Mordel's Bar & Grill
Spastic Conveyance No. 2
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 17-Nov-2019 16:07    Post subject: Spastic Conveyance No. 2 Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Spastic Conveyance No. 2
Tech:          Inner Sphere / 3067
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          16 tons
Power Plant:   125 Nissan XL Fusion
Cruise Speed:  140.4 km/h
Maximum Speed: 216.0 km/h
Armor Type:    Reactive
Armament:     
  1 Laser AMS
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Spaztic Convance No. 2
Mass:          16 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  8 pts Standard                0      1.60
Engine:        125 XL Fusion                 2      2.13
Shielding & Transmission Equipment:          0      1.07
    Cruise MP:  13
     Flank MP:  20
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0       .80
Crew: 2 Members                              0       .00
Lift Equipment:                              0      1.60
Armor Factor:   20 pts Reactive              2      1.25

                          Internal    Armor
                          Structure   Value
   Front:                     2          7
   Left / Right Sides:        2        5/5
   Rear:                      2          3

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Laser AMS              Front    7          1      1.50
Infantry Bay             Body                1      6.00
--------------------------------------------------------
TOTALS:                           7          6     15.95
Items & Tons Left:                           2       .05

Calculated Factors:
Total Cost:        1,124,420 C-Bills
Battle Value 2:    136 (old BV = 58)
Cost per BV:       8,267.79
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 13H,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1
                   Specials: tran6

It had to be asked: Can you save money using a smaller, higher tech engine? Confused
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Karagin
Imperial Karagin Army
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Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 17-Nov-2019 23:12    Post subject: Spastic Conveyance No. 2 Reply to topic Reply with quote

For the price and job it's a steal.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 01-Mar-2020 15:25    Post subject: Spastic Conveyance No. 2 Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Spastic Conveyance No. 3
Tech:          Inner Sphere / 3067
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          16 tons
Power Plant:   125 Nissan XL Fusion
Cruise Speed:  140.4 km/h
Maximum Speed: 216.0 km/h
Armor Type:    Standard
Armament:      None
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Spastic Conveyance No. 3
Mass:          16 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  8 pts Standard                0      1.60
Engine:        125 XL Fusion                 2      2.13
Shielding & Transmission Equipment:          0      1.07
    Cruise MP:  13
     Flank MP:  20
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0       .80
Crew: 2 Members                              0       .00
Lift Equipment:                              0      1.60
Armor Factor:   44 pts Standard              0      2.75

                          Internal    Armor
                          Structure   Value
   Front:                     2         15
   Left / Right Sides:        2      11/11
   Rear:                      2          7

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
Battlesuit Couch         Body                1      1.00
Battlesuit Couch         Body                1      1.00
Battlesuit Couch         Body                1      1.00
Battlesuit Couch         Body                1      1.00
Battlesuit Couch         Body                1      1.00
Battlesuit Couch         Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          8     15.95
Items & Tons Left:                           0       .05

Calculated Factors:
Total Cost:        814,220 C-Bills
Battle Value 2:    152 (old BV = 40)
Cost per BV:       5,356.71
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 13H,  Armor/Structure: 0 / 2
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 2

It's killing me to resort to standard armor, but "speed" and "price" have harsh requirements. Then, you work on standardizing the engine …

I'm thinking double-loading the suits with magnets would be bad.

Do remember to not maneuver at Puke flank speed … Puke
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