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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 17-Nov-2019 16:07 Post subject: Spastic Conveyance No. 2 |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Spastic Conveyance No. 2
Tech: Inner Sphere / 3067
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 16 tons
Power Plant: 125 Nissan XL Fusion
Cruise Speed: 140.4 km/h
Maximum Speed: 216.0 km/h
Armor Type: Reactive
Armament:
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Spaztic Convance No. 2
Mass: 16 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 8 pts Standard 0 1.60
Engine: 125 XL Fusion 2 2.13
Shielding & Transmission Equipment: 0 1.07
Cruise MP: 13
Flank MP: 20
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .80
Crew: 2 Members 0 .00
Lift Equipment: 0 1.60
Armor Factor: 20 pts Reactive 2 1.25
Internal Armor
Structure Value
Front: 2 7
Left / Right Sides: 2 5/5
Rear: 2 3
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Laser AMS Front 7 1 1.50
Infantry Bay Body 1 6.00
--------------------------------------------------------
TOTALS: 7 6 15.95
Items & Tons Left: 2 .05
Calculated Factors:
Total Cost: 1,124,420 C-Bills
Battle Value 2: 136 (old BV = 58)
Cost per BV: 8,267.79
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 13H, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: tran6 |
It had to be asked: Can you save money using a smaller, higher tech engine? _________________ Goose
I have no Forum, and I must Post
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 17-Nov-2019 23:12 Post subject: Spastic Conveyance No. 2 |
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For the price and job it's a steal. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 01-Mar-2020 15:25 Post subject: Spastic Conveyance No. 2 |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Spastic Conveyance No. 3
Tech: Inner Sphere / 3067
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 16 tons
Power Plant: 125 Nissan XL Fusion
Cruise Speed: 140.4 km/h
Maximum Speed: 216.0 km/h
Armor Type: Standard
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Spastic Conveyance No. 3
Mass: 16 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 8 pts Standard 0 1.60
Engine: 125 XL Fusion 2 2.13
Shielding & Transmission Equipment: 0 1.07
Cruise MP: 13
Flank MP: 20
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .80
Crew: 2 Members 0 .00
Lift Equipment: 0 1.60
Armor Factor: 44 pts Standard 0 2.75
Internal Armor
Structure Value
Front: 2 15
Left / Right Sides: 2 11/11
Rear: 2 7
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
Battlesuit Couch Body 1 1.00
Battlesuit Couch Body 1 1.00
Battlesuit Couch Body 1 1.00
Battlesuit Couch Body 1 1.00
Battlesuit Couch Body 1 1.00
Battlesuit Couch Body 1 1.00
--------------------------------------------------------
TOTALS: 0 8 15.95
Items & Tons Left: 0 .05
Calculated Factors:
Total Cost: 814,220 C-Bills
Battle Value 2: 152 (old BV = 40)
Cost per BV: 5,356.71
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 13H, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 2 |
It's killing me to resort to standard armor, but "speed" and "price" have harsh requirements. Then, you work on standardizing the engine …
I'm thinking double-loading the suits with magnets would be bad.
Do remember to not maneuver at flank speed … _________________ Goose
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