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Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
2015-07-05 21:31
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[2015-06-30 20:38]   Announcements
I pushed out some code changes to address a few bugs which I've uncovered. The update happened last week, but I'm just getting around to posting about it now. The below lists these changes in more detail:

  • Weapons with the same name but differing technology are now listed separately in the technical readout section, and are only grouped when both the name and technology are the same.
  • Fixed issue where machine gun ammo was not available for selection when any of the 'Array' machine guns were selected.
  • Fixed error where M-Pods were being counted as explosive equipment for purposes of Battle Value calculations.
  • Fixed error where the Battle Values of certain physical weapons were not being calculated properly when the unit was also equipped with TSM.
  • Fixed error where the Battle Value for Talons was being calculated incorrectly.
  • Sensors and Life Support technology on mixed tech designs is now the same technology as the cockpit.
[2015-06-19 11:29]   News and Headlines
Before Devlin Stone, before the Republic, there was Kurita.

As the Jihad unfolded, Chandrasekhar Kurita fought a one-man war against the Blakists when others would not. From the cradle of the Lyran Commonwealth, Kurita built a coalition of mercenaries to expose one of the Word’s darkest—and turn the Inner Sphere against their real enemy.

But the Word of Blake had other plans. To protect their secrets, they launched an invasion of Arcturus to punish Kurita and his mercenary cohorts. Led by a vicious Shadow Division and one of their best operatives, the battle for Arcturus became more than just survival as the very fate of the Inner Sphere hung in the balance.

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, or inserting it into their own campaigns. This PDF exclusive includes a rundown of the forces involved in the conflict and several tracks that players can use to recreate the entire violent conflict on Arcturus. The only limits are the players’ imaginations.

eBook Availability
Turning Points: Arcturus is available from the following eBook/PDF vendors:

[2015-06-08 16:41]   BattleMech Technical Readout
                 BattleMech Technical Readout

Name/Model:         Stalker STK-8S
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: Upgrades
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3064
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         13,961,025 C-Bills
Battle Value:       2,020

Chassis:              Standard
Power Plant:          255 Light Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    1 Heavy Gauss Rifle
    2 ER Medium Lasers
    2 ER PPCs
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    No information provided

    No information provided

    No information provided

    No information provided

Notable MechWarriors:
    No information provided

Equipment                                                      Mass                   
Internal Structure:                    Standard                 8.50                  
Engine:                            255 Light Fusion            10.00                  
    Walking MP:                            3                                          
    Running MP:                            5                                          
    Jumping MP:                            0                                          
Heat Sinks (Double):                    16 [32]                 6.00                  
Gyro:                                  Standard                 3.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             216                  13.50                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              27             36       
    Center Torso (rear):                      11       
    R/L Torso:                 18             25       
    R/L Torso (rear):                          7       
    R/L Arm:                   14             23       
    R/L Leg:                   18             25       

Weapons and Ammo                             Location          Critical     Tonnage   
Heavy Gauss Rifle                             CT/RT               11        18.00             
Heavy Gauss Rifle (Ammo 4)                      RT                1          1.00             
2 ER Medium Lasers                              LT                2          2.00             
Heavy Gauss Rifle (Ammo 8)                      LT                2          2.00             
ER PPC                                          RA                3          7.00             
Medium Pulse Laser                              RA                1          2.00             
ER PPC                                          LA                3          7.00             
Medium Pulse Laser                              LA                1          2.00