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Technical Readout submissions have been re-implemented. You can now submit your own designs once again by visiting the submission page at Ministry of Intelligence Units BattleMechs Submit Custom Unit. So saddle up and show us what you've got.

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Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
2017-04-20 16:33
2017-04-20 16:29
2017-04-20 16:11
2017-04-20 15:56
2017-04-09 15:33
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2017-03-31 11:42
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2017-03-31 11:36
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2017-03-26 12:27
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[2017-04-10 10:11]   News and Headlines
The two thousand worlds of human space often claim to have some incredible beauty spot that is unrivaled by any other world. Some worlds claim to be the most beautiful entire world known to humanity. Statistically, one has to be correct, and that world is Mizar. This freakish accident of planetology has thrilled tourists, earned a title as champion party planet, and avoided most wars for centuries until the Word of Blake arrived.

Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it. Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales.

eBook Availability
Touring the Stars: Mizar is available from the following eBook/PDF vendors:

[2017-03-17 19:56]   Announcements
Another week, another set of updates. I've fixed some bugs, made a few tweaks, and enhanced the filter feature. The below lists these changes in more detail:

  • Fixed an issue where, when you loaded a design, the image name for the old design (if present) was still listed in the file input field. The field is now cleared out when loading a design.
  • Fixed an issue where HarJel was listed in the Weapons & Equipment Inventory section of PDF output files, which didn't match up with official sheets.
  • Fixed an issue where, when replying to a topic that contained a double quote, all text from the double quote onward was stripped in the subject field of the reply message.
  • Fixed an issue where product images were getting lost when product information was edited through the admin modules.
  • Fixed an issue where armor and structure options were not getting updated when the Technology was switched from Inner Sphere to Primitive.
Design Changes
  • Changed how machine gun arrays are represented in the Armament section of the TRO views. Previously they were listed like '4 Machine Gun (Array)s'. They were modified to appear as '4 Machine Guns (Array Mounted)'.
  • The distribution screen when designing a 'Mech was modified such that, when designing a unit with mixed tech, the technology for equipment that matched the base technology was not displayed. This created less clutter as there were less '(IS)' and '(C)' tags all over the page following equipment names. For example, if your technology base is Inner Sphere and you selected an Inner Sphere Medium Pulse Laser and Clan Medium Pulse Laser, only the clan one will have a technology designator after its name (e.g., Medium Pulse Laser (C)).
  • The text '[Filtered]' or '[Not Filtered]', which appeared after the filter icon on result listing pages, is now underlined and clickable. This makes it easier for users to access the filter dialog
  • The conditions for any filters applied to a listing are now visible above the listing results. This makes it significantly easier to not only see that a filter was applied, but to also see what those filters were. For example, when filtering BattleMechs for ones with an Inner Sphere tech base, you will now see a box which reads "Technology equals 'Inner Sphere'". A seperate box for each filter applied is present, and the boxes will wrap as needed to fit your current screen resolution.
[2017-03-26 11:36]   BattleMech Technical Readout
                 BattleMech Technical Readout

Name/Model:         Banshee BNC-6S
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
                    Record Sheets: Upgrades
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         20,530,478 C-Bills
Battle Value:       1,899

Chassis:              Endo Steel
Power Plant:          380 Light Fusion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    1 Small Lasers
    1 LB 10-X ACs
    1 Heavy Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    No information provided

    No information provided

    No information provided

    No information provided

Notable MechWarriors:
    No information provided

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                  380 Light Fusion             31.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             38       
    Center Torso (rear):                              11       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                  9       
    R/L Arm:                           16             20       
    R/L Leg:                           20             28       

Weapons and Ammo                                       Location          Critical     Tonnage   
Small Laser                                               H                 1          0.50             
CASE                                                      RT                1          0.50             
Heavy Gauss Rifle (Ammo 4)                                RT                1          1.00             
LB 10-X AC                                                RT                6         11.00             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
CASE                                                      LT                1          0.50             
Heavy Gauss Rifle                                       LT/CT               11        18.00             
Heavy Gauss Rifle (Ammo 8)                                RL                2          2.00             
Heavy Gauss Rifle (Ammo 8)                                LL                2          2.00