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TRO Submissions are back!
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Technical Readout submissions have been re-implemented. You can now submit your own designs once again by visiting the submission page at Ministry of Intelligence » Units » BattleMechs » Submit Custom Unit. So saddle up and show us what you've got.

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Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
2014-09-21 17:35
2014-09-20 01:58
2014-09-18 11:17
2014-03-20 09:00
2014-03-20 08:59
2014-03-20 08:53
2014-03-20 08:46
2014-03-18 13:54
2014-03-18 13:53
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2014-03-18 13:27
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2014-03-18 11:56
2014-03-18 11:55
2014-03-18 11:53
2014-03-18 11:52
2014-03-18 11:52
 
[2014-02-28 14:51]   Mordel.Net Site Updated to 2.13.2
News ImageMordel.Net code release 2.13.2 continues to make the unit submission utility more robust. It expands upon available equipment one can use for designing their units as well as fixes a couple minor bugs.
[ Read the full article ]
News ImageMordel.Net code release 2.13.2 continues to make the unit submission utility more robust. It expands upon available equipment one can use for designing their units as well as fixes a couple minor bugs.

Bug Fixes
  • The code has been corrected to fix a bug whereby the Lower Arm Actuator and Hand Actuators could potentially appear as non-removeable after having been placed. This only happened when refreshing the screen during the design of a unit.

  • Corrected an issue where modular armor was causing the modified jumping of a unit to show up as -1 on the readout as well as PDF output files. This happened on units with no jumping MP and also used modular armor.
Enhancements
  • The PDF output of BattleMech units was modified to show the Armor Factor of a unit to the right of the Armor Diagram header. This was done as it is nice to see just how much total armor a given unit has.

  • A new menu option for My BattleMechs has been added. This will facilitate the filtering of custom units you have personally created. This is the first step in a longer plan being able to allow users to easily and quickly edit and maintain their collection of units.

  • The following new equipment from Tactical Operations has been added:
    • Artemis V FCS
    • Thumper Artillery Cannon
    • Thumper Artillery Cannon (Ammo 20)
    • Sniper Artillery Cannon
    • Sniper Artillery Cannon (Ammo 10)
    • Long Tom Artillery Cannon
    • Long Tom Artillery Cannon (Ammo 5)
    • HarJel
    • ER Flamer
    • Heavy Flamer
    • Heavy Flamer (Ammo 10)
    • 'Mech Mortar/1
    • 'Mech Mortar/1 (Ammo 24)
    • 'Mech Mortar/2
    • 'Mech Mortar/2 (Ammo 12)
    • 'Mech Mortar/4
    • 'Mech Mortar/4 (Ammo 6)
    • 'Mech Mortar/8
    • 'Mech Mortar/8 (Ammo 4)
[ Hide the article ]
 
[2014-01-29 16:41]   Mordel.Net Site Updated to 2.13.1
News ImageA minor update has been made around Unit Submissions which fix a couple of bugs, change some design workflows, and continues to add more support for advanced and experimental equipment. In addition, a new download form (Technical Readout) has been added when viewing a unit.

[ Read the full article ]
News ImageMordel.Net code release 2.13.1 continues forward in making the unit submission utility more robust. Area of change included some bug fixes, design changes and enhancements as detailed below:

Bug Fixes
  • The Battle Value calculations for units which contained XXL engines were incorrect. Previously, XXL engines did not count as generating 6 heat for a run. As a result the calculations were off. This has been fixed and all units potentially impacted have had their BVs recalculated accordingly.

  • The code has been corrected so that files with special characters; such as ö or double quotes, properly generated and was able to be downloaded.
Design Changes
  • The length of the Model field has been increased to 25 characters to account for units with special designations after the model number.

  • The front page has been updated such that units which are canon designs will have their member designation appear as Catalyst Game Labs.

  • Updated the auto-recalculation code such that if no information changes during recalculation, the unit is not flagged as updated.
Enhancements
  • A new checkbox has been added during design of a unit that allows you to post a TRO formatted post of your submitted unit to the Design Submissions forum of the Bar & Grill. The default value for this is checked, but users can uncheck it if they do not want their submission appearing in the forums.

  • A new option to download your unit in Technical Readout format has been added when viewing a unit. This will generate a text file and provide the readout format similar to what is generated from Heavy Metal Pro, Solaris Skunk Werks, etc.

  • The following new equipment from Tactical Operations has been added:
    • Improved Heavy Gauss Rifle
    • MagShot Gauss Rifle
    • Silver Bullet Gauss Rifle
    • Laser Anti-Missile System
[ Hide the article ]
 
[2014-01-14 15:00]   Mordel.Net Site Updated to 2.13.0
News ImageA major update has been made to how BattleMech units are designed. Introduction, extinction and reintroduction dates as well as advancement to rules levels have been listed for all equipment. This now enables designers to see how their units availability and rules level shifts throughout the timeline of the universe. Other updates related to this as well as the addition of a couple new pieces of equipment from Tactical Operations have been included as well.

[ Read the full article ]
News ImageMordel.Net code release 2.13.0 takes a major step forward to how units can be designed as well as how game masters and players can decide on the units they wish to pick for scenarios and game. The below bullets detail this change further.

Enhancements
  • A new field called Introduction Era has been added. This field is a pulldown and now captures all of the known Eras which are listed in the BattleTech universe as follows:
    • Age of War
    • Star League
    • Early Succession Wars
    • Late Succession Wars
    • Clan Invasion
    • Civil War
    • Jihad
    • Replublic
    • Dark Age

  • The field that was previously refereed to as Era has been reclassified as Introduction Year and its entry range is now restricted based on the Introduction Era selected. This year is enforced upon unit creation and cannot deviate outside of the acceptable range.

  • When viewing the unit listing, the column which was previously present for Designer has been removed and new columns for Era and Year have been added in its place. Being able to see these fields as well as sort on them in the listing is likely to be far more useful. You can still filter by Designer if you wish.

  • The ability download the unit listing results to a CSV (comma-separated values) file has been added. You will now see an Excel CSV icon in the top-right above the unit listing table. Clicking this icon will generate a CSV file containing all units available based on your current filter. This file also includes the following additional information for each unit (more fields will be added to this file over time):
    • Chassis (Biped or Quad)
    • Designer

  • All units now have Availability and Rules Levels based on equipment availability (introduction, extinction, re-introduction dates) and technology advancement as published in official source books. To take advantage of this new information, a host if related updates have been made. The below list tries to capture these (though I'm sure I've forgotten a few):
    • When designing a unit you now have an option for which approach you would like to use (Current, Era Specific or Year Specific). Selecting one will use the equipment availability and rules levels based on how it currently stands in the universe (Current), how it stood within a given era(Era Specific) or during a specific year (Year Specific). Each option will give you a little different flavor as equipment has shifted technology levels and availability. For example, selecting Year Specific may not give you a piece of equipment in 3057 that is available in 3058. That same equipment will be available using either year, however, if you were designing based on Era Specific.
    • The rule levels applicable for your design based on all three approaches will be displayed during design, while viewing the submitted unit, and also on the generated PDF. These could be the same and they could be different. It is also possible based on your design approach that a rules level is Unavailable because equipment was not available given the era and years.
    • A new tab during design and for viewing submitted units is available to help give you a breakdown of available and rules levels by year as well as era. The Availability tab shows you the rules level for a given Era as well as a breakdown within that Era. Each unit has an entry for every year from 2443 through 3144. This allows you to see if a given unit was even possible during a certain time.

  • The following new equipment from Tactical Operations has been added:
    • CASE II
    • Supercharger
[ Hide the article ]
 
[2013-11-29 14:24]   Mordel.Net Site Updated to 2.12.0
News ImageMordel.Net has been updated to code release 2.12.0. A variety of twenty-eight (28) additional weapons and equipment defined in Tactical Operations has been added and is now supported for BattleMech unit submissions. In addition a couple of bugs have been addressed along with a few changes which make designing units simpler.

[ Read the full article ]
News ImageMordel.Net has been updated to code release 2.12.0. A variety of twenty-eight (28) additional weapons and equipment defined in Tactical Operations has been added and is now supported for BattleMech unit submissions. In addition a couple of bugs have been addressed along with a few changes which make designing units simpler.

Bugs Fixed
  • The system will now properly handle removal and replacement of distributed equipment from Omni designs that are fixed and split across locations (e.g., AC/20 on Left Arm and Left Torso).
  • Fixed bug where the Battle Value was being incorrectly calculated on units equipped with a Small Cockpit
Enhancements
  • Added the following Advanced Weapons and Equipment from Tactical Operations:
    1. Actuator Enhancement System
    2. Armor: Ferro-Lamellor, Hardened, Laser Reflective, Modular Armor, Reactive
    3. Autocannons: Hyper-Velocity AC/2, Hyper-Velocity AC/5, Hyper-Velocity AC/10, ProtoMech AC/2, ProtoMech AC/4, ProtoMech AC/8, Rotary AC/2 (Clan), Rotary AC/5 (Clan)
    4. BattleMech Melee Weapons: Chain Whip, Claws, Flail, Lance, Mace, Small Shield, Medium Shield, Large Shield, Spikes, Talons, Small Vibroblade, Medium Vibroblade, Large Vibroblade
    5. Coolant Pod
  • Added additional filter for use by administrators to show those units still requiring recalculation
  • Unit legality is now displayed in the top right to allow the user a quick view on if the design is valid. To display a list of issues you simply click on the legality icon itself
Design Changes
  • Equipment undistributed is now selected by default in the needs distribution list. Previously it selected equipment with the same name. This was problematic as it would be harder to redistribute location specific items. Users can now move an item with a location simply by clicking it (to remove) and then clicking the location to place it.
  • Fixed equipment will no longer be undistributed automatically. Previously fixed equipment was undistributed on certain occasions. Because fixed equipment can't be removed from a design, this equipment now requires the user to manually undistribute it if desired.
[ Hide the article ]
 
[2013-11-10 19:18]   Mordel.Net Site Updated to 2.11.3
News ImageMordel.Net has been updated to code release 2.11.3 and fixes a few bugs scattered about the site, including one resulting in an incorrect calculation of the Battle Value for units with TSM.
[ Read the full article ]
News ImageMordel.Net has been updated to code release 2.11.3 and fixes a few bugs scattered about the site, including one resulting in an incorrect calculation of the Battle Value for units with TSM.

Bugs Fixed
  • Fixed a bug where the Battle Value for units was not properly being calculated under the following conditions:
    1. Unit was equipped with Triple-Strength Myomer
    2. Unit's modified movement points equaled or exceeded 18
  • Fixed a bug where applying a filter where search terms included an apostrophe caused an empty result set to be displayed if you viewed a unit as a result of the search and then returned to the unit listing
  • Removed the chat functionality as it wasn't working and was dependent on a 3rd party application
  • Fixed an issue where the administrative console was not displaying the BV1 breakdown for a given unit
  • Fixed bug where the success icon was not being properly displayed after submitting a post
[ Hide the article ]
 
[2013-11-08 16:27]   Mordel.Net Site Updated to 2.11.2
News ImageMordel.Net has been updated to code release 2.11.2 and updated code has been pushed through which continues to add additional weapons and equipment from Tactical Operations. Additionally some administrative features have been tweaked to make it easier for me along.

[ Read the full article ]
News ImageMordel.Net has been updated to code release 2.11.2 and updated code has been pushed through which continues to add additional weapons and equipment from Tactical Operations. Additionally some administrative features have been tweaked to make it easier for me along.

Bugs Fixed
  • Fixed a bug where attempting to edit a BattleMech unit through the administrator interface would result in the system hanging, which prevented any units from being updated.
Enhancements
  • Added the following Advanced Weapons and Equipment from Tactical Operations:
    1. Bloodhound Active Probe
    2. Watchdog CEWS
    3. Booby Trap
Design Changes
  • Modified the listing when reviewing submissions through the administrator interface so the default filter shows only Pending submissions if any exist, otherwise it will default to show only Approved submissions.
  • Changed logic so approving submissions will no longer modify the submission date and time. Previously submissions were not visible until approved, but that changed a short while back. Now that submissions are visible right away, it doesn't make sense to update the submission time when nothing is changing but the approval status.
  • Modified logic used when performing unit costs to not consider the cost of ammunition when calculating the overall cost. This is to coincide with the rules as stated in TechManual.
    1. As a result of this change, the needs recalculation flag has been reset for all designs. Any design where the cost has changed as a result of containing ammo will be properly updated when viewed.
[ Hide the article ]
 
[2013-10-26 14:54]   Mordel.Net Site Updated to 2.11.1
News ImageMordel.Net has been updated to code release 2.11.1. This release continues to add Advanced and Experimental features and functionality introduced in Tactical Operations.

[ Read the full article ]
News ImageMordel.Net has been updated to code release 2.11.1. This release continues to add Advanced and Experimental features and functionality introduced in Tactical Operations. The following list details the changes:

Bugs Fixed
  • Fixed an issue where changing the Technology Base can cause the program to hang if you have a Targeting Computer selected as well as a weapon or equipment that is not available in the Technology you are switching too.
Enhancements
  • Adding the following Advanced Weapons and Equipment from Tactical Operations:
    1. Angel ECM Suite
      1. Modified logic so Guardian ECM Suite is no longer auto-added if selecting Stealth armor while using the Experimental rules.
      2. Added a verification when submitting to ensure you have either Guardian ECM or Angel ECM when the design has Stealth armor.
    2. Binary Laser Cannon
    3. Bombast Laser
    4. Chemical Lasers
    5. Endo-Composite Structure
    6. ER Pulse Lasers
    7. Improved Heavy Lasers
    8. Variable Speed Pulse Lasers
[ Hide the article ]
 
[2013-10-22 14:49]   Mordel.Net Site Updated to 2.11.0
News ImageMordel.Net has been updated to code release 2.11.0 and follows the path of continuously improving upon the Unit Submission section by adding addition support for concepts introduced in Total Warfare and tactical Operations.

[ Read the full article ]
News ImageMordel.Net has been updated to code release 2.11.0 and follows the path of continuously improving upon the Unit Submission section by adding addition support for concepts introduced in Total Warfare and tactical Operations.

Bugs Fixed
  • Fixed an issue where weapons which can be split across multiple locations would sometimes appear multiple times in the second location
  • Added missing OS versions of the Narc Missile Beacon and Improved Narc Launcher
Enhancements
  • Added support for the calculation and display of Technology Rating. Designers will be able to see the technology Rating during design and viewers will see it presented in the readout. Technology Rating has also been added to the filters so you can narrow down your results when viewing BattleMech units.
  • Added support for the filtering of weapon and equipment types when designing a unit. Designers will now be able to filter the weapons and equipment selection list by selecting one or more of the available types (Energy, Ballistic, Missile, Area-Effect, Melee and Other).
  • Some back-end database updates were made to indicate if a recalculation of Battle Value, Battle Value 2, Cost and Tech Rating needs to happen. Currently by default each time someone views a design it checks to see if the calculations of the above are different then what is stored, and if so will update. Because this does take time, a flag was added to indicate that a recalculation should occur. This will prevent recalculations from happening all the time, even when not needed.
  • Added Streak LRMs as defined in the Tactical Operations rulebook
Design Changes
  • Previously if you tried to assign more armor to the front or rear when the combined would exceed the max, you'd get a popup notice that it is invalid. The design has changed so that when you assign more armor to the front or rear, if the max is exceeded it automatically reduces the quantity in the other area.
[ Hide the article ]
 
[2013-02-24 11:59]   Historical: Liberation of Terra, Volume 2 is now available for PDF/Print Pre-Order
News ImageIn 2777—after ten years of savage fighting in the Periphery—General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimately landing on mankind’s homeworld of Terra. [...]
[ Read the full article ]
News Image

In 2777—after ten years of savage fighting in the Periphery—General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimately landing on mankind’s homeworld of Terra. As the single greatest campaign ever fought in human history, Operation LIBERATION would change the fate of generations to come.

Historical: Liberation of Terra, Volume 2 describes the final years of the civil war that ultimately brought about the end of the first Star League. Covering the fighting that followed Kerensky’s conquest of the Rim Worlds Republic and the early stages of the Hegemony campaign to the final conclusive battles on Terra itself, this book provides a hard look at the last days of the Star League Era, and the fateful decisions that would eventually pave the way for centuries of Succession Wars to come.

Check out a free PDF preview on this book’s page.

Historical: Liberation of Terra, Volume 2 PDF (Buy From BattleShop)

Historical: Liberation of Terra, Volume 2 PDF (Buy From DriveThruRPG)

Or pre-order the print/PDF combo.
[ Hide the article ]
 
[2013-02-24 11:46]   More RUS Data Files
News ImageRick has received a group of RUS data files. A collection of 496 files from Field Manual 3085, Reunification War, Liberation of Terra 1 and Field Manual SLDF [...]
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News ImageRick has received a group of RUS data files. A collection of 496 files from Field Manual 3085, Reunification War, Liberation of Terra 1 and Field Manual SLDF. They are now available for you to download at the RUS Data Files page.
[ Hide the article ]
 
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