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GM Weapon Platform General Defense
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SaintSabas
Free Worlds League
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Joined: 04-Dec-2023 09:09
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PostPosted: 02-Mar-2024 12:45    Post subject: GM Weapon Platform General Defense Reply to topic Reply with quote

TRO: GM Weapon Platform General Defense
                 Combat Vehicle Technical Readout

Name/Model:         GM Weapon Platform General Defense
Designer:           SaintSabas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Configuration:      Combat Vehicle
Era/Year:           Succession Wars / 3049
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         402,083 C-Bills
Battle Value:       316

Movement Type:        Tracked
Power Plant:          25 Fusion
Cruising Speed:       10.8 kph  
Maximum Speed:        21.6 kph  
Armor:                Standard
Armament:             
    1 Autocannon/5
    1 LRM 5
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                     25 Fusion                  1.00                     
    Cruising MP:                                1                                               
    Flanking MP:                                2                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     1.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.50                     
Armor Factor:                                   85                     5.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      20                                              
    R/L Side:                                   15                                              
    Rear:                                       15                                              
    Turret:                                     20                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Autocannon/5                                                   TU                  8.00         
LRM 5                                                          TU                  2.00         
2 Small Lasers                                                 TU                  1.00         
Autocannon/5 (Ammo 20)                                         BD                  1.00         
LRM 5 (Ammo 24)                                                BD                  1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: CV,  SZ: 1,  TMM: 0,  MV: 2"t
Damage: (S) 2 / (M) 1 / (L) 1
Armor (A): 3,  Structure (S): 2
Specials: IF0*, SRCH, TUR(2/1/1, IF0*)
		
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Thunder
Clan Blood Spirit
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Joined: 22-Feb-2024 01:39
Posts: 93

PostPosted: 03-Mar-2024 01:53    Post subject: GM Weapon Platform General Defense Reply to topic Reply with quote

I like it.

Not going to win any offensives with this. But it makes for a handy semi mobile turret with decent for its size armor. A few of them in an area could help with area denial against light forces, and slow down heavier forces at least briefly. They also would help create "fly at your own risk" zones.

My suggestion would be to trade the small lasers for a machine gun or flamer for improved anti infantry capabilities.
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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5608
Location: United States
PostPosted: 03-Mar-2024 02:31    Post subject: Re: GM Weapon Platform General Defense Reply to topic Reply with quote

Thunder wrote:
I like it.

Not going to win any offensives with this. But it makes for a handy semi mobile turret with decent for its size armor. A few of them in an area could help with area denial against light forces, and slow down heavier forces at least briefly. They also would help create "fly at your own risk" zones.

My suggestion would be to trade the small lasers for a machine gun or flamer for improved anti infantry capabilities.


And even out the armor on all facings. Its going to get flanked.
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Thunder
Clan Blood Spirit
Star Commander
Star Commander


Joined: 22-Feb-2024 01:39
Posts: 93

PostPosted: 03-Mar-2024 05:09    Post subject: Re: GM Weapon Platform General Defense Reply to topic Reply with quote

I think it is pretty even. Even if I'd use a different pattern.

Bit extra on the front since "front towards enemy ." Turret has more then I'd traditionally use, but maybe they're thinking of using hull down rules. All other locations have enough to survive larger weapons excluding ac20s or a smattering of fire from medium scale weapons. Rear is also over armored for my usual standards. But in this case is tough enough to discourage manueving for the advantage of rear shots. Which might be a bad thing. The possibility of bait exists.

If I was going to do it differently I'd use 20 on front and sides. 10 on the rear and 15 on the turret.
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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5608
Location: United States
PostPosted: 03-Mar-2024 15:58    Post subject: Re: GM Weapon Platform General Defense Reply to topic Reply with quote

Thunder wrote:
I think it is pretty even. Even if I'd use a different pattern.

Bit extra on the front since "front towards enemy ." Turret has more then I'd traditionally use, but maybe they're thinking of using hull down rules. All other locations have enough to survive larger weapons excluding ac20s or a smattering of fire from medium scale weapons. Rear is also over armored for my usual standards. But in this case is tough enough to discourage manueving for the advantage of rear shots. Which might be a bad thing. The possibility of bait exists.

If I was going to do it differently I'd use 20 on front and sides. 10 on the rear and 15 on the turret.


If it was 2/3, i'd personally feel better with a Tank Destroyer style armor scheme. But at 1/2, you'll be harder pressed to keep the front faced at enemies.

However, I agree that the front/turret should get most armor, then sides, and then rear if keeping this layout style.
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