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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 19-Aug-2017 18:00 Post subject: Operation Palamino - Airbase Assault |
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Weapon Attack Phase
-------------------
Weapons fire for Scorpion Light Tank (ML) (Mordel Campaign - OpFor)
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 12, rolls 7 : misses
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 12, rolls 6 : misses
Weapons fire for Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor)
LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 9 : 6 missile(s) hit.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LT.
9 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 1 damage to RT.
13 Armor remaining.
SRM 4 at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 6 : misses
SRM 4 at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 2 : misses
Weapons fire for Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor)
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 5 : misses
Weapons fire for Foot Platoon (Rifle) (Mordel Campaign - OpFor)
Auto-Rifle at Firestarter FS9-H (Mordel Campaign); needs 9, rolls 5 : misses
Weapons fire for Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 7 : misses
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Scorpion Light Tank (ML) (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
Medium Laser at Hex 2637 of Building #1169681018 (Collapse); needs 3, rolls 7 : hits.
Heavy Standard Building #1169681018 absorbs 5 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
27 men alive
Flamer at Hex 2637 of Building #1169681018 (Collapse); needs 7, rolls 7 : hits.
Heavy Standard Building #1169681018 absorbs 2 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
26 men alive
Flamer at Hex 2637 of Building #1169681018 (Collapse); needs 7, rolls 9 : hits.
Heavy Standard Building #1169681018 absorbs 2 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
25 men alive
Machine Gun at Hex 2637 of Building #1169681018 (Collapse); needs 7, rolls 7 : hits.
Heavy Standard Building #1169681018 absorbs 2 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
24 men alive
Machine Gun at Hex 2637 of Building #1169681018 (Collapse); needs 7, rolls 3 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Scorpion Light Tank (ML) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
LRM 5 at Scorpion Light Tank (ML) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 24-Aug-2017 22:25; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 24-Aug-2017 22:06 Post subject: Operation Palamino - Airbase Assault |
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Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 13 heat, sinks 10 heat and is now at 3 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 24-Aug-2017 22:12 Post subject: Operation Palamino - Airbase Assault |
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Initiative Phase for Round #5
-------------------
The turn order for movement is:
Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor), rolled 4[3+1] / 8[7+1]
Foot Platoon (Rifle) (Mordel Campaign - OpFor), rolled 4[3+1] / 9[8+1]
MechBuster (SRM) (Mordel Campaign - OpFor), rolled 5[4+1]
Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 6[5+1] / 6[5+1]
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor), rolled 6[5+1] / 11[10+1]
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 8[7+1] / 7[6+1]
Scorpion Light Tank (ML) (Mordel Campaign - OpFor), rolled 8[7+1] / 11[10+1]
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor), rolled 8[7+1] / 12[11+1]
MechBuster (Standard) (Mordel Campaign - OpFor), rolled 9[8+1]
Laser Carrier (Standard) (Mordel Campaign - OpFor), rolled 10[9+1] / 5[4+1]
Grasshopper GHR-5H (Mordel Campaign), rolled 10[2+8] / 13[5+8]
Phoenix Hawk PXH-1 (Mordel Campaign), rolled 12[4+8]
Union (2708) (Mordel Campaign), rolled 14[6+8] / 16[8+8]
Wasp WSP-1A (Mordel Campaign), rolled 15[7+8] / 18[10+8]
Valkyrie VLK-QA (Mordel Campaign), rolled 16[8+8]
Shadow Hawk SHD-2H (Mordel Campaign), rolled 17[9+8]
Firestarter FS9-H (Mordel Campaign), rolled 19[11+8] / 10[2+8]
Wyvern WVE-6N (Mordel Campaign), rolled 19[11+8] / 17[9+8]
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 18179 BV remaining (99.0% of 18322 initially) 0 BV fled
Mordel Campaign - OpFor: 4681 BV remaining (80.0% of 5833 initially) 0 BV fled _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:56; edited 3 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 24-Aug-2017 22:22 Post subject: Operation Palamino - Airbase Assault |
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Scorpion Light Tank (ML) (Mordel Campaign - OpFor) must make a piloting skill check while moving in hex 3236 (reckless driving on pavement).
Needs 3 [4 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 5 : succeeds.
Wasp WSP-1A (Mordel Campaign) must make a piloting skill check while moving in hex 1645 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 12 : succeeds.
Shadow Hawk SHD-2H (Mordel Campaign) must make a piloting skill check while moving in hex 0951 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
| Turn 4 Opfor Movement | | | 1. | Vedette #2 | 1362F4 | Flank 6 | 1865F2 | +2 | | 2. | Vedette #3 | 1363F4 | Flank 6 | 1965F2 | +2 | | 3. | Scorpion LT | 3236F2 | Flank 6 | 3230F1 | +2 | | 4. | Manticore HT | 3230F4 | Cruise 3 | 3227F4 | +1 | | 5. | Bulldog MT | 3031F4 | Cruise 3 | 3028F4 | +1 | | 6. | Prowler #2 | 3132F4 | Cruise 4 | 3128F4 | +1 | | 7. | Laser Carrier | 2632F4 | Flank 3 | 2735F3 | +1 | | 8. | Prowler #1 | 2441F3 | Destroyed | 2441F3 | - | | 9. | Foot Platoon Rifle | 2637 | Walk 0 | 2637 | +0 |
NOTE: For those unfamiliar, the Union Dropship is at Altitude 6 and under a controlled decent of 2 Altitudes per turn. Any faster requires a PSR check of 5 Skill + 1 / altitude change. Failure results in Out-of-Control and a loss of 1d6 altitudes / end phase. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 08-Sep-2017 00:10; edited 6 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 27-Aug-2017 14:22 Post subject: Operation Palamino - Airbase Assault |
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Weapon Attack Phase
-------------------
Weapons fire for Foot Platoon (Rifle) (Mordel Campaign - OpFor)
Auto-Rifle at Firestarter FS9-H (Mordel Campaign); needs 8, rolls 3 : misses
Weapons fire for Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor)
LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 7 : misses
Weapons fire for Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 5 : misses
PPC at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 6 : misses
Weapons fire for Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor)
LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 7 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
LRM 5 at Scorpion Light Tank (ML) (Mordel Campaign - OpFor); needs 8, rolls 6 : misses
Large Laser at Scorpion Light Tank (ML) (Mordel Campaign - OpFor); needs 10, rolls 11 : hits (using Rear table) RR
Scorpion Light Tank (ML) (Mordel Campaign - OpFor) takes 8 damage to RR.
Armor destroyed.
SECTION DESTROYED.
*** Scorpion Light Tank (ML) (Mordel Campaign - OpFor) DESTROYED by damage! ***
Critical hit on RR. Roll is 4; no effect.
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Hex 2637 of Building #1169681018 (Collapse); needs 3, rolls 11 : hits.
Heavy Standard Building #1169681018 absorbs 5 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
23 men alive
SRM 2 at Hex 2637 of Building #1169681018 (Collapse); needs 3, rolls 9 : 2 inferno missile(s) hit.
Heavy Standard Building #1169681018 absorbs 4 points of damage.
Foot Platoon (Rifle)(Mordel Campaign - OpFor) affected on a 5+, roll is 6
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 3 damage to MEN.
20 men alive
Foot Platoon (Rifle)(Mordel Campaign - OpFor) affected on a 5+, roll is 4
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
LRM 10 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Hex 2637 of Building #1169681018 (Collapse); needs 1, rolls 8 : hits.
Heavy Standard Building #1169681018 absorbs 5 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
19 men alive
Medium Laser at Hex 2637 of Building #1169681018 (Collapse); needs 1, rolls 5 : hits.
Heavy Standard Building #1169681018 absorbs 5 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
18 men alive
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 9, rolls 12 : hits FR
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 8 damage to FR.
4 Armor remaining.
Chance for motive system damage. Roll is 6; (w/ +0 bonus)
Minor damage, +1 to driving skill rolls.
LRM 10 at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 29-Aug-2017 22:38; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 29-Aug-2017 22:35 Post subject: Operation Palamino - Airbase Assault |
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Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 16 heat, sinks 12 heat and is now at 4 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 9 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 29-Aug-2017 22:39; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 29-Aug-2017 22:36 Post subject: Operation Palamino - Airbase Assault |
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Initiative Phase for Round #6
-------------------
The turn order for movement is:
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor), rolled 4[3+1] / 8[7+1]
MechBuster (SRM) (Mordel Campaign - OpFor), rolled 4[3+1] / 9[8+1]
Foot Platoon (Rifle) (Mordel Campaign - OpFor), rolled 5[4+1]
MechBuster (Standard) (Mordel Campaign - OpFor), rolled 7[6+1]
Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 8[7+1]
Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor), rolled 9[8+1] / 6[5+1] / 4[3+1]
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor), rolled 9[8+1] / 6[5+1] / 10[9+1]
Laser Carrier (Standard) (Mordel Campaign - OpFor), rolled 10[9+1] / 7[6+1]
Wyvern WVE-6N (Mordel Campaign), rolled 10[2+8] / 15[7+8]
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 13[12+1] / 8[7+1]
Valkyrie VLK-QA (Mordel Campaign), rolled 14[6+8] / 18[10+8]
Phoenix Hawk PXH-1 (Mordel Campaign), rolled 15[7+8]
Grasshopper GHR-5H (Mordel Campaign), rolled 16[8+8] / 11[3+8]
Shadow Hawk SHD-2H (Mordel Campaign), rolled 16[8+8] / 13[5+8]
Firestarter FS9-H (Mordel Campaign), rolled 17[9+8] / 14[6+8] / 13[5+8] / 12[4+8]
Union (2708) (Mordel Campaign), rolled 17[9+8] / 14[6+8] / 13[5+8] / 13[5+8]
Wasp WSP-1A (Mordel Campaign), rolled 19[11+8]
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 18179 BV remaining (99.0% of 18322 initially) 0 BV fled
Mordel Campaign - OpFor: 4289 BV remaining (73.0% of 5833 initially) 0 BV fled _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 08-Sep-2017 00:11; edited 4 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 29-Aug-2017 22:39 Post subject: Operation Palamino - Airbase Assault |
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Union (2708) (Mordel Campaign) drops 2 units: Victor VTR-9B and Vulcan VL-2T.
| Turn 6 Opfor Movement | | | 1. | Vedette #2 | 1865F2 | Flank 6 | 2462F2 | +2 | | 2. | Vedette #3 | 1965F2 | Flank 6 | 2562F2 | +2 | | 3. | Scorpion LT | 3230F1 | Destroyed | 3230F1 | - | | 4. | Manticore HT | 3227F4 | Cruise 3 | 3224F4 | +1 | | 5. | Bulldog MT | 3028F4 | Cruise 3 | 3025F4 | +1 | | 6. | Prowler #2 | 3128F4 | Cruise 3 | 3125F4 | +1 | | 7. | Laser Carrier | 2735F3 | Cruise 2 | 2733F4 | +0 | | 8. | Prowler #1 | 2441F3 | Destroyed | 2441F3 | - | | 9. | Foot Platoon Rifle | 2637 | Walk 1 | 2738 | +0 |
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:55; edited 5 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 03-Sep-2017 14:21 Post subject: Operation Palamino - Airbase Assault |
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Weapon Attack Phase
-------------------
Weapons fire for Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor)
LRM 20 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 10, rolls 9 : misses
Weapons fire for Foot Platoon (Rifle) (Mordel Campaign - OpFor)
Auto-Rifle at Phoenix Hawk PXH-1 (Mordel Campaign); needs 9, rolls 6 : misses
Weapons fire for Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor)
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 6 : misses
Weapons fire for Laser Carrier (Standard) (Mordel Campaign - OpFor)
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 7 : misses
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 5 : misses
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 7 : misses
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 6 : misses
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 7 : misses
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 3 : misses
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 5 : misses
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 6 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
LRM 10 at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 6, rolls 7 : 6 missile(s) hit (using Left Side table).
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 5 damage to LS.
7 Armor remaining.
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 1 damage to LS.
6 Armor remaining.
Chance for motive system damage. Roll is 6; (w/ +0 bonus)
Minor damage, +1 to driving skill rolls.
Weapons fire for Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor)
PPC at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 6 : misses
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 10 : misses
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
LRM 10 at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 8, rolls 8 : 6 missile(s) hit (w/ +1 bonus).
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 5 damage to FR.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on FR. Roll is 10; Commander injured!
Crew stunned for 1 turns.
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 1 damage to FR.
4 Internal Structure remaining.
Critical hit on FR. Roll is 6; Driver injured!
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Large Laser at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 7, rolls 7 : hits FR
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 8 damage to FR.
SECTION DESTROYED.
*** Laser Carrier (Standard) (Mordel Campaign - OpFor) DESTROYED by damage! ***
Chance for motive system damage. Roll is 4; (w/ +0 bonus)
no effect.
Critical hit on FR. Roll is 6; Crew killed.
LRM 5 at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 7, rolls 7 : 4 missile(s) hit.
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 4 damage to FR.
Medium Laser at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits FR
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 5 damage to FR.
Medium Laser at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 9, rolls 10 : hits LS
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 5 damage to LS.
1 Armor remaining.
Chance for motive system damage. Roll is 4; (w/ +0 bonus)
no effect.
Medium Laser at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
Medium Laser at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits FR
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 5 damage to FR.
Chance for motive system damage. Roll is 8; (w/ +0 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 8, rolls 6 : misses
Medium Laser at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 8, rolls 11 : hits (using Right Side table) RS
Laser Carrier (Standard) (Mordel Campaign - OpFor) takes 5 damage to RS.
7 Armor remaining.
Chance for motive system damage. Roll is 6; (w/ +0 bonus)
Minor damage, +1 to driving skill rolls.
Flamer at Laser Carrier (Standard) (Mordel Campaign - OpFor); needs 12, rolls 7 : misses
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Hex 2738 of Building #1169681018 (Collapse); needs 4, rolls 6 : hits.
Heavy Standard Building #1169681018 absorbs 5 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
17 men alive
SRM 2 at Hex 2738 of Building #1169681018 (Collapse); needs 4, rolls 6 : 1 inferno missile(s) hit.
Heavy Standard Building #1169681018 absorbs 2 points of damage.
Foot Platoon (Rifle)(Mordel Campaign - OpFor) affected on a 5+, roll is 5
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 3 damage to MEN.
14 men alive _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 08-Sep-2017 00:13; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 08-Sep-2017 00:02 Post subject: Operation Palamino - Airbase Assault |
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Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 5 heat, sinks 9 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 25 heat, sinks 22 heat and is now at 3 heat.
Wasp WSP-1A (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 1 heat.
Firestarter FS9-H (Mordel Campaign) gains 14 heat, sinks 10 heat and is now at 4 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 08-Sep-2017 00:03 Post subject: Operation Palamino - Airbase Assault |
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Initiative Phase for Deployment for Round #7
-------------------
The turn order for movement is:
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor), rolled 6[5+1]
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor), rolled 7[6+1]
Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 8[7+1] / 4[3+1]
Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor), rolled 8[7+1] / 10[9+1]
Foot Platoon (Rifle) (Mordel Campaign - OpFor), rolled 9[8+1]
MechBuster (SRM) (Mordel Campaign - OpFor), rolled 10[9+1] / 9[8+1] / 7[6+1]
MechBuster (Standard) (Mordel Campaign - OpFor), rolled 10[9+1] / 9[8+1] / 9[8+1]
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 11[10+1]
Victor VTR-9B (Mordel Campaign), rolled 12[4+8] / 14[6+8]
Grasshopper GHR-5H (Mordel Campaign), rolled 14[6+8] / 15[7+8]
Union (2708) (Mordel Campaign), rolled 14[6+8] / 16[8+8] / 19[11+8]
Vulcan VL-2T (Mordel Campaign), rolled 15[7+8]
Wyvern WVE-6N (Mordel Campaign), rolled 16[8+8] / 17[9+8] / 11[3+8]
Phoenix Hawk PXH-1 (Mordel Campaign), rolled 16[8+8] / 17[9+8] / 17[9+8]
Wasp WSP-1A (Mordel Campaign), rolled 17[9+8]
Shadow Hawk SHD-2H (Mordel Campaign), rolled 18[10+8] / 14[6+8]
Valkyrie VLK-QA (Mordel Campaign), rolled 18[10+8] / 15[7+8]
Firestarter FS9-H (Mordel Campaign), rolled 18[10+8] / 16[8+8]
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 18179 BV remaining (99.0% of 18322 initially) 0 BV fled
Mordel Campaign - OpFor: 3792 BV remaining (65.0% of 5833 initially) 0 BV fled _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:55; edited 4 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 08-Sep-2017 00:13 Post subject: Operation Palamino - Airbase Assault |
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Mechbuster (SRM) and Mechbuster (Standard) have deployed to the field.
| Turn 4 Opfor Movement | | | 1. | Vedette #2 | 2462F2 | Flank 6 | 3059F2 | +2 | | 2. | Vedette #3 | 2562F2 | Flank 6 | 3159F1 | +2 | | 3. | Scorpion LT | 3230F1 | Destroyed | 3230F1 | - | | 4. | Manticore HT | 3224F4 | Cruise 3 | 3220F1 | +1 | | 5. | Bulldog MT | 3025F4 | Cruise 3 | 3021F1 | +1 | | 6. | Prowler #2 | 3125F4 | Cruise 3 | 3121F1 | +1 | | 7. | Laser Carrier | 2733F4 | Destroyed | 2733F4 | - | | 8. | Prowler #1 | 2441F3 | Destroyed | 2441F3 | - | | 9. | Foot Platoon Rifle | 2637 | Fleeing 1 | 2637 | +0 | | 10. | Mechbuster SRM | 2968F1 | Safe 1 | 2952F1 | +1 | | 11. | Mechbuster Standard | 3068F1 | Safe 1 | 3052F1 | +1 |
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:55; edited 3 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 10-Sep-2017 15:06 Post subject: Operation Palamino - Airbase Assault |
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Weapon Attack Phase
-------------------
Weapons fire for Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor)
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 2 : misses
Weapons fire for Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor)
LRM 20 at Grasshopper GHR-5H (Mordel Campaign); needs 9, rolls 10 : 12 missile(s) hit.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RT.
15 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to LL.
21 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LT.
18 Armor remaining.
Weapons fire for Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor)
AC/5 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 7 : misses
Weapons fire for Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 3 : misses
PPC at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 6 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 7, rolls 7 : 3 missile(s) hit.
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 3 damage to FR.
21 Armor remaining.
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Hex 2637 of Building #1169681018 (Collapse); needs 2, rolls 7 : hits.
Heavy Standard Building #1169681018 absorbs 5 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
13 men alive
SRM 2 at Hex 2637 of Building #1169681018 (Collapse); needs 2, rolls 6 : 2 inferno missile(s) hit.
Heavy Standard Building #1169681018 absorbs 4 points of damage.
Foot Platoon (Rifle)(Mordel Campaign - OpFor) affected on a 5+, roll is 5
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 3 damage to MEN.
10 men alive
Foot Platoon (Rifle)(Mordel Campaign - OpFor) affected on a 5+, roll is 5
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 3 damage to MEN.
7 men alive
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
Medium Laser at Hex 2637 of Building #1169681018 (Collapse); needs 3, rolls 10 : hits.
Heavy Standard Building #1169681018 absorbs 5 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
6 men alive
AC/5 at Hex 2637 of Building #1169681018 (Collapse); needs 1, rolls 9 : hits.
Heavy Standard Building #1169681018 absorbs 5 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
5 men alive
LRM 5 at Hex 2637 of Building #1169681018 (Collapse); needs 3, rolls 5 : 3 missile(s) hit.
Heavy Standard Building #1169681018 absorbs 3 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
4 men alive
SRM 2 at Hex 2637 of Building #1169681018 (Collapse); needs 3, rolls 6 : 1 missile(s) hit.
Heavy Standard Building #1169681018 absorbs 2 points of damage.
1 damage is passed on to Foot Platoon (Rifle) (Mordel Campaign - OpFor).
Foot Platoon (Rifle) (Mordel Campaign - OpFor) takes 1 damage to MEN.
3 men alive _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 16-Sep-2017 15:40; edited 2 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 13-Sep-2017 23:20 Post subject: Operation Palamino - Airbase Assault |
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Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 12 heat, sinks 15 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 2 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 10 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5612 Location: United States
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Posted: 13-Sep-2017 23:21 Post subject: Operation Palamino - Airbase Assault |
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Initiative Phase for Round #8
-------------------
The turn order for movement is:
MechBuster (SRM) (Mordel Campaign - OpFor), rolled 4[3+1]
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor), rolled 8[7+1] / 8[7+1] / 6[5+1]
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 8[7+1] / 8[7+1] / 8[7+1]
Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor), rolled 8[7+1] / 10[9+1]
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor), rolled 9[8+1]
Foot Platoon (Rifle) (Mordel Campaign - OpFor), rolled 10[9+1]
Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 11[10+1] / 9[8+1]
Union (2708) (Mordel Campaign), rolled 11[3+8] / 14[6+8]
MechBuster (Standard) (Mordel Campaign - OpFor), rolled 13[12+1] / 8[7+1]
Shadow Hawk SHD-2H (Mordel Campaign), rolled 13[5+8] / 11[3+8]
Phoenix Hawk PXH-1 (Mordel Campaign), rolled 13[5+8] / 15[7+8]
Wasp WSP-1A (Mordel Campaign), rolled 14[6+8] / 13[5+8]
Valkyrie VLK-QA (Mordel Campaign), rolled 14[6+8] / 14[6+8]
Wyvern WVE-6N (Mordel Campaign), rolled 14[6+8] / 20[12+8]
Vulcan VL-2T (Mordel Campaign), rolled 16[8+8]
Victor VTR-9B (Mordel Campaign), rolled 17[9+8] / 13[5+8]
Firestarter FS9-H (Mordel Campaign), rolled 19[11+8] / 13[5+8]
Grasshopper GHR-5H (Mordel Campaign), rolled 19[11+8] / 19[11+8]
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 18114 BV remaining (98.0% of 18322 initially) 0 BV fled
Mordel Campaign - OpFor: 3745 BV remaining (64.0% of 5833 initially) 0 BV fled _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Dec-2017 23:55; edited 6 times in total]
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