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Technical Readout submissions have been re-implemented. You can now submit your own designs once again by visiting the submission page at Ministry of Intelligence » Units » BattleMechs » Submit Custom Unit. So saddle up and show us what you've got.

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Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
2015-05-29 14:46
2015-05-29 14:46
2015-05-29 14:45
2015-05-29 14:44
2015-05-28 13:27
2015-05-28 09:24
2015-05-28 09:14
2015-05-28 09:05
2015-05-27 21:25
2015-05-27 21:08
2015-05-27 18:09
2015-05-27 18:08
2015-05-27 18:05
2015-05-26 17:11
2015-05-26 17:09
2015-05-26 17:07
2015-05-26 14:04
2015-05-26 14:03
2015-05-26 13:52
2015-05-26 13:24
2015-05-26 13:21
2015-05-26 13:18
2015-05-26 13:13
2015-05-26 13:06
2015-05-26 12:13
2015-05-26 11:57
2015-05-26 11:56
2015-05-26 11:36
2015-05-26 11:35
2015-05-26 11:25
2015-05-26 11:14
2015-05-26 09:04
2015-05-26 01:50
2015-05-25 19:39
2015-05-25 19:04
2015-05-25 18:04
2015-05-25 18:00
2015-05-25 17:58
2015-05-25 14:30
2015-05-25 14:30
2015-05-25 14:29
2015-05-25 14:29
2015-05-25 14:26
2015-05-25 14:24
2015-05-25 14:21
2015-05-25 11:46
2015-05-25 11:43
2015-05-25 11:38
2015-05-25 11:37
2015-05-25 11:37
[2015-05-19 20:57]   Announcements
This minor release addresses several bugs recently discovered bugs as well as adding additional advanced weapons and equipment. The below lists these changes in more detail:

  • In the technical readout listing, equipment already ending in an 's' no longer has an additional 's' appended to it when there is more than one
  • You can no longer enter less than 10 heat sinks on BattleMechs which contain fusion engines
  • Full-Head Ejection System is now properly locked when designing an OmniMech alternate configuration if it is part of its base configuration
  • When the BattleMech unit listing is sorted by 'Rules Level (Current)', it now properly returns a list of units
  • Lower Arm and Hand actuators which need distribution now properly have their technology updated when the technology of the unit is changed
  • Modified walk/run/jump values on PDFs now use [] consistently amongst the values
  • BV calculaions for Actuator Enhancement Systems is incorrect based on recent errata
  • The value for 'Armor Factor' on PDFs of units which also contain shields in the right arm is now visible
  • Armored components in OmniMech base configurations are now properly reflected when loading the unit
  • The following advanced weapons and equipment available in Tactical Operations have been added to the BattleMech unit submission module:
    • Vehicular Mine Dispenser
    • Ground-Mobile HPG
    • Anti-'Mech Pods
Design Changes
  • The trademark text at the bottom of the PDF printouts was updated to reflect BattleTech in addition to Classic BattleTech
  • OmniMech base configurations can no longer be posted to the Design Submissions forum of the Bar & Grill
  • The sites main page has been updated to display a random BattleMech unit from the technical readout section.
To request additional improvements or to report a defect, please log a ticket in the Electronic Request System, send me a site message, or post on the forums.
[2015-05-03 19:45]   News and Headlines
For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host of reforms and reigning in the realm’s most rapacious desires. Such rebirth comes at a price, as various shadowy influencers fix their eyes on reigniting the Dragon’s glorious past. Only time will tell which path the Dragon will follow...

Handbook: House Kurita covers the pivotal history, politics and cultures of the Inner Sphere’s most feared Great Houses. Not just a sourcebook, Handbook: House Kurita covers rules for both BattleTech and A Time of War game play, including such areas as personal equipment, support vehicles, creatures and more.

eBook Availability
Handbook: House Kurita is available from the following eBook/PDF vendors:
Unable to find the book at your local game store? Order direct:

[2015-05-24 09:43]   BattleMech Technical Readout
                 BattleMech Technical Readout

Name/Model:         Tomahawk II A
Designer:           Catalyst Game Labs
Source(s):          Technical Readout: 3145
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Republic / 3088
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Advanced
Total Cost:         30,310,000 C-Bills
Battle Value:       2,697

Chassis:              Endo-Composite
Power Plant:          300 XL
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    1 ER Large Laser
    2 Large Pulse Lasers
    2 Medium Pulse Lasers
    4 AP Gauss Rifles
    2 LB 10-X ACs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    No information provided

    No information provided

    No information provided

    No information provided

Notable MechWarriors:
    No information provided

Equipment                                                      Mass                   
Internal Structure:                 Endo-Composite              7.50                  
Engine:                                 300 XL                  9.50                  
    Walking MP:                            3                                          
    Running MP:                            5                                          
    Jumping MP:                            0                                          
Heat Sinks (Double):                    19 [38]                 9.00                  
Gyro:                                  Standard                 3.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             304                  19.00                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              31             46       
    Center Torso (rear):                      15       
    R/L Torso:                 21             32       
    R/L Torso (rear):                         10       
    R/L Arm:                   17             34       
    R/L Leg:                   21             41       

Weapons and Ammo                             Location          Critical     Tonnage   
ER Large Laser                                  H                 1          4.00             
AP Gauss Rifle (Ammo 40)                        RT                1          1.00             
Large Pulse Laser                               RT                2          6.00             
Medium Pulse Laser                              RT                1          2.00             
AP Gauss Rifle (Ammo 40)                        LT                1          1.00             
Large Pulse Laser                               LT                2          6.00             
Medium Pulse Laser                              LT                1          2.00             
2 AP Gauss Rifles                               RA                2          1.00             
CASE II                                         RA                1          0.50             
LB 10-X AC                                      RA                5         10.00             
LB 10-X AC (Ammo 20)                            RA                2          2.00             
2 AP Gauss Rifles                               LA                2          1.00             
CASE II                                         LA                1          0.50             
LB 10-X AC                                      LA                5         10.00             
LB 10-X AC (Ammo 20)                            LA                2          2.00