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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 16-Sep-2017 15:40 Post subject: Operation Palamino - Airbase Assault |
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Grasshopper GHR-5H (Mordel Campaign) must make a piloting skill check while moving in hex 2934 (running & turning on pavement).
Needs 2 [3 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Victor VTR-9B (Mordel Campaign) needs 5 to land safely, rolls 6 : lands on target.
Vulcan VL-2T (Mordel Campaign) needs 5 to land safely, rolls 9 : lands on target.
| Turn 8 Opfor Movement | | | 1. | Vedette #2 | 3059F2 | Flank 7 | 3153F1 | +3 | | 2. | Vedette #3 | 3159F2 | Flank 7 | 3152F1 | +3 | | 3. | Scorpion LT | 3230F1 | Destroyed | 3230F1 | - | | 4. | Manticore HT | 3220F4 | Flank 3 | 3422F3 | +1 | | 5. | Bulldog MT | 3021F4 | Flank 3 | 3323F3 | +1 | | 6. | Prowler #2 | 3121F4 | Flank 3 | 3422F3 | +1 | | 7. | Laser Carrier | 2733F4 | Destroyed | 2733F4 | - | | 8. | Prowler #1 | 2441F3 | Destroyed | 2441F3 | - | | 9. | Foot Platoon Rifle | 2637 | Routed 1 | 2537 | +0 | | 10. | Mechbuster SRM | 2952F1 | Safe 3 | 4612F1 | +3 | | 11. | Mechbuster Standard | 3052F1 | Safe 3 | 4513F6 | +3 |
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:52; edited 4 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 21-Sep-2017 22:23 Post subject: Operation Palamino - Airbase Assault |
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MechBuster (Standard) (Mordel Campaign - OpFor) loses 1 altitude(s) from weapon attack.
Weapon Attack Phase
-------------------
Weapons fire for Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor)
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 10 : misses
Weapons fire for Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 5 : misses
PPC at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 4 : misses
Weapons fire for Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor)
AC/5 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 2 : misses
Weapons fire for Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor)
LRM 20 at Grasshopper GHR-5H (Mordel Campaign); needs 11, rolls 10 : misses
Weapons fire for Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor)
AC/5 at Shadow Hawk SHD-2H (Mordel Campaign); needs 12, rolls 11 : misses
Weapons fire for MechBuster (Standard) (Mordel Campaign - OpFor)
AC/20 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 7 : misses
RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 7 : misses
RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 5 : misses
RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses
RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 10 : 8 missile(s) hit (using Rear table).
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LTR.
6 Internal Structure remaining.
Critical hit on LT. Roll is 5; no effect.
Wyvern WVE-6N (Mordel Campaign) takes 3 damage to CTR.
4 Armor remaining.
RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 11 : 6 missile(s) hit (using Rear table).
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RA.
7 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 1 damage to CTR.
3 Armor remaining.
RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 3 : misses
RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses
RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses
RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses
RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 6 : misses
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
LRM 10 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 4 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 11, rolls 6 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 7, rolls 5 : misses
LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 7, rolls 8 : 3 missile(s) hit (using Right Side table).
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 3 damage to RR.
17 Armor remaining.
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 3 : misses
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 25-Sep-2017 23:20; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 25-Sep-2017 23:18 Post subject: Operation Palamino - Airbase Assault |
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Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 21 heat, sinks 21 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 6 heat, sinks 8 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 25-Sep-2017 23:21; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 25-Sep-2017 23:18 Post subject: Operation Palamino - Airbase Assault |
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Initiative Phase for Round #9
-------------------
The turn order for movement is:
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor), rolled 4[3+1] / 3[2+1]
MechBuster (SRM) (Mordel Campaign - OpFor), rolled 4[3+1] / 7[6+1]
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor), rolled 6[5+1] / 7[6+1]
MechBuster (Standard) (Mordel Campaign - OpFor), rolled 6[5+1] / 9[8+1]
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 8[7+1]
Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor), rolled 9[8+1]
Foot Platoon (Rifle) (Mordel Campaign - OpFor), rolled 10[9+1]
Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 12[11+1] / 4[3+1]
Union (2708) (Mordel Campaign), rolled 12[4+8] / 19[11+8]
Wasp WSP-1A (Mordel Campaign), rolled 12[4+8] / 20[12+8]
Valkyrie VLK-QA (Mordel Campaign), rolled 13[5+8] / 12[4+8]
Vulcan VL-2T (Mordel Campaign), rolled 14[6+8] / 15[7+8]
Shadow Hawk SHD-2H (Mordel Campaign), rolled 14[6+8] / 18[10+8] / 11[3+8]
Firestarter FS9-H (Mordel Campaign), rolled 15[7+8] / 12[4+8] / 13[5+8]
Victor VTR-9B (Mordel Campaign), rolled 15[7+8] / 12[4+8] / 17[9+8]
Grasshopper GHR-5H (Mordel Campaign), rolled 15[7+8] / 16[8+8]
Wyvern WVE-6N (Mordel Campaign), rolled 15[7+8] / 19[11+8]
Phoenix Hawk PXH-1 (Mordel Campaign), rolled 17[9+8]
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 18065 BV remaining (98.0% of 18322 initially) 0 BV fled
Mordel Campaign - OpFor: 3794 BV remaining (65.0% of 5833 initially) 0 BV fled _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:52; edited 3 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 25-Sep-2017 23:26 Post subject: Operation Palamino - Airbase Assault |
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| Turn 9 Opfor Movement | | | 1. | Vedette #2 | 3153F1 | Flank 5 | 3550F2 | +2 | | 2. | Vedette #3 | 3152F1 | Flank 5 | 3649F2 | +2 | | 3. | Scorpion LT | 3230F1 | Destroyed | 3230F1 | - | | 4. | Manticore HT | 3422F3 | Flank 4 | 3824F3 | +1 | | 5. | Bulldog MT | 3323F3 | Cruise 3 | 3624F3 | +1 | | 6. | Prowler #2 | 3422F3 | Flank 4 | 3824F3 | +1 | | 7. | Laser Carrier | 2733F4 | Destroyed | 2733F4 | - | | 8. | Prowler #1 | 2441F3 | Destroyed | 2441F3 | - | | 9. | Foot Platoon Rifle | 2537 | Fleeing 1 | 2436 | +0 | | 10. | Mechbuster SRM | 4612F1 | Safe 1 | 1414F5 | +2 | | 11. | Mechbuster Standard | 4513F6 | Safe 1 | 1316F5 | +2 |
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:52; edited 3 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 29-Sep-2017 00:18 Post subject: Operation Palamino - Airbase Assault |
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Weapon Attack Phase
-------------------
Weapons fire for Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor)
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 9 : misses
Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 10 : hits RA
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RA.
17 Armor remaining.
Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 7 : misses
Weapons fire for Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor)
LRM 20 at Grasshopper GHR-5H (Mordel Campaign); needs 7, rolls 9 : 16 missile(s) hit.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RL.
21 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RA.
12 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to CT.
25 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 1 damage to CT.
24 Armor remaining.
SRM 4 at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 11 : 3 missile(s) hit.
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LA.
20 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LL.
19 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to RL.
19 Armor remaining.
SRM 4 at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 8 : 2 missile(s) hit.
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LT.
16 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LL.
17 Armor remaining.
Weapons fire for Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 4 : misses
PPC at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 5 : misses
SRM 6 at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 2 : misses
Weapons fire for Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor)
AC/5 at Valkyrie VLK-QA (Mordel Campaign); needs 8, rolls 7 : misses
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 12, rolls 3 : misses
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
LRM 10 at Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at MechBuster (SRM) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 5 : misses
AC/5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 4 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 4, rolls 7 : hits (using Right Side table) RS
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 8 damage to RS.
25 Armor remaining.
LRM 5 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 7 : 5 missile(s) hit (using Right Side table).
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to TU (critical).
37 Armor remaining.
Critical hit on TU. Roll is 8; SRM 6 malfunctions.
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 10 : hits (using Right Side table) RR
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RR.
21 Armor remaining.
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Right Side table) RS
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
20 Armor remaining.
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 3 : misses
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 9 : hits (using Right Side table) RS
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
15 Armor remaining.
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses
LRM 10 at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 8, rolls 6 : misses
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Large Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 7, rolls 6 : misses
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 11 : hits (using Right Side table) RS
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 5 damage to RS.
15 Armor remaining.
Chance for motive system damage. Roll is 4; (w/ +0 bonus)
no effect.
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses
Grasshopper GHR-5H (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 7 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 01-Oct-2017 20:42; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 01-Oct-2017 20:35 Post subject: Operation Palamino - Airbase Assault |
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Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 2 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 23 heat, sinks 22 heat and is now at 1 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 16 heat, sinks 10 heat and is now at 6 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 01-Oct-2017 20:40 Post subject: Operation Palamino - Airbase Assault |
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Initiative Phase for Round #10
-------------------
The turn order for movement is:
Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor), rolled 5[4+1]
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor), rolled 6[5+1]
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor), rolled 7[6+1] / 6[5+1]
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 7[6+1] / 8[7+1]
MechBuster (Standard) (Mordel Campaign - OpFor), rolled 8[7+1] / 6[5+1]
Foot Platoon (Rifle) (Mordel Campaign - OpFor), rolled 8[7+1] / 8[7+1]
MechBuster (SRM) (Mordel Campaign - OpFor), rolled 10[9+1]
Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 11[10+1]
Wyvern WVE-6N (Mordel Campaign), rolled 13[5+8]
Firestarter FS9-H (Mordel Campaign), rolled 15[7+8] / 13[5+8] / 13[5+8]
Shadow Hawk SHD-2H (Mordel Campaign), rolled 15[7+8] / 13[5+8] / 18[10+8]
Grasshopper GHR-5H (Mordel Campaign), rolled 15[7+8] / 14[6+8]
Victor VTR-9B (Mordel Campaign), rolled 15[7+8] / 16[8+8]
Union (2708) (Mordel Campaign), rolled 16[8+8] / 14[6+8]
Valkyrie VLK-QA (Mordel Campaign), rolled 16[8+8] / 18[10+8]
Wasp WSP-1A (Mordel Campaign), rolled 17[9+8] / 13[5+8]
Vulcan VL-2T (Mordel Campaign), rolled 19[11+8]
Phoenix Hawk PXH-1 (Mordel Campaign), rolled 20[12+8]
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 17895 BV remaining (97.0% of 18322 initially) 0 BV fled
Mordel Campaign - OpFor: 3712 BV remaining (63.0% of 5833 initially) 0 BV fled _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:53; edited 5 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 01-Oct-2017 20:41 Post subject: Operation Palamino - Airbase Assault |
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Union (2708) (Mordel Campaign) must make a control roll (clear hex in landing path).
Needs 7 [5 (Base piloting skill) + 2 (clear hex in landing path)], rolls 9 : landing successful.
Hex 2509: terrain takes 24 damage.
Hex 3008: terrain takes 20 damage.
Hex 2513: terrain takes 12 damage.
Hex 2211: terrain takes 12 damage.
Victor VTR-9B (Mordel Campaign) hit for 19 damage.
Victor VTR-9B (Mordel Campaign) takes 5 damage to LA.
10 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to CT.
25 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to LL.
15 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 4 damage to RA.
11 Armor remaining.
Vulcan VL-2T (Mordel Campaign) hit for 15 damage.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to LT.
3 Armor remaining.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to LA (critical).
1 Armor remaining.
Critical hit on LA. Roll is 11; 2 locations.
CRITICAL HIT on Lower Arm.
CRITICAL HIT on Shoulder.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to RL.
5 Armor remaining.
Hex 2005: terrain takes 4 damage.
Hex 2105: terrain takes 4 damage.
Wasp WSP-1A (Mordel Campaign) must make a piloting skill check while moving in hex 2526 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
| Turn 10 Opfor Movement | | | 1. | Vedette #2 | 3550F2 | Flank 8 | 4346F2 | +3 | | 2. | Vedette #3 | 3649F2 | Flank 8 | 4445F2 | +3 | | 3. | Scorpion LT | 3230F1 | Destroyed | 3230F1 | - | | 4. | Manticore HT | 3824F3 | Cruise 3 | 4126F4 | +1 | | 5. | Bulldog MT | 3624F3 | Flank 3 | 3926F4 | +1 | | 6. | Prowler #2 | 3824F2 | Cruise 3 | 4026F4 | +1 | | 7. | Laser Carrier | 2733F4 | Destroyed | 2733F4 | - | | 8. | Prowler #1 | 2441F3 | Destroyed | 2441F3 | - | | 9. | Foot Platoon Rifle | 2436 | Fleeing 1 | 2336 | +0 | | 10. | Mechbuster SRM | 1414F5A5 | Safe 3 | 4634F2A5 | +3 | | 11. | Mechbuster Standard | 1316F5A4 | Safe 3 | 4535F2A4 | +3 |
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:53; edited 8 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 05-Oct-2017 23:24 Post subject: Operation Palamino - Airbase Assault |
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Weapon Attack Phase
-------------------
Weapons fire for Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor)
AC/5 at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 5 : misses
Weapons fire for Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor)
LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 8 : 12 missile(s) hit.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LT.
4 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RA.
2 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 2 damage to LA.
10 Armor remaining.
SRM 4 at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 9 : misses
SRM 4 at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 12 : 2 missile(s) hit.
Wyvern WVE-6N (Mordel Campaign) takes 2 damage to CT.
11 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 2 damage to RT.
11 Armor remaining.
Weapons fire for Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor)
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 7 : misses
LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 7 : misses
SRM 2 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 6 : misses
Weapons fire for Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor)
PPC at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 6 : misses
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 9 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 9 : misses
Weapons fire for Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor)
AC/5 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 6 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
LRM 10 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 7, rolls 7 : 6 missile(s) hit.
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
37 Armor remaining.
Chance for motive system damage. Roll is 10; (w/ +0 bonus)
Heavy damage, +3 to driving skill rolls, 1/2 MP.
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 1 damage to FR.
36 Armor remaining.
SRM 6 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Right Side table) RS
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 5 damage to RS.
10 Armor remaining.
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
AC/5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 7, rolls 6 : misses
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 11 : hits (using Right Side table) RR
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 5 damage to RR.
12 Armor remaining.
LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 8, rolls 3 : misses
SRM 2 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 10 : 1 missile(s) hit (using Right Side table).
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 2 damage to RS (critical).
8 Armor remaining.
Critical hit on RS. Roll is 4; no effect.
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Right Side table) RS
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 8 damage to RS.
7 Armor remaining.
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 10 : hits (using Right Side table) FR
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
31 Armor remaining.
Chance for motive system damage. Roll is 8; (w/ +0 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : hits (using Right Side table) TU
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to TU.
32 Armor remaining.
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Right Side table) RR
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RR.
16 Armor remaining.
LRM 5 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 3 missile(s) hit (using Right Side table).
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to RR.
13 Armor remaining.
Weapons fire for Union (2708) (Mordel Campaign)
PPC at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 11 : hits (using Right Side table) RS (critical)
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 9 damage to RS (critical).
Armor destroyed.
4 Internal Structure remaining.
Critical hit on RS. Roll is 9; Engine destroyed. Immobile.
Critical hit on RS. Roll is 2; no effect.
AC/5 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 12 : hits (using Right Side table) RS
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to RS.
1 Internal Structure remaining.
Critical hit on RS. Roll is 6; Crew stunned for 1 turns.
AC/5 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
LRM 20 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 9 : 6 missile(s) hit (using Right Side table) (w/ -2 malus).
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
SECTION DESTROYED.
*** Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) DESTROYED by damage! ***
Chance for motive system damage. Roll is 10; (w/ +0 bonus)
Heavy damage, +3 to driving skill rolls, 1/2 MP.
Critical hit on RS. Roll is 8; Crew stunned for 2 turns.
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 1 damage to FR.
30 Armor remaining.
Chance for motive system damage. Roll is 10; (w/ +0 bonus)
Heavy damage, +3 to driving skill rolls, 1/2 MP.
LRM 20 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 3 : misses
Large Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 6 : misses
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 2 : misses
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 11 : hits (using Right Side table) TU
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to TU.
29 Armor remaining.
Large Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 3 : misses
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 8 : misses
Large Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 11 : hits (using Right Side table) TU
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to TU.
26 Armor remaining.
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
LRM 10 at Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
Medium Laser at Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 4 : misses
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 5 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 10-Oct-2017 00:11; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 10-Oct-2017 00:08 Post subject: Operation Palamino - Airbase Assault |
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Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 66 heat, sinks 66 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 10 heat, sinks 12 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 26 heat, sinks 22 heat and is now at 5 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 8 heat, sinks 10 heat and is now at 4 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 10-Oct-2017 00:10 Post subject: Operation Palamino - Airbase Assault |
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Initiative Phase for Round #11
-------------------
The turn order for movement is:
MechBuster (Standard) (Mordel Campaign - OpFor), rolled 3[2+1]
Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 6[5+1] / 6[5+1]
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor), rolled 6[5+1] / 9[8+1]
Foot Platoon (Rifle) (Mordel Campaign - OpFor), rolled 6[5+1] / 12[11+1]
Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor), rolled 8[7+1]
MechBuster (SRM) (Mordel Campaign - OpFor), rolled 9[8+1]
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor), rolled 10[9+1]
Valkyrie VLK-QA (Mordel Campaign), rolled 11[3+8] / 17[9+8]
Phoenix Hawk PXH-1 (Mordel Campaign), rolled 12[4+8]
Shadow Hawk SHD-2H (Mordel Campaign), rolled 13[5+8]
Wyvern WVE-6N (Mordel Campaign), rolled 14[6+8]
Wasp WSP-1A (Mordel Campaign), rolled 15[7+8] / 12[4+8]
Firestarter FS9-H (Mordel Campaign), rolled 15[7+8] / 16[8+8]
Vulcan VL-2T (Mordel Campaign), rolled 16[8+8] / 14[6+8]
Union (2708) (Mordel Campaign), rolled 17[9+8] / 15[7+8]
Victor VTR-9B (Mordel Campaign), rolled 19[11+8] / 13[5+8]
Grasshopper GHR-5H (Mordel Campaign), rolled 19[11+8] / 17[9+8]
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 16412 BV remaining (89.0% of 18322 initially) 0 BV fled
Mordel Campaign - OpFor: 2856 BV remaining (48.0% of 5833 initially) 0 BV fled _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:53; edited 4 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 10-Oct-2017 00:11 Post subject: Operation Palamino - Airbase Assault |
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MechBuster (SRM) attempted a maneuver and failed resulting in it flying off the map. Return in 3 turns.
Note: Rather than hold up the game further, I moved those who were off-loading this turn but didn't send a move. Given I honestly had no idea if they could move, I had never expected their moves.
| Turn 11 Opfor Movement | | | 1. | Vedette #2 | 4346F2 | Evade 5 | 4848F3 | +2 | | 2. | Vedette #3 | 4445F2 | Evade 5 | 4848F3 | +3 | | 3. | Scorpion LT | 3230F1 | Destroyed | 3230F1 | - | | 4. | Manticore HT | 4126F4 | Destroyed | 4126F4 | - | | 5. | Bulldog MT | 3926F4 | Evade 4 | 4324F2 | +1 | | 6. | Prowler #2 | 4026F4 | Evade 4 | 4424F2 | +2 | | 7. | Laser Carrier | 2733F4 | Destroyed | 2733F4 | - | | 8. | Prowler #1 | 2441F3 | Destroyed | 2441F3 | - | | 9. | Foot Platoon Rifle | 2336 | Fleeing 1 | 2235 | +0 | | 10. | Mechbuster SRM | 4634F2A5 | Fly Off Map 3t | - | - | | 11. | Mechbuster Standard | 4535F2A4 | Safe 3 | 1913F5A4 | +3 |
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:53; edited 4 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 15-Oct-2017 14:21 Post subject: Operation Palamino - Airbase Assault |
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Weapon Attack Phase
-------------------
Weapons fire for MechBuster (Standard) (Mordel Campaign - OpFor)
AC/20 at Union (2708) (Mordel Campaign); needs 3, rolls 10 : 1 shot(s) hit (using Right Side table).
Union (2708) (Mordel Campaign) takes 20 damage to AFT.
80 Armor remaining.
Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
LRM 10 at Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 4 : misses
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
Large Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 14, rolls 8 : misses
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
AC/5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 8, rolls 5 : misses
LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 8, rolls 8 : 3 missile(s) hit (using Rear table).
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 3 damage to RS.
5 Armor remaining.
SRM 2 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 10, rolls 6 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 7, rolls 8 : hits (using Rear table) RR
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 8 damage to RR.
10 Armor remaining.
Small Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 11, rolls 4 : misses
SRM 6 at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 7, rolls 12 : 3 missile(s) hit (using Rear table).
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 2 damage to TU.
21 Armor remaining.
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 2 damage to RR.
8 Armor remaining.
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 2 damage to RR.
6 Armor remaining.
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses
SRM 2 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
PPC at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 2 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 4 : misses
Weapons fire for Union (2708) (Mordel Campaign)
PPC at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 6 : misses
AC/5 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 6 : misses
AC/5 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 5 : misses
LRM 20 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
LRM 20 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 11 : hits.
MechBuster (Standard) (Mordel Campaign - OpFor) takes 5 damage to NOS.
7 Armor remaining.
Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Landing Gear Damaged!
MechBuster (Standard) (Mordel Campaign - OpFor) takes 5 damage to LWG.
5 Armor remaining.
Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
MechBuster (Standard) (Mordel Campaign - OpFor) takes 2 damage to NOS.
5 Armor remaining.
Medium Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 3 : misses
Medium Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 7 : misses
PPC at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 6 : misses
AC/5 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
AC/5 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 12 : hits RWG
MechBuster (Standard) (Mordel Campaign - OpFor) takes 5 damage to RWG.
5 Armor remaining.
Possible critical hit (12 to hit); needs 8, rolls 8 : No functioning weapons in location.
Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : No functioning weapons in location.
LRM 20 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 11 : hits.
MechBuster (Standard) (Mordel Campaign - OpFor) takes 5 damage to LWG.
0 Armor remaining.
Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
MechBuster (Standard) (Mordel Campaign - OpFor) takes 5 damage to NOS.
0 Armor remaining.
Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Avionics System Hit!
MechBuster (Standard) (Mordel Campaign - OpFor) takes 2 damage to LWG.
1 damage transfers to the SI. 4 SI remaining.
Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Heat Sink destroyed!
Possible critical hit (SI damaged); needs 8, rolls 4 : no effect.
LRM 20 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 5 : misses
Large Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 5 : misses
Medium Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
Medium Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
Large Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 6 : misses
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 10 : misses
Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
Large Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 6 : misses
Weapons fire for Banshee BNC-3E (Mordel Campaign)
AC/5 at Hex 2325 of Fuel Tank #333513359 (Collapse); needs 5, rolls 8 : hits.
Light Standard Fuel Tank #333513359 absorbs 5 points of damage.
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 6, rolls 4 : misses
Medium Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 6, rolls 5 : misses
Medium Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Left Side table) LS
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 5 damage to LS.
18 Armor remaining.
Medium Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 6, rolls 8 : hits (using Left Side table) LS
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 5 damage to LS.
13 Armor remaining.
Chance for motive system damage. Roll is 8; (w/ +0 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 19-Oct-2017 23:16; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5619 Location: United States
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Posted: 19-Oct-2017 23:04 Post subject: Operation Palamino - Airbase Assault |
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Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 90 heat, sinks 90 heat and is now at 0 heat.
Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 11 heat, sinks 11 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 15 heat, sinks 12 heat and is now at 3 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 19 heat, sinks 22 heat and is now at 2 heat.
Wasp WSP-1A (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 1 heat.
Firestarter FS9-H (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 12 heat, sinks 10 heat and is now at 6 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
MechBuster (Standard) (Mordel Campaign - OpFor) must make 2 control roll(s) (avionics hit; damage threshold exceeded).
The base target is 7 [5 (Base piloting skill) + 1 (Avionics Damage) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (avionics hit) + 0 (damage threshold exceeded)].
Roll #1, (avionics hit); needs 7, rolls 4 : out of control
*MechBuster (Standard) (Mordel Campaign - OpFor) loses 2 elevation*
Roll #2, (damage threshold exceeded); needs 7, rolls 7 : already out of control.
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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