Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Raven RVN-L8 Kylo Kruis BattleMechs 2018-05-22 12:12
Ishtar ISH-3X Marcus Smythe BattleMechs 2018-05-22 11:58
Naginata (Thunderclap) NG-X-5 Kylo Kruis BattleMechs 2018-05-22 09:51
Naginata Kylo Kruis BattleMechs 2018-05-22 06:31
Ishtar ISH-1T Marcus Smythe BattleMechs 2018-05-21 21:54
Ishtar ISH-2T Marcus Smythe BattleMechs 2018-05-21 21:27
Mauler MAL-5R Alisa Wolfstein BattleMechs 2018-05-20 06:36
Catapult CPLT-K6 Alisa Wolfstein BattleMechs 2018-05-19 15:26
Dervish DV-10D Alisa Wolfstein BattleMechs 2018-05-19 14:03
Enfield END-6T Alisa Wolfstein BattleMechs 2018-05-19 10:44
Locust LCT-5M4 Alisa Wolfstein BattleMechs 2018-05-18 11:14
Vulture Mk.III E Alisa Wolfstein BattleMechs 2018-05-18 10:52
Mauler MAL-2K Alisa Wolfstein BattleMechs 2018-05-18 10:09
Warhammer WHM-9A Alisa Wolfstein BattleMechs 2018-05-18 07:35
Marauder II MAD-10N Alisa Wolfstein BattleMechs 2018-05-17 15:42
Sting Jet ST-JT-2A (C3) Alisa Wolfstein BattleMechs 2018-05-17 14:42
Sting Jet ST-JT-3A Alisa Wolfstein BattleMechs 2018-05-17 14:41
Sting Jet ST-JT-2A Alisa Wolfstein BattleMechs 2018-05-17 14:40
Sting Jet ST-JT-4A Alisa Wolfstein BattleMechs 2018-05-17 14:38
Dark Wolf K2 Alisa Wolfstein BattleMechs 2018-05-17 13:33
Warbird WRB-4L Alisa Wolfstein BattleMechs 2018-05-17 10:41
Warbird WRB-3S Alisa Wolfstein BattleMechs 2018-05-16 14:25
Warbird WRB-4 Alisa Wolfstein BattleMechs 2018-05-16 13:32
Brigand LDT-X4 Catalyst Game Labs BattleMechs 2018-05-12 13:55
Brigand LDT-X3 Catalyst Game Labs BattleMechs 2018-05-12 13:55
Brigand LDT-X2 Catalyst Game Labs BattleMechs 2018-05-12 13:55
Brigand LDT-X1 Catalyst Game Labs BattleMechs 2018-05-12 13:55
Brigand LDT-1 Catalyst Game Labs BattleMechs 2018-05-12 13:54
Brahma BRM-5B Catalyst Game Labs BattleMechs 2018-05-12 13:52
Brahma BRM-5A Catalyst Game Labs BattleMechs 2018-05-12 13:52
Bowman 4 Catalyst Game Labs BattleMechs 2018-05-12 13:50
Bowman 3 Catalyst Game Labs BattleMechs 2018-05-12 13:50
Bowman 2 Catalyst Game Labs BattleMechs 2018-05-12 13:50
Bowman Catalyst Game Labs BattleMechs 2018-05-12 13:50
Bombardier BMB-14K Catalyst Game Labs BattleMechs 2018-05-12 13:48
Bombardier BMB-14C Catalyst Game Labs BattleMechs 2018-05-12 13:48
Bombardier BMB-12D Catalyst Game Labs BattleMechs 2018-05-12 13:47
Bombardier BMB-05A Catalyst Game Labs BattleMechs 2018-05-12 13:47
Bombardier BMB-10D Catalyst Game Labs BattleMechs 2018-05-12 13:47
Bombard BMB-1X Catalyst Game Labs BattleMechs 2018-05-12 13:43
Bombard BMB-013 Catalyst Game Labs BattleMechs 2018-05-12 13:43
Bombard BMB-010 Catalyst Game Labs BattleMechs 2018-05-12 13:43
Blue Flame BLF-40 Catalyst Game Labs BattleMechs 2018-05-12 13:39
Blue Flame BLF-21 Catalyst Game Labs BattleMechs 2018-05-12 13:39
Bloodhound B3-HND Catalyst Game Labs BattleMechs 2018-05-12 13:37
Bloodhound B2-HND Catalyst Game Labs BattleMechs 2018-05-12 13:37
Bloodhound B1-HND Catalyst Game Labs BattleMechs 2018-05-12 13:37
Cauldron-Born (Ebon Jaguar) Stinger Stinger07 BattleMechs 2018-05-11 13:51
Horned Devil (Mantis) Kylo Kruis BattleMechs 2018-05-10 11:02
Ostscout OTT-5Jb Ruger BattleMechs 2018-05-06 18:58
 
[2018-03-11 10:34]   Announcements
Site Patched to 2.18.2:
I've applied some assorted updates again. Full details of all updates are as follows:

Defects
  • Fixed an issue where Lower Arm Actuators and Hand Actuators became "fixed" if they were part of the BASE configuration. While everything else behaves in this fashion, removable actuators do not, and can be removed in alternate configurations, even when the BASE configuration is designed with them.
  • Fixed a bug where the number of jump jets that appeared on the distribution screen were not properly reduced when you lowered the Walking MP. Even though the Jump MP correctly updated, the number of jump jets on distribution incorrectly reflected the old number.
Enhancements
  • Modified the filtering options for Equipment when searching for units. For example, previously if you searched for 'PPC', the results would show every unit that contained equipment with PPC in the title. This included ER PPCs, Snub-Nose PPCs, etc. There are now four conditions for filtering on Equipment. They are 'Like', 'Not Like', 'Contains', and 'Not Contains'. 'Like' and 'Not Like' behave similar to how it worked previously, where it returned (or excluded) all results with equipment titles "like" the value entered. Contains will return units with that exact piece of equipment. So filtering on 'Contains PPC' will show all unit with a PPC (not Snub-Nose, ER, or any other kind).
  • Added the ability for an administrator or a project lead to modify the 'Reported By' user for tickets logged in the Electronic Request System.
  • A checkbox has been added to the 'Modify warrior data' dialog when viewing a unit. This checkbox will indicate whether you want to enable the modification of warrior data which appears in the readout as well as the record sheet. By default it is not checked, and therefore no Piloting and Gunnery skills will be printed on the record sheets. If you want this info, you will now check the box and modify the data as applicable. This will now allow you to print record sheets without any of the data included.
  • The 'Modify warrior data' dialog has been updated to now account for the various possibilities of warrior information that will appear on the unit's record sheet. This information is likewise printed in the applicable regions of the record sheet. BV calculations also take into account the expanded warrior data collection, when applicable. You are now allowed to enter the following warrior data:
    • QuadVee: Pilot and Gunner - Names, Gunnery, and Piloting Skills
    • Tripod: Pilot and Gunner - Names, Gunnery, and Piloting Skills
    • Land-Air (Bimodal and Standard): Name, Gunnery, and Piloting Skills (both BattleMech and Aerospace)
    • Command Console: Primary and Secondary MechWarrior - Names, Gunnery, and Piloting Skills
    • Default: Name, Gunnery, and Piloting Skill
  • Modified the nightly emails which are generated when a new BattleMech is approved. In addition to what was there before, the Designer as well as whether the design is canon or custom, will now be included.
  • In an effort to move closer to the inclusion of custom equipment, I've included a flag in the database to indicate that a given piece of equipment can be linked to an Artemis or Apollo FCS. This removes the need to hard-code these within the source code.
  • Modified the quick-edit filter dialog so pressing the [ENTER] key while in a text box will now behave as if you clicked the 'Apply' button. Previously you had to type your text, then mouse-click the Apply button, which was marginally a pain.
  • Due to the introduction of Super Heavies, I have now added the Long Tom artillery (TO p. 284) as an equipment option. This previously was not available to BattleMechs as it took up too many critical spaces. But they can fit on Super Heavies due to the nature of critical compaction.
 
[2017-10-04 17:50]   News and Headlines
Touring the Stars: Wynn's Roost:
While the Outworlds Alliance shrunk on ComStar’s maps for two hundred years, not all of disappearing worlds died. The “Outworlds Wastes” also included secessionists, would-be pocket imperial capitals, abandoned worlds, pirate havens, pirates’ victims, and imagined sanctuaries from the bloody Succession Wars. Wynn’s Roost was one such world, alternately seceding from the defenseless Outworlds, attempting to build an interstellar nation, being abandoned by collapsing civilization, and suffering pirates’ depredations. The sulfurous world has outlasted its pirate tormentors, rebuilt its industrial base, and hosts a growing population that is now reaching out to the stars. It is a glimpse of the potential of the modern Periphery.

Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it. Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales.

eBook Availability
Touring the Stars: Wynn's Roost is available from the following eBook/PDF vendors:

 
[2018-02-10 21:06]   BattleMech Technical Readout
TRO: Rifleman IIC 3
                 BattleMech Technical Readout

Name/Model:         Rifleman IIC 3
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3067
                    Record Sheets: 3085 Unabridged, Project Phoenix
                    Record Sheets: Phoenix Upgrade, Clans
                    Record Sheets: Phoenix Upgrade, Complete
                    Technical Readout: Project Phoenix
Technology:         Clan
Technology Rating:  F
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         5,833,575 C-Bills
Battle Value:       1,733

Structure:            Endo Steel
Power Plant:          195 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 Heavy Large Lasers
    2 Ultra AC/2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     195 Fusion                 8.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         21 [42]                  11.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  211                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             30       
    Center Torso (rear):                              12       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                 10       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe                                              H                 1          1.00             
Jump Jet                                                  CT                1          1.00             
Jump Jet                                                  RT                1          1.00             
Jump Jet                                                  LT                1          1.00             
Heavy Large Laser                                         RA                3          4.00             
Ultra AC/2                                                RA                2          5.00             
Ultra AC/2 (Ammo 45)                                      RA                1          1.00             
Heavy Large Laser                                         LA                3          4.00             
Ultra AC/2                                                LA                2          5.00             
Ultra AC/2 (Ammo 45)                                      LA                1          1.00