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Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
2017-01-08 10:07
2016-12-23 15:39
2016-12-23 15:28
2016-12-23 15:19
2016-12-22 21:07
2016-12-22 15:45
2016-11-18 00:20
2016-10-31 09:40
2016-10-16 00:10
2016-10-05 19:34
2016-09-28 22:18
2016-09-28 13:15
2016-09-28 12:11
2016-09-22 22:02
2016-08-31 07:27
2016-07-03 01:48
2016-06-27 13:43
2016-06-27 12:37
2016-06-27 12:26
2016-06-27 12:20
2016-06-27 11:53
2016-06-27 09:34
2016-06-26 12:28
2016-06-26 12:28
2016-06-26 12:19
2016-06-22 13:56
2016-06-22 12:47
2016-06-22 12:33
2016-06-22 12:19
2016-06-22 12:12
2016-06-22 10:34
2016-06-22 10:23
2016-06-22 10:14
2016-06-22 09:58
2016-06-22 09:42
2016-06-22 09:34
2016-06-21 14:30
2016-06-21 14:10
2016-06-21 12:57
2016-06-21 12:43
2016-06-21 12:36
2016-06-21 12:17
2016-06-21 10:34
2016-06-21 10:19
2016-06-21 10:12
2016-06-21 09:47
2016-06-03 10:00
2016-05-24 12:37
2016-05-18 14:14
2016-05-18 14:13
 
[2016-12-08 10:14]   News and Headlines
:
A flash of steel, a thin crimson line, and a foamy gurgle of confusion marked the beginning of Takashi’s rule, and the passing of Theodore’s grandfather.

Theodore Kurita is the son of Takashi Kurita, and heir apparent to the Draconis Combine, one of the most powerful realms of the Inner Sphere. But the Draconis Combine has never been a place of smooth transitions. Historically, a Kurita proves himself a fit leader by a successful bid for power, political or… otherwise.

Theodore’s perilous journey to power is a twenty-year odyssey beginning with his graduation from Sun Zhang Military Academy. At each level of ascendancy, Theodore finds that keeping power is far more difficult than getting it, and failure lies in wait at every turn.

Theodore’s tactical knowledge is put to the test all too many times. His successes in impossible situations are dismissed as smoke and mirror trickery by some, but lauded as genius by others.

Upon reaching the level of Lord of the Combine Military, his new power allows him to see the uncertain future of his people. Theodore must step carefully as he bargains for his future with ComStar, the mystic sect, and the Yakuza, an interstellar network of organized crime. All the while, maintaining an uneasy truce with the man whom he must one day depose… his father, Coordinator of the Draconis Combine!

Heir to the Dragon Epub (Buy From CatalystStore)
Heir to the Dragon Epub (Buy From DriveThruRPG)

 
[2016-05-09 08:48]   Announcements
:
A quick update to address a bug (I'm not perfect) and implement some shiny new technology. The below lists these changes in more detail:

Defects
  • Fixed an issue where, after placing a launcher when Artemis is enabled, the launcher was still listed in the Needs Distribution list, but another piece of equipment disappeared.
Enhancements
  • Added a Name filter input box on the Weapons & Equipment screen to quickly and easily filter the equipment that is displayed in the dropdown. When a value is present in the box, all equipment with partial string matches will be displayed. So entering 'laser' would show every equipment with that term, including items such as Small Laser, ER Large Laser, and Laser Anti-Missile System.
  • Tweaked the way the inline search works when the equipment dropdown is opened. Previously when the dropdown was open and you started typing, it would try to find an exact match to what you typed starting with the first character of the equipment name. Now, the match is for anywhere in the equipment title. For example, if you typed 'Cu', the dropdown would automatically scroll down to, and select, 'Rock Cutter'.
  • When placing an Artemis or Apollo equipped launcher, the corresponding Artemis or Apollo system will now be auto-placed in the critical slots immediately following the launcher; provided there is sufficient space for it to be placed. This will make it easier as you now no longer need to place a launcher, then select the Artmeis/Apollo system from the needs distribution list, and place it.
  • The following new weapons and equipment from Interstellar Operations have been added and are now available for use. :
    • RISC Advanced Point Defense System
    • RISC Emergency Coolant System
    • RISC Heat Sink Override Kit
    • RISC Hyper Laser
    • RISC Laser Pulse Module
    • RISC Repeating TSEMP
    • RISC Super-Cooled Myomer
    • RISC Viral Jammer (Decoy)
    • RISC Viral Jammer (Homing)
 
[2015-11-12 20:45]   BattleMech Technical Readout
                 BattleMech Technical Readout

Name/Model:         Fireball ALM-10D
Designer:           StarRaven
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         3,466,240 C-Bills
Battle Value:       822

Chassis:              Endo Steel
Power Plant:          220 XL
Cruising Speed:       118.8 kph 
Maximum Speed:        183.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    3 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The ALM-10D is the newest upgrade to the Fireball design. This new upgrade completely
    discards the Fireball's old focus on hunting Elementals (since it was never good at that),
    and focuses it more on spotting and reconnaissance, jobs which the Fireball's speed makes it
    well suited to.

Capabilities:
    The ALM-10D's armament is a trio of ER medium lasers; these give it respectable damage and
    range, while freeing it from the ammunition constraints of previous Fireballs. Although
    bulky, the added double heat sinks let the ALM-10D fire its weapons without heat
    restrictions. The standard armor has been replaced with StarGuard Ferro fibrous armor. The
    extra tonnage gained from the armor change is used to mount the ALM-10D's most important
    "weapon" - the TAG system. The TAG allows the Fireball to designate targets it finds for
    long range artillery and missile bombardment, effectively giving the Fireball unlimited
    firepower. This tactic should work especially well the the regimental combat teams employed
    by the Federated Suns.

Deployment:
    Although it will take some time, every Fireball in the Federated Suns is slated to be
    modified to this standard.

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                       220 XL                   5.00                     
    Walking MP:                                 11                                              
    Running MP:                                 17                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   69                     4.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       6              9       
    Center Torso (rear):                               3       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              6       
    R/L Leg:                            4              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
ER Medium Laser                                           CT                1          1.00             
ER Medium Laser                                           RT                1          1.00             
ER Medium Laser                                           LT                1          1.00