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Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
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2015-08-20 11:43
2015-08-20 11:34
2015-08-20 11:28
2015-08-18 13:24
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[2015-08-18 08:25]   News and Headlines
:


Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Harebrained Schemes has announced their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Steeped in the feudal political intrigue of the 3025 era of BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ’Mech and MechWarrior management with modern turn-based tactics.

We are honored and excited that Jordan and the HBS team has been consulting with Randall N. Bills, Loren Coleman, and other members of Catalyst Game Labs since the conception of the project and we all look forward to continuing to contribute throughout BATTLETECH’s development.

“Twenty-nine years ago a 15-year-old geek stumbled into a new game store,” said Randall N. Bills, Managing Developer of Catalyst Game Labs. “Sitting prominently on a shelf I saw the Fox’s Teeth alongside the BattleTech 2nd Edition box set and my life-long love of BattleMechs storming alien worlds set against a Machiavellian universe was sealed. I’ve worked with Jordan in a slew of capacities in the almost twenty years since I was hired at FASA Corporation. But to sit at the table with him and be firing on all creative cylinders as we dive into that original creation that I still enjoy so much...yeah, simply beyond fantastic!”

Catalyst Game Labs unleashed a slew of its own announcements, including an open Beta Test for the long-awaited Interstellar Operations rulebook, re-imaginings of the unseen images, the return of BattleTech fiction in print novels and more great books coming...toss in Jordan’s computer game and it’s a fantastic time to be a fan of heavy metal action!

“Randall and Loren have been the caretakers of the BattleTech universe for over a decade and I am very excited to have them involved as we re-explore the original story setting through the lens of a Mercenary commander,” said Jordan Weisman CEO of Harebrained Schemes.

Excited about a BattleTech turn-based game for the PC? Look to www.battletechgame.com and www.catalystgamelabs.com for further details!
 
[2015-06-30 20:38]   Announcements
:
I pushed out some code changes to address a few bugs which I've uncovered. The update happened last week, but I'm just getting around to posting about it now. The below lists these changes in more detail:

Defects
  • Weapons with the same name but differing technology are now listed separately in the technical readout section, and are only grouped when both the name and technology are the same.
  • Fixed issue where machine gun ammo was not available for selection when any of the 'Array' machine guns were selected.
  • Fixed error where M-Pods were being counted as explosive equipment for purposes of Battle Value calculations.
  • Fixed error where the Battle Values of certain physical weapons were not being calculated properly when the unit was also equipped with TSM.
  • Fixed error where the Battle Value for Talons was being calculated incorrectly.
  • Sensors and Life Support technology on mixed tech designs is now the same technology as the cockpit.
 
[2015-07-27 13:17]   BattleMech Technical Readout
                 BattleMech Technical Readout

Name/Model:         Awesome AWS-10KM
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
                    Total Chaos
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3078
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         13,310,370 C-Bills
Battle Value:       2,466

Chassis:              Endo Steel
Power Plant:          240 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 ER Small Laser
    2 ER PPCs
    1 Snub-Nose PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                   Endo Steel                4.00                  
Engine (Armored):                     240 Fusion               11.50                  
    Walking MP:                            3                                          
    Running MP:                            5                                          
    Jumping MP:                            0                                          
Heat Sinks (Double):                  19 [38] (C)               9.00                  
Gyro (Armored):                         Compact                 4.50                  
Cockpit (Armored):                     Standard                 3.00                  
Armor Factor:                             247                  15.50                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              25             30       
    Center Torso (rear):                      20       
    R/L Torso:                 17             24       
    R/L Torso (rear):                         10       
    R/L Arm:                   13             26       
    R/L Leg:                   17             34       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
ER Small Laser                                  H                 1          0.50             
Guardian ECM Suite                              CT                2          1.50             
ER PPC (C)                                      RT                2          6.00             
Improved C3 Computer                            RT                2          2.50             
ER PPC (C)                                      LT                2          6.00             
Targeting Computer                              LT                5          5.00             
Snub-Nose PPC                                   RA                2          6.00