Member Review : 16-Aug-2008 16:34
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Product: Arrow IV Battery
Rating: 3.00
Comment: Good in multiples, but generally frail. Good in artillery decks in general.
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Member Review : 16-Aug-2008 16:34
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Product: Arms Reduction
Rating: 3.50
Comment: Good card for locking in an advantage. Looses 1/2 a point for not being all together fun. Building lots of big 'mechs is fun. Also for decks that spend a lot of resources doing things besides constructing. Dice rolling with Field Command Post, Repair Barns, et. all.
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Member Review : 16-Aug-2008 16:34
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Product: Ammo Explosion
Rating: 3.00
Comment: Good mission. Probably a 4 against Clans and a 2.5 against Inner Sphere.
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Member Review : 16-Aug-2008 16:34
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Product: Alex Mallory
Rating: 2.00
Comment: This card does two things moderately well. I'd prefer to focus on one or the other. Decent.
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Member Review : 16-Aug-2008 16:34
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Product: Aerospace Fighter Mission
Rating: 1.00
Comment: Pretty bad, but decent for breaking stalemate situations.
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Member Review : 16-Aug-2008 16:33
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Product: Accurate Intelligence
Rating: 1.50
Comment: The bonuses are just so small its hard to justify the slot for this card.
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Member Review : 14-Aug-2008 18:48
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Product: Sentinel STL-3L
Rating: 4.00
Comment: The ONLY guaranteed first turn drop that does damage. This mech was the reason I started playing Kurita, and the reason I bought so much counterstrike. I realize its not quite that good now that I'm not 13 but at the time it seemed so powerful. My perennial (read: ONLY) opponent at the time always played wolf and this card definitely played strong against his slow starts.
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Member Review : 14-Aug-2008 18:48
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Product: Hunchback IIC
Rating: 4.50
Comment: How is this not totally Broken?! 10 attack from an easy 6 drop? This 'Mech demands to be dealt with. Rediculous in missions involving either Star Diversion or Forged Mission Orders + Unopposed/Superior Navigation. Why would a clan deck not run these?
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