Mordel's Bar & Grill
Merkava Reborn
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 21-Mar-2020 18:34    Post subject: Merkava Reborn Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                     THB Weapons

Type/Model:    Merkava Reborn No 1
Tech:          Inner Sphere / 3067
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          40 tons
Power Plant:   80 VOX Fusion
Cruise Speed:  21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type:    Reactive
Armament:     
  1 HV AC/5 (THB)
  1 SRM 2
  1 Flamer
  1 Laser AMS
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Merkava Reborn No 1
Mass:          40 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      4.00
Engine:        80 Fusion                     0      2.50
Shielding & Transmission Equipment:          0      1.25
    Cruise MP:   2
     Flank MP:   3
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Turret Equipment:                            0      1.55
Armor Factor:   91 pts Reactive              2      5.69

                          Internal    Armor
                          Structure   Value
   Front:                     4         25
   Left / Right Sides:        4      15/15
   Rear:                      4          6
   Turret:                    4         30

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 HV AC/5 (THB)          Turret   0   45     2     15.00
1 SRM 2                  Turret   0   25     2      1.50
1 Flamer                 Turret   3          1      1.00
1 Laser AMS              Turret   7          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
1 Bulldozer              Front               1      2.00
Infantry Bay             Body                1      1.50
--------------------------------------------------------
TOTALS:                          10         11     39.99
Items & Tons Left:                           2       .01

Calculated Factors:
Total Cost:        1,480,897 C-Bills
Battle Value 2:    463 (old BV = 275)
Cost per BV:       3,198.48
Weapon Value:      82 / 82 (Ratio = .18 / .18)
Damage Factors:    SRDmg = 7;  MRDmg = 4;  LRDmg = 3
BattleForce2:      MP: 2T,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: GM;  Point Value: 5
                   Specials: tran1, eng


Way more of the Punk Do-it-Yourself™ ethos was involved then I thought at the start …

But for all that, it really needs to part of a big firing line. Confused
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