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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 26-Mar-2020 17:35 Post subject: Flav Wraper Roberts Hover Artillery |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Flav Wraper Roberts
Tech: Inner Sphere / 3067
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 41 tons
Power Plant: 175 Omni Fusion
Cruise Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type: Reactive
Armament:
1 Thumper Artillery
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Flav Wraper Roberts
Mass: 41 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.10
Engine: 175 Fusion 0 7.00
Shielding & Transmission Equipment: 0 3.50
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.05
Crew: 3 Members 0 .00
Lift Equipment: 0 4.10
Armor Factor: 20 pts Reactive 2 1.25
Internal Armor
Structure Value
Front: 5 7
Left / Right Sides: 5 5/5
Rear: 5 3
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Thumper Artillery Front 0 40 2 17.00
1 Laser AMS Front 7 1 1.50
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 7 6 41.00
Items & Tons Left: 7 .00
Calculated Factors:
Total Cost: 2,058,117 C-Bills
Battle Value 2: 292 (old BV = 185)
Cost per BV: 7,048.34
Weapon Value: 98 / 98 (Ratio = .34 / .34)
Damage Factors: SRDmg = 14; MRDmg = 14; LRDmg = 14
BattleForce2: MP: 10H, Armor/Structure: 0 / 1
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 3
Specials: artT |
Don't ask 'bout the name.
I wound up trying to demo two things, here: How fast you could repossession a Thumper when you set your mind to it, and what minimum engine weight thing on hovers means.
Seems to me most hovers just pick a speed which triggers the min-weight rule and claim for themselves the title of "SMRT." I'm thinking there's a dividend for getting up off the skids …
Also: Harassing fire is Harassing. _________________ Goose
I have no Forum, and I must Post
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 29-Mar-2020 04:13 Post subject: Flav Wraper Roberts Hover Artillery |
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I still think you'll do better with a basic Regulator hover tank as a base chassis. It's tad slower, but it can take a hit. _________________ The dragon NEVER sleeps!
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 30-Mar-2020 16:26 Post subject: Flav Wraper Roberts Hover Artillery |
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And I respect that; But this is also a Commercial Off The Shelf solution: I've got hover trucks which use this engine, and I have to assume it would be the first, or second, most common vehicle in the motor pool.
… The more I think about it, the less I want to do an Arrow IV variant: Those would need much more armor. _________________ Goose
I have no Forum, and I must Post
[Last edited by Goose on 15-Apr-2020 02:57; edited 1 time in total]
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 05-Apr-2020 20:38 Post subject: Flav Wraper Roberts Hover Artillery |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Twenty Angry Men
Tech: Inner Sphere / 3062
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 44 tons
Power Plant: 250 Magna XL Fusion
Cruise Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Armor Type: Reactive
Armament:
1 Sniper Artillery
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Twenty Angry Men
Mass: 44 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.40
Engine: 250 XL Fusion 2 6.25
Shielding & Transmission Equipment: 0 3.13
Cruise MP: 11
Flank MP: 17
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.20
Crew: 3 Members 0 .00
Lift Equipment: 0 4.40
Armor Factor: 17 pts Reactive 2 1.06
Internal Armor
Structure Value
Front: 5 6
Left / Right Sides: 5 4/4
Rear: 5 3
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Sniper Artillery Front 0 20 2 22.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 7 43.94
Items & Tons Left: 6 .06
Calculated Factors:
Total Cost: 6,544,531 C-Bills
Battle Value 2: 404 (old BV = 299)
Cost per BV: 16,199.33
Weapon Value: 97 / 97 (Ratio = .24 / .24)
Damage Factors: SRDmg = 12; MRDmg = 12; LRDmg = 12
BattleForce2: MP: 11H, Armor/Structure: 0 / 1
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 4
Specials: artS |
What Yogi Berra quote am I thinking of? _________________ Goose
I have no Forum, and I must Post
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