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Sun Crusher A
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Thunder
Clan Blood Spirit
Star Commander
Star Commander


Joined: 22-Feb-2024 01:39
Posts: 149

PostPosted: 07-May-2024 06:36    Post subject: Sun Crusher A Reply to topic Reply with quote

TRO: Sun Crusher A
                 BattleMech Technical Readout

Name/Model:         Sun Crusher A
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,589,375 C-Bills
Battle Value:       1,608

Chassis:              Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    2 ER Large Lasers
    9 Rocket Launcher 10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Sun Crusher A is a Sniper platform.  Intended to hover on the Flanks or behind heavier
    combatants its absolute dakka is limited, but it is capable of a surprisingly decent Alpha
    Strike or sustained firepower that will wear down anything given enough time.

Capabilities:
    Twin ER Large lasers give decent firepower.  Technically that is a level of firepower
    sufficient to be the main guns on a heavy mech.  In reality advancing technology has been
    shifting the goal post on what "sufficient" means.  It is enough firepower to support the
    main battle line though.  A full compliment of jump jets let's the Sun Crusher stay out of
    the way even on broken ground.  Backing up the ER Large lasers is a multitude of Rocket
    Launcher pods.  Able to be fired individually to augment the lasers firepower or ripple
    fired in a bid to cripple a target quickly, they have been a surprisingly good addition to a
    design that originally wanted an LRM-10, and had to make due with the "lesser" system due to
    mass constraints.

Variants:
    Yes.  There is a sub variant trading out the Jump jets for the LRM-10.  But it's rare.  Most
    Sun Crusher configurations prefer to keep their mobility.

Notable MechWarriors:
    OOC Authors commentary:
    In this case, it's the rocket launchers that make this design on the alpha strike side.
    Individually they add almost nothing to the damage calculations.  In this case there are
    enough of them stacked to get just enough damage to go from 2 to 3 points of damage.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               7       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser                                            RT                2          5.00             
3 Jump Jets                                               RT                3          1.50             
3 Rocket Launcher 10s                                     RT                3          1.50             
ER Large Laser                                            LT                2          5.00             
2 Jump Jets                                               LT                2          1.00             
2 Rocket Launcher 10s                                     LT                2          1.00             
2 Rocket Launcher 10s                                     RA                2          1.00             
2 Rocket Launcher 10s                                     LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: ENE, OMNI
		
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