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Clockwork Knight CK-1
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Thunder
Clan Blood Spirit
Star Commander
Star Commander


Joined: 22-Feb-2024 01:39
Posts: 114

PostPosted: 25-Apr-2024 06:41    Post subject: Clockwork Knight CK-1 Reply to topic Reply with quote

TRO: Clockwork Knight CK-1
                 BattleMech Technical Readout

Name/Model:         Clockwork Knight CK-1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            75
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         14,161,000 C-Bills
Battle Value:       1,810

Chassis:              Endo Steel
Power Plant:          300 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 Snub-Nose PPCs
    2 Streak SRM 4s
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A knights purpose in battle is to protect the other forces accompanying them in battle.
    Usually by being the biggest  loudest, most aggressive threat in the area.  Clockwork
    Knights do much the same, pressing their targets so other Clockwork can do their jobs.

Capabilities:
    The Clockwork Knight is somewhere between battle line and a skirmisher.  They're perfectly
    happy mixing it up at close range, or they can hover at medium range thanks to their Snub
    Nose PPCs.  In either case their goal is to engage the attention of their target forces
    allowing other Clockwork to either apply additional fire support, or focus on the actual
    mission objective.
    
    Twin Snub Nosed PPCs form the core of the Clockwork Knights firepower.  A pair of streak 4
    launchers augment its ability to exploit weakened armor.  Medium lasers can either boost the
    firepower further, or give a cooler alternative mode of fire in prolonged firefights.  This
    entire weapons package is mounted in a turret to aleviate the quad frame's tradition
    weakness in melee.
    
    TAG is available to help with homing munitions and the superior Angel ECM provides rather
    hard resistance to enemy jamming attempts.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Robotic                   7.00                     
Armor Factor:                                  247                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             37       
    Center Torso (rear):                               9       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     16             32       
    R/L Rear Leg:                      16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 4 (Ammo 25)                                    H                 1          1.00             
Jump Jet                                                  CT                1          1.00             
TAG                                                       CT                1          1.00             
2 Medium Lasers                                         RT (T)              2          2.00             
Quad Turret                                               RT                1          2.00             
2 Snub-Nose PPCs                                        RT (T)              4         12.00             
2 Streak SRM 4s                                         RT (T)              2          6.00             
Angel ECM Suite                                           LT                2          2.00             
Jump Jet                                                 RFL                1          1.00             
Jump Jet                                                 LFL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"/6"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: AECM, RBT, TAG, TUR(4/4/-)
		
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