Mordel's Bar & Grill
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  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 11
Views: 246
PostForum: General Discussion   Posted: 02-Dec-2025 17:02   Subject: Re: ProtoMech and Combat Vehicle Construction Modules
I sense more gray hair coming... Laughing

Not really. The math that does the actual tonnage of the armor is correct, units themselves will be accurate. So, it was really just the UI bit that most peo ...
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 11
Views: 246
PostForum: General Discussion   Posted: 02-Dec-2025 15:07   Subject: Re: ProtoMech and Combat Vehicle Construction Modules
Yeah, just checked and this code never changed. Also confirmed it works this way for BattleMechs as well. Digging a little deeper and I was using the fractional accounting numbers for some of this mat ...
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 11
Views: 246
PostForum: General Discussion   Posted: 02-Dec-2025 14:02   Subject: Re: ProtoMech and Combat Vehicle Construction Modules
Another error, this time with the combat vehicle construction system:

Was just modifying the base Ares medium tank, and added a half ton of armor. Placing 95 and 96 points of ferro armor on the des ...
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 11
Views: 246
PostForum: General Discussion   Posted: 02-Dec-2025 09:33   Subject: Re: ProtoMech and Combat Vehicle Construction Modules
Apparent error: ProtoMech designer: changing ground speed does not appear to alter engine mass?

IOW’s, I can take a design, alter the ground speed up or down, and it does not change the amount o ...
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 11
Views: 246
PostForum: General Discussion   Posted: 01-Dec-2025 21:58   Subject: ProtoMech and Combat Vehicle Construction Modules
Thank you. Always fun to have a hobby that allows me to do what I enjoy, and also allow others to enjoy it as well.
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 11
Views: 246
PostForum: General Discussion   Posted: 29-Nov-2025 10:38   Subject: ProtoMech and Combat Vehicle Construction Modules
I just pushed out some code which merges the two construction modules I had been using for ProtoMechs and Combat Vehicles. Previously I had separate modules for each unit type. While I still have uniq ...
  Topic: Patch 2.25.6 Applied
Mordel

Replies: 0
Views: 113
PostForum: Announcements   Posted: 29-Nov-2025 10:34   Subject: Patch 2.25.6 Applied
A small update but something I've been wanting to do for quite some time. Details of what's included are as follows:

FixesFixed an issue with Combat Vehicles where machine guns could not be linked ...
  Topic: What is by far the best version of the Daishi?
Mordel

Replies: 4
Views: 271
PostForum: General Discussion   Posted: 22-Nov-2025 13:37   Subject: What is by far the best version of the Daishi?
Are there any bad ones? The A has the highest rating based on reviews here, for what that's worth.
  Topic: What is by far the best version of the Daishi?
Mordel

Replies: 4
Views: 271
PostForum: General Discussion   Posted: 19-Nov-2025 14:59   Subject: What is by far the best version of the Daishi?
I moved this to General Discussion as it didn't belong in the Site Bugs forum.
  Topic: VTOL Chin Turrets
Mordel

Replies: 2
Views: 284
PostForum: Site Bugs and Enhancements   Posted: 03-Nov-2025 20:41   Subject: VTOL Chin Turrets
Not implemented yet. There's an enhancement created for it and it should be in one of the updates after the one I'm currently working on.
  Topic: Path 2.25.5 Applied
Mordel

Replies: 0
Views: 1252
PostForum: Announcements   Posted: 01-Nov-2025 16:33   Subject: Path 2.25.5 Applied
Keep the ball rolling. Pushed out some fixes and started working on some changes as well. Details of what's included are as follows:

FixesFixed an issue where users could not upload attachments to ...
  Topic: Loading Battlemechs in create unit not working
Mordel

Replies: 4
Views: 484
PostForum: Site Bugs and Enhancements   Posted: 01-Nov-2025 11:58   Subject: Re: Loading Battlemechs in create unit not working
Normally you should never have to do that, but I made a boo boo with the last update and did things out of order (I was rushing things). So, there was a small chance some folks wouldn't get the proper ...
  Topic: Loading Battlemechs in create unit not working
Mordel

Replies: 4
Views: 484
PostForum: Site Bugs and Enhancements   Posted: 31-Oct-2025 10:27   Subject: Loading Battlemechs in create unit not working
So, I wasn't able to reproduce this. I tried using my account plus an account that doesn't have my admin privileges. What browser are you using?

Can you try clearing your browser cache, reloading t ...
  Topic: Combat Vehicle Manufacturer Tab Error
Mordel

Replies: 2
Views: 346
PostForum: Site Bugs and Enhancements   Posted: 30-Oct-2025 10:39   Subject: Combat Vehicle Manufacturer Tab Error
I've created a bug for this and will fix it with the next update. Pretty sure it started with my last one I pushed out. I don't know who's doing QA on my updates of late, but they need to be fired! Very Happy ...
  Topic: Path 2.25.4 Applied
Mordel

Replies: 0
Views: 358
PostForum: Announcements   Posted: 27-Oct-2025 19:59   Subject: Path 2.25.4 Applied
Another quick update with just a few bugs but I wanted to push it out, nonetheless. Details of what's included are as follows:

FixesFixed an issue where you couldn't load a design that had the same ...
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