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Victor II
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Karagin
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PostPosted: 07-Sep-2009 10:56    Post subject: Victor II Reply to topic Reply with quote

Okay should I keep this one as I named it, does it still fit the role and style of the Victor or is it a new mech and thus should have a new name?

Code:
               BattleMech Technical Readout

Type/Model:    Victor II VTR-19B
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          100 tons
Chassis:       HildCo Type V Standard
Power Plant:   300 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 HildCo Model 12 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Durallex Heavy Standard
Armament:     
  1 Autocannon/20
  2 Medium Lasers
  1 SRM 4
  1 PPC
  1 Small Laser
Manufacturer:  HildCo Interplanetary
  Location:    (Unknown)
Communications System:  Opus III Highbeam
Targeting & Tracking System:  MaLandry 34

--------------------------------------------------------
Type/Model:    Victor II VTR-19B
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     20 Single                    8     10.00
 (Heat Sink Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         46     
   Center Torso (Rear):                 16     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      42/42     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/20          RA      7   15     13     17.00
  (Ammo Locations: 3 RT)
2 Medium Lasers          LA      6           2      2.00
1 SRM 4                  LT      3   25      2      3.00
  (Ammo Locations: 1 LT)
1 PPC                    LT     10           3      7.00
1 Small Laser            HD      1           1       .50
3 Standard Jump Jets:                        3      6.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         27          61    100.00
Crits & Tons Left:                          17       .00

Calculated Factors:
Total Cost:        9,592,500 C-Bills
Battle Value 2:    1,977 (old BV = 1,619)
Cost per BV2:      4,852.05
Weapon Value:      1,821 / 1,821 (Ratio = .92 / .92)
Damage Factors:    SRDmg = 29;  MRDmg = 9;  LRDmg = 2
BattleForce2:      MP: 3J,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/4/1,  Overheat: 2
                   Class: MA;  Point Value: 20

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Karagin
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Kraken
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PostPosted: 16-Sep-2009 15:01    Post subject: Victor II Reply to topic Reply with quote

A 3050 VIctor could take this easily, what with its Guass and extra movement.


IMHO, if you really wanted to do something spectacular you should have gone the RAC route. I'll have to check the weights, but IIRC you could have put a RAC/2 and a standard AC/2 in there for the same tonnage and crit space as the AC/20. Granted, you'd probably have to downgrade the PPC to a large laser so as to have tonnage for ammo; it'd be a fair trade-off, however.
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Karagin
Imperial Karagin Army
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PostPosted: 16-Sep-2009 17:26    Post subject: Victor II Reply to topic Reply with quote

You are right a high tech mech can take it down, but you missed what I was going for, I wasn't trying to build a high tech Victor, I was following the idea that CGL or FANPRO or FASA (pick one) set with the Atlas II, which for a lot of us isn't really something they should have tagged with that name.

So using some old ideas, I took a lot of the popular mechs and add the needed weight to get 100 tons, thus tagged a version II.

Going with higher tech weapons would change the mech just as was done to the Atlas, sure it's short range and medium range weapons improved, but it has gone from being something folks would fear to brawler instead of a breaker class of mech.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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