states build their own variants, that may differ in shape, but ultimately share the same specifications. Each nation would have it's own preferences in weapons, fitting their army's doctrine, but it would all work with the basic components.

Edit:I can't help myslef but to be rather pleased, how the configurations turned out without any energy weapons and I'm glad that I resisted the lure of the fusion engine.
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