||Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
||[2017-10-04 17:50] News and Headlines
|Touring the Stars: Wynn's Roost:
While the Outworlds Alliance shrunk on ComStar’s maps for two hundred years, not all of disappearing worlds died. The “Outworlds Wastes” also included secessionists, would-be pocket imperial capitals, abandoned worlds, pirate havens, pirates’ victims, and imagined sanctuaries from the bloody Succession Wars. Wynn’s Roost was one such world, alternately seceding from the defenseless Outworlds, attempting to build an interstellar nation, being abandoned by collapsing civilization, and suffering pirates’ depredations. The sulfurous world has outlasted its pirate tormentors, rebuilt its industrial base, and hosts a growing population that is now reaching out to the stars. It is a glimpse of the potential of the modern Periphery.
Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it. Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales.
Touring the Stars: Wynn's Roost is available from the following eBook/PDF vendors:
||[2017-09-23 18:26] Announcements
|Site Update [2.17.16]:
Another week, another small batch of updates, a couple of them just admin related, but updates none-the-less. The below lists these changes in more detail:
- Fixed an issue where the number of replies for a given topic was incorrect.
- Added the ability to perform quick-edits to any search criteria used in a filter. Now, instead of having to click the icon or link to access the advanced filter dialog, find the criteria in the list, and update it, you can edit the criteria from the page itself. By clicking the edit icon in the top right of the applicable filter block, a dialog appears where you can edit that specific filter. This should save some time when wanting to edit individual criteria on filters you've applied.
- The way auto-allocate works when designing a unit has been modified. Previously it would only auto-allocate any equipment that was non-critable. Now, using auto-allocate will place all equipment if it is required for a given chassis (e.g., Conversion Gear, Landing Gear, Avionics), all equipment required to be placed in a specific location (e.g., Tracks, Chameleon LPS, Omni-Locked equipment, etc), and then all non-critable equipment. Equipment will be placed in the above order from top-to-bottom.
- Removed the heavily outdated 'Player Database' section and replaced it with the 'Member List' that was previously available under the 'Bar & Grill' menu item. In the process, I modified it to utilize the filtering functionality located throughout the site. To ensure the ability to locate players in your region is not lost, the listing now shows location info (if provided during registration), as well as having these fields filterable.
- Added the ability to update the image associated with a Game Material product when editing the product via the admin interface.
- Changed the username lookup in the admin interface from a separate page that appears to an inline username lookup, like those used throughout the site.
||[2017-05-26 18:56] BattleMech Technical Readout
BattleMech Technical Readout
Source(s): Custom Mordel.Net Units
Technology Rating: F
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 24,744,000 C-Bills
Battle Value: 3,332
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Unknown
Jump Capacity: 90 meters
1 Anti-Missile System
4 ER Medium Lasers
2 ER PPCs
2 Medium Pulse Lasers
2 LB 10-X ACs
Primary Factory: Unknown
Targeting & Tracking: Unknown
(Just in time for thanksgiving day)
Ever since the Clan Diamond Shark began tapping in the Inner Sphere market after the Great
Refusal, the Jade Falcon Clan has done its best to get the Diamond Shark Clan censured in
the Clan Grand Council due to their dealings with "Inner Sphere Barbarians". However the
Sharks have always managed to stimy the Falcons' efforts.
Eventually, the Diamond Shark have begun to tire of the' political maneveurings of the Jade
Falcon Clan, and begun considering ways to get revenge on the Green Chickens. Three ideas
were considered, in which all were mercantile in nature; stop trading with the Jade Falcons,
start giving discounts to those who were known rivals of the Jade Falcons, or create a 'mech
designed to insult the Green Chickens.
In the end, the third option was considered the best option (and most likely to bring
profits). Using the Turkina Omnimech as the basis for their "take-that" design, the Diamond
Sharks were able to reduce the development time significantly, and full--scale production
was ready in ten months. The Diamond Sharks would christen their newest creation (with much
rejoicing and laughter), the "Turducken".
Named after a novelty dish as an insult to the Jade Falcons, the Turduckhen heavily
resembles the Omnimech that it was meant to poke fun at. Weighing at 100 tons, the
Turducken utilizes the XL Fusion Engine and Ferro-Fibrous armor to save weight, resulting in
a slightly wider chassis, with the "thunder thighs" area the most affected by the increased
bulk. The Turducken can only waddle around at a maximum speed of 54 km/h, though three jump
jets helps improve mobility.
The weapons set of the Turducken, like its namesake, consisted of layered direct firepower
that allows the battlemech to engage enemies at any range. Its main long-range weapons are
a pair of ER PPCs, with one nestled in each side torsos. As the enemy gets closer, a pair
of LB 10-X autocannons, one per arm, could be brought to bear, with each cannon capable of
exploiting cracks in the armor via cluster rounds, or create more holes via solid rounds.
For short-range combat, the Turducken has four ER Medium Lasers and two Medium Pulse Lasers
that it could count on. Seventeen double heat sinks were installed in the Turducken's
chassis to help keep waste heat under control.
Besides the 16 tons of Ferro-Fibrous armor for protection, the Turducken also has a
head-mounted Anti-Missile System to help reduce damage from missile attacks.
Unlike the Mad Cat Mark II, the Turducken proved to be quite a hit amongst the Jade Falcon
Clan's enemies, such as Vlad's Clan Wolf, Clan Steel Viper, Clan Coyote, and Clan Snow
Raven; as a result, the Diamond Sharks sold a significant amount of Turduckens to those
factions, making the battlemech one of the most profitable designs that the Diamond Sharks
have created so far. The Diamond Sharks also deploys the Turduckens as part of their
touman, to complement the Mad Cat Mk II battlemechs that they field as well.
Besides the other Clans, the Diamond Sharks would also give three Turduckens to Clan
Wolf-in-Exile as a gift, and through their Trading Enclave in Arc-Royal, sold several more
Turduckens to mercenary units currently serving in the ARDC.
The Turducken would also gain a couple of alternate designations as well. After learning
about the reason for its creation, the Turducken would also be unofficially nicknamed the
"Mockingbird" by the Kell Hounds. On the other hand, the Jade Falcons derisively called the
battlemech the "Turd".
Turducken 2 - Also known as the "Turbaconducken" by members of the Diamond Sharks, this
variant of the Turducken has two Gauss Rifles, two Large Pulse Lasers, five ER Medium
Lasers, and a Micro Pulse Laser as part of its weapons and equipment package. Other than
that, everything else is the same as the original.
Turducken 3 - Nicknamed the "Devestaturducken" by members of the Diamond Sharks, this
Turducken variant combines features from the original Turducken and the "Turbaconducken".
Its weapons package include two Gauss Rifles, two ER PPCs, and five ER Medium Lasers, with a
head-mounted anti-missile system to reduce enemy missile damage. However, this variant has
one less heat sink than the original.
Internal Structure: Standard 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 17  7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 16.00
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
Weapons and Ammo Location Critical Tonnage
Anti-Missile System H 1 0.50
Jump Jet CT 1 2.00
Anti-Missile System (Ammo 24) RT 1 1.00
ER Medium Laser RT 1 1.00
ER PPC RT 2 6.00
Jump Jet RT 1 2.00
Medium Pulse Laser RT 1 2.00
ER Medium Laser LT 1 1.00
ER PPC LT 2 6.00
Jump Jet LT 1 2.00
Medium Pulse Laser LT 1 2.00
ER Medium Laser RA 1 1.00
LB 10-X AC RA 5 10.00
LB 10-X AC (Ammo 10) RA 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RA 1 1.00
ER Medium Laser LA 1 1.00
LB 10-X AC LA 5 10.00
LB 10-X AC (Ammo 10) LA 1 1.00
LB 10-X AC (Ammo 10) [Cluster] LA 1 1.00