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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 21-Mar-2020 18:34 Post subject: Merkava Reborn |
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Code: | BattleTech Vehicle Technical Readout
THB Weapons
Type/Model: Merkava Reborn No 1
Tech: Inner Sphere / 3067
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 80 VOX Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Reactive
Armament:
1 HV AC/5 (THB)
1 SRM 2
1 Flamer
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Merkava Reborn No 1
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 80 Fusion 0 2.50
Shielding & Transmission Equipment: 0 1.25
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 1.55
Armor Factor: 91 pts Reactive 2 5.69
Internal Armor
Structure Value
Front: 4 25
Left / Right Sides: 4 15/15
Rear: 4 6
Turret: 4 30
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 HV AC/5 (THB) Turret 0 45 2 15.00
1 SRM 2 Turret 0 25 2 1.50
1 Flamer Turret 3 1 1.00
1 Laser AMS Turret 7 1 1.50
1 C.A.S.E. Equipment Body 1 .50
1 Bulldozer Front 1 2.00
Infantry Bay Body 1 1.50
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TOTALS: 10 11 39.99
Items & Tons Left: 2 .01
Calculated Factors:
Total Cost: 1,480,897 C-Bills
Battle Value 2: 463 (old BV = 275)
Cost per BV: 3,198.48
Weapon Value: 82 / 82 (Ratio = .18 / .18)
Damage Factors: SRDmg = 7; MRDmg = 4; LRDmg = 3
BattleForce2: MP: 2T, Armor/Structure: 0 / 4
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GM; Point Value: 5
Specials: tran1, eng |
Way more of the Punk Do-it-Yourself™ ethos was involved then I thought at the start …
But for all that, it really needs to part of a big firing line. _________________ Goose
I have no Forum, and I must Post
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