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House Icon Jackpot: 4079 credits
Drawing:  October 20, 2017
Tickets Sold:  98

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Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Annhiliator (Armageddon) ANH-AMG-1 Alisa Wolfstein BattleMechs 2017-10-18 15:07
UrbanMech II UB-12-X Kylo Kruis BattleMechs 2017-10-18 07:16
UrbanMech II UB-10-X Kylo Kruis BattleMechs 2017-10-17 07:33
Longshot LS-1X hughewil BattleMechs 2017-10-16 19:38
Dirk DRK-1D hughewil BattleMechs 2017-10-16 18:31
Clint CLNT-1CR hughewil BattleMechs 2017-10-16 15:53
Brawler BRW-X1 Kylo Kruis BattleMechs 2017-10-16 11:54
Tarantula ZPH-4A Catalyst Game Labs BattleMechs 2017-10-16 11:36
Tarantula ZPH-3A Catalyst Game Labs BattleMechs 2017-10-16 11:36
Tarantula ZPH-2A Catalyst Game Labs BattleMechs 2017-10-16 11:36
Tarantula ZPH-1A Catalyst Game Labs BattleMechs 2017-10-16 11:36
Argus AGS-8DX Catalyst Game Labs BattleMechs 2017-10-16 11:33
Argus AGS-6F Catalyst Game Labs BattleMechs 2017-10-16 11:32
Argus AGS-5D Catalyst Game Labs BattleMechs 2017-10-16 11:32
Argus AGS-4D Catalyst Game Labs BattleMechs 2017-10-16 11:31
Argus AGS-2D Catalyst Game Labs BattleMechs 2017-10-16 11:31
Dragoon AEM-05C Catalyst Game Labs BattleMechs 2017-10-16 11:28
Dragoon AEM-01 Catalyst Game Labs BattleMechs 2017-10-16 11:27
Dragon Fire DGR-6FC Catalyst Game Labs BattleMechs 2017-10-16 11:24
Dragon Fire DGR-4F Catalyst Game Labs BattleMechs 2017-10-16 11:23
Dragon Fire DGR-3F Catalyst Game Labs BattleMechs 2017-10-16 11:23
Wolfhound WLF-1 Catalyst Game Labs BattleMechs 2017-10-16 11:20
Talon TLN-5W Catalyst Game Labs BattleMechs 2017-10-16 11:20
Spector SPR-5F Catalyst Game Labs BattleMechs 2017-10-16 11:20
Raven RVN-1X Catalyst Game Labs BattleMechs 2017-10-16 11:19
Panther PNT-9R Catalyst Game Labs BattleMechs 2017-10-16 11:19
Ostscout OTT-7J Catalyst Game Labs BattleMechs 2017-10-16 11:19
Night Hawk NTK-2Q Catalyst Game Labs BattleMechs 2017-10-16 11:18
Jenner JR7-D Catalyst Game Labs BattleMechs 2017-10-16 11:18
Firestarter FS9-H Catalyst Game Labs BattleMechs 2017-10-16 11:17
Firebee FRB-2E Catalyst Game Labs BattleMechs 2017-10-16 11:17
UrbanMech UM-R60 Catalyst Game Labs BattleMechs 2017-10-16 11:17
Spider SDR-5V Catalyst Game Labs BattleMechs 2017-10-16 11:16
Javelin JVN-10N Catalyst Game Labs BattleMechs 2017-10-16 11:16
Hussar HSR-200-D Catalyst Game Labs BattleMechs 2017-10-16 11:16
Hermes HER-1A Catalyst Game Labs BattleMechs 2017-10-16 11:15
Firefly FFL-4B Catalyst Game Labs BattleMechs 2017-10-16 11:15
Falcon FLC-4N Catalyst Game Labs BattleMechs 2017-10-16 11:15
Mongoose MON-66 Catalyst Game Labs BattleMechs 2017-10-16 11:14
Commando COM-2D Catalyst Game Labs BattleMechs 2017-10-16 11:14
Thorn THE-N Catalyst Game Labs BattleMechs 2017-10-16 11:14
Crossbow CBW-1X hughewil BattleMechs 2017-10-16 09:42
Longbow LBW-1X hughewil BattleMechs 2017-10-16 09:30
Mercury MCY-99 Catalyst Game Labs BattleMechs 2017-10-14 21:07
Locust LCT-1V Catalyst Game Labs BattleMechs 2017-10-14 21:06
Flea FLE-16 Catalyst Game Labs BattleMechs 2017-10-14 21:04
Technical Readout: Succession Wars Mordel Game Material 2017-10-14 20:26
Tactical Operations Errata Mordel Errata 2017-10-14 20:18
Blockbuster BB-001 lucho BattleMechs 2017-10-11 08:35
Heracles HRX-C-10 Kylo Kruis BattleMechs 2017-10-09 12:46
 
[2017-10-04 17:50]   News and Headlines
Touring the Stars: Wynn's Roost:
While the Outworlds Alliance shrunk on ComStar’s maps for two hundred years, not all of disappearing worlds died. The “Outworlds Wastes” also included secessionists, would-be pocket imperial capitals, abandoned worlds, pirate havens, pirates’ victims, and imagined sanctuaries from the bloody Succession Wars. Wynn’s Roost was one such world, alternately seceding from the defenseless Outworlds, attempting to build an interstellar nation, being abandoned by collapsing civilization, and suffering pirates’ depredations. The sulfurous world has outlasted its pirate tormentors, rebuilt its industrial base, and hosts a growing population that is now reaching out to the stars. It is a glimpse of the potential of the modern Periphery.

Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it. Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales.

eBook Availability
Touring the Stars: Wynn's Roost is available from the following eBook/PDF vendors:

 
[2017-09-23 18:26]   Announcements
Site Update [2.17.16]:
Another week, another small batch of updates, a couple of them just admin related, but updates none-the-less. The below lists these changes in more detail:

Defects
  • Fixed an issue where the number of replies for a given topic was incorrect.
Enhancements
  • Added the ability to perform quick-edits to any search criteria used in a filter. Now, instead of having to click the icon or link to access the advanced filter dialog, find the criteria in the list, and update it, you can edit the criteria from the page itself. By clicking the edit icon in the top right of the applicable filter block, a dialog appears where you can edit that specific filter. This should save some time when wanting to edit individual criteria on filters you've applied.
  • The way auto-allocate works when designing a unit has been modified. Previously it would only auto-allocate any equipment that was non-critable. Now, using auto-allocate will place all equipment if it is required for a given chassis (e.g., Conversion Gear, Landing Gear, Avionics), all equipment required to be placed in a specific location (e.g., Tracks, Chameleon LPS, Omni-Locked equipment, etc), and then all non-critable equipment. Equipment will be placed in the above order from top-to-bottom.
  • Removed the heavily outdated 'Player Database' section and replaced it with the 'Member List' that was previously available under the 'Bar & Grill' menu item. In the process, I modified it to utilize the filtering functionality located throughout the site. To ensure the ability to locate players in your region is not lost, the listing now shows location info (if provided during registration), as well as having these fields filterable.
  • Added the ability to update the image associated with a Game Material product when editing the product via the admin interface.
  • Changed the username lookup in the admin interface from a separate page that appears to an inline username lookup, like those used throughout the site.
 
[2017-05-26 18:56]   BattleMech Technical Readout
TRO: Turducken
                 BattleMech Technical Readout

Name/Model:         Turducken
Designer:           Snowjeepney
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         24,744,000 C-Bills
Battle Value:       3,332

Structure:            Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Anti-Missile System
    4 ER Medium Lasers
    2 ER PPCs
    2 Medium Pulse Lasers
    2 LB 10-X ACs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    (Just in time for thanksgiving day)
    
    Ever since the Clan Diamond Shark began tapping in the Inner Sphere market after the Great
    Refusal, the Jade Falcon Clan has done its best to get the Diamond Shark Clan censured in
    the Clan Grand Council due to their dealings with "Inner Sphere Barbarians".  However the
    Sharks have always managed to stimy the Falcons' efforts.
    
    Eventually, the Diamond Shark have begun to tire of the' political maneveurings of the Jade
    Falcon Clan, and begun considering ways to get revenge on the Green Chickens.  Three ideas
    were considered, in which all were mercantile in nature; stop trading with the Jade Falcons,
    start giving discounts to those who were known rivals of the Jade Falcons, or create a 'mech
    designed to insult the Green Chickens.
    
    In the end, the third option was considered the best option (and most likely to bring
    profits).  Using the Turkina Omnimech as the basis for their "take-that" design, the Diamond
    Sharks were able to reduce the development time significantly, and full--scale production
    was ready in ten months.  The Diamond Sharks would christen their newest creation (with much
    rejoicing and laughter), the "Turducken".

Capabilities:
    Named after a novelty dish as an insult to the Jade Falcons, the Turduckhen heavily
    resembles the Omnimech that it was meant to poke fun at.  Weighing at 100 tons, the
    Turducken utilizes the XL Fusion Engine and Ferro-Fibrous armor to save weight, resulting in
    a slightly wider chassis, with the "thunder thighs" area the most affected by the increased
    bulk.  The Turducken can only waddle around at a maximum speed of 54 km/h, though three jump
    jets helps improve mobility.
    
    The weapons set of the Turducken, like its namesake, consisted of layered direct firepower
    that allows the battlemech to engage enemies at any range.  Its main long-range weapons are
    a pair of ER PPCs, with one nestled in each side torsos.  As the enemy gets closer, a pair
    of LB 10-X autocannons, one per arm,  could be brought to bear, with each cannon capable of
    exploiting cracks in the armor via cluster rounds, or create more holes via solid rounds.
    For short-range combat, the Turducken has four  ER Medium Lasers and two Medium Pulse Lasers
    that it could count on.  Seventeen double heat sinks were installed in the Turducken's
    chassis to help keep waste heat under control.
    
    Besides the 16 tons of Ferro-Fibrous armor for protection, the Turducken also has a
    head-mounted Anti-Missile System to help reduce damage from missile attacks.

Deployment:
    Unlike the Mad Cat Mark II, the Turducken proved to be quite a hit amongst the Jade Falcon
    Clan's enemies, such as Vlad's Clan Wolf, Clan Steel Viper, Clan Coyote, and Clan Snow
    Raven; as a result, the Diamond Sharks sold a significant amount of Turduckens to those
    factions, making the battlemech one of the most profitable designs that the Diamond Sharks
    have created so far.  The Diamond Sharks also deploys the Turduckens as part of their
    touman, to complement the Mad Cat Mk II battlemechs that they field as well.
    
    Besides the other Clans, the Diamond Sharks would also give three Turduckens to Clan
    Wolf-in-Exile as a gift, and through their Trading Enclave in Arc-Royal, sold several more
    Turduckens to mercenary units currently serving in the ARDC.
    
    The Turducken would also gain a couple of alternate designations as well.  After learning
    about the reason for its creation, the Turducken would also be unofficially nicknamed the
    "Mockingbird" by the Kell Hounds.  On the other hand, the Jade Falcons derisively called the
    battlemech the "Turd".

Variants:
    Turducken 2 - Also known as the "Turbaconducken" by members of the Diamond Sharks, this
    variant of the Turducken has two  Gauss Rifles, two Large Pulse Lasers, five ER Medium
    Lasers, and a Micro Pulse Laser as part of its weapons and equipment package.  Other than
    that, everything else is the same as the original.
    
    Turducken 3 - Nicknamed the "Devestaturducken" by members of the Diamond Sharks, this
    Turducken variant combines features from the original Turducken and the  "Turbaconducken".
    Its weapons package include two Gauss Rifles, two ER PPCs, and five ER Medium Lasers, with a
    head-mounted anti-missile system to reduce enemy missile damage.  However, this variant has
    one less heat sink than the original.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    16.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
Jump Jet                                                  CT                1          2.00             
Anti-Missile System (Ammo 24)                             RT                1          1.00             
ER Medium Laser                                           RT                1          1.00             
ER PPC                                                    RT                2          6.00             
Jump Jet                                                  RT                1          2.00             
Medium Pulse Laser                                        RT                1          2.00             
ER Medium Laser                                           LT                1          1.00             
ER PPC                                                    LT                2          6.00             
Jump Jet                                                  LT                1          2.00             
Medium Pulse Laser                                        LT                1          2.00             
ER Medium Laser                                           RA                1          1.00             
LB 10-X AC                                                RA                5         10.00             
LB 10-X AC (Ammo 10)                                      RA                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
LB 10-X AC                                                LA                5         10.00             
LB 10-X AC (Ammo 10)                                      LA                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            LA                1          1.00