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ARS-X1
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Feral77
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Joined: 02-Mar-2002 00:00
Posts: 72

PostPosted: 02-Mar-2002 08:13    Post subject: ARS-X1 Reply to topic Reply with quote

ARS-X1 Ares
Technology Base:Clan
Manufacturer:Blackwell Heavy Industries
Tonnage:100
Power Plant:GM 300XL
Chassis:GM Heavy CVA (20tons)
Jump Jets:GM Jet Star
Armor:Durallex Nova
Communications System:Sony MST-15 With Guardian Electronic Coutermeasures Suite
Targeting & Tracking System:Federated Hunter With Beagle Active Probe and Target Acquisition Gear
Weapons:
2 Blackwell Dragoon Gauss Rifles
1 Sureshot MKII SRM
1 Blackwell Devestator LBX Model 10
Ammo:
Gauss Rifle (64) 8 tons
SRM (50) 2 tons
LBX (40) 4 tons
Walking Speed:32.4 KM 3
Running Speed:50.0 KM 5
Jumping Speed:60.0 M 2
Heat Sinks: 10(20)(Double)
Gyro: 3 tons
Cockpit: 3 tons
Armor 20 tons 320 points
Loc IS A
H 3 9
CT 31 47/15
R/L T 21 32/10
R/L A 17 34
R/L L 21 42
Weapon Loc Crits
Gauss Rifle RA 6 12 tons
Gauss Rifle RT 6 12 tons
Ammo (Gauss)32 RA 4 4 tons
Ammo (Gauss)32 RT 4 4 tons
LB 10-X AC LA 5 10 tons
Ammo(LB-X)40 LA 4 4 tons
TAG H 1 1 ton
ECM Suite LT 1 1 ton
SRM-2 LTR 1 .5 ton
Ammo(SRM)50 LT 2 2 Tons
This is a new dragoons design.

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Ares
Clan Jade Falcon
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Joined: 20-Feb-2002 00:00
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PostPosted: 02-Mar-2002 10:03    Post subject: ARS-X1 Reply to topic Reply with quote

Thanks for naming it after me Looks great

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AWAD
Draconis Combine
Chu-sa
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Joined: 06-Feb-2002 00:00
Posts: 766

PostPosted: 02-Mar-2002 10:27    Post subject: ARS-X1 Reply to topic Reply with quote

Well is new, an ammo dependant mech. You get Kudo for that alone. Most newbies (both board and players) make laser boats. Maybe you have more expirence than I am supposing, but it is a unique mech idea.

I do think youi should drop the TAG, completely usless for you. More ammo would be good or a single laser weapon for wehn you are out of ammo and running for home.

Do you think it has a chance against a Dashi?

AWAD- Ahhhhhh some orginality
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Feral77
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Posts: 72

PostPosted: 02-Mar-2002 11:05    Post subject: ARS-X1 Reply to topic Reply with quote

I like Designs that wont fry the pilot.It is ammo dependent but it runs extremely cool.You can run fire all your weapons an not come close to over heating.I hope you enjoy this one though it is not for the rookie.
Feral
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Clan Hell's Horses
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PostPosted: 02-Mar-2002 11:57    Post subject: ARS-X1 Reply to topic Reply with quote

I like it as well. But I have to agree with AWAD. trash the TAG. put in at least one laser. Although you have enough ammo for the games I get into. you can never tell a crit shot will hit an ammo bin.

Nice mech. Two thumbs up.

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Feral77
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PostPosted: 03-Mar-2002 08:42    Post subject: ARS-X1 Reply to topic Reply with quote

Quote:

On 2002-03-02 08:13, Feral77 wrote:
ARS-X1 Ares
Technology Base:Clan
Manufacturer:Blackwell Heavy Industries
Tonnage:100
Power Plant:GM 300XL
Chassis:GM Heavy CVA (20tons)
Jump Jets:GM Jet Star
Armor:Durallex Nova
Communications System:Sony MST-15 With Guardian Electronic Coutermeasures Suite
Targeting & Tracking System:Federated Hunter With Beagle Active Probe and Target Acquisition Gear
Weapons:
2 Blackwell Dragoon Gauss Rifles
1 Sureshot MKII SRM
1 Blackwell Devestator LBX Model 10
Ammo:
Gauss Rifle (64) 8 tons
SRM (50) 2 tons
LBX (40) 4 tons
Walking Speed:32.4 KM 3
Running Speed:50.0 KM 5
Jumping Speed:60.0 M 2
Heat Sinks: 10(20)(Double)
Gyro: 3 tons
Cockpit: 3 tons
Armor 20 tons 320 points
Loc IS A
H 3 9
CT 31 47/15
R/L T 21 32/10
R/L A 17 34
R/L L 21 42
Weapon Loc Crits
Gauss Rifle RA 6 12 tons
Gauss Rifle RT 6 12 tons
Ammo (Gauss)32 RA 4 4 tons
Ammo (Gauss)32 RT 4 4 tons
LB 10-X AC LA 5 10 tons
Ammo(LB-X)40 LA 4 4 tons
TAG H 1 1 ton
ECM Suite LT 1 1 ton
SRM-2 LTR 1 .5 ton
Ammo(SRM)50 LT 2 2 Tons
This is a new dragoons design.




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Feral77
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PostPosted: 03-Mar-2002 08:45    Post subject: ARS-X1 Reply to topic Reply with quote

I would love to see what it would do against a Daishi.I think it would make a good showing!!
Feral
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PostPosted: 03-Mar-2002 11:57    Post subject: ARS-X1 Reply to topic Reply with quote

It would be. The only draw back would be the ammo. The Dasihi is mostly energy based. So it would have the upper hand.

But your gauss does more local damage as to where the Daishi could spead it out. Should be a interesting fight.

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Kraken
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PostPosted: 03-Mar-2002 13:54    Post subject: ARS-X1 Reply to topic Reply with quote

I honestly think that it's a little under-gunned for a Clan assault. I'd suggest that you strip out the LB, the SRM, and the TAG. That will give you enough tonnage for either a Clan Guass or Clan Arrow IV, two tons of ammo, and another half-ton for something else.

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PostPosted: 03-Mar-2002 14:05    Post subject: ARS-X1 Reply to topic Reply with quote

Arrow system!?! In a clan mech!!!!! Not on my watch.

There are a few clan mechs that have these. But for the most part it is considered dishonorable to have Artillery in a mech. (It is OK for vehicles. but not mech).

Non of my mechs in my unit have these. But almost every vehicle does. All 243 of them.

I may be Honable. But I am not stupid. Art is very helpful in the battlefeild.


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Sir Henry
Team Bansai
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PostPosted: 03-Mar-2002 17:18    Post subject: ARS-X1 Reply to topic Reply with quote

The Art of War.....

Sir Henry

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Clan Hell's Horses
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PostPosted: 03-Mar-2002 17:24    Post subject: ARS-X1 Reply to topic Reply with quote

Artillery.

And the Art of war. both are helpful.

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chihawk
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PostPosted: 03-Mar-2002 19:59    Post subject: ARS-X1 Reply to topic Reply with quote

Artillery is a waste in B'tech.

The base to-hit is so high that unless you have TAG it is next to worthless. Nix that--it is worthless.

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PostPosted: 03-Mar-2002 20:02    Post subject: ARS-X1 Reply to topic Reply with quote

Agreed. which is why 83% of my mechs carry a TAG unit. They may have to spot for a vehicle force. It came in handy more times than one.

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chihawk
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PostPosted: 03-Mar-2002 20:08    Post subject: ARS-X1 Reply to topic Reply with quote

Units using TAG can't use any other weapon...many times TAG is also a waste.

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