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Guillotine VIIC
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5608
Location: United States
PostPosted: 04-Mar-2024 22:50    Post subject: Guillotine VIIC Reply to topic Reply with quote

TRO: Guillotine VIIC
                 BattleMech Technical Readout

Name/Model:         Guillotine VIIC
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,966,883 C-Bills
Battle Value:       2,333

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 ER PPC
    1 Streak SRM 6
    4 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    My personal take on what the Clan IICs should have been.  What I am call the VIIC.  Core
    concept is to avoid using the XL engine; weight, armor, and structure may use special
    materials.

Capabilities:
    A nice upgrade of the -3N.  I swapped the LL for an ERPPC, swapped the ML for MPL, and
    upgraded the SRM to streak.  Endo steel allowed weapons upgrade and extra armor.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         19 [38]                   9.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 6                                              CT                2          3.00             
2 Jump Jets                                               RT                2          2.00             
Medium Pulse Laser                                        RT                1          2.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
Medium Pulse Laser                                        LT                1          2.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
ER PPC                                                    LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 6 / (M) 6 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: CASE
		

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one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Thunder
Clan Blood Spirit
Star Commander
Star Commander


Joined: 22-Feb-2024 01:39
Posts: 93

PostPosted: 04-Mar-2024 22:59    Post subject: Guillotine VIIC Reply to topic Reply with quote

Having refereed the matter of guillotineness to an expert, they have given it the guillotine seal of approval.

Meanwhile, the problem with Batch projects is they start to run together after awhile. There isnt a lot that can be said about these designs other then "Yep. Thats the thing."
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5608
Location: United States
PostPosted: 04-Mar-2024 23:07    Post subject: Re: Guillotine VIIC Reply to topic Reply with quote

Thunder wrote:
Having refereed the matter of guillotineness to an expert, they have given it the guillotine seal of approval.

Meanwhile, the problem with Batch projects is they start to run together after awhile. There isnt a lot that can be said about these designs other then "Yep. Thats the thing."


You are correct. I am using this as a form of self-care to de-stress between bursts of class work and practicum assignments. It doesn't take long or require much deep thought. Glad, you've enjoyed the few you have commented on. Its nice to see.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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