Distribution
Name/Model: Untitled
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit (Adv. FCS) 3. Lower Arm Actuator
4.Mining Drill 4. Command Console 4.Wrecking Ball
5.Mining Drill 5. Sensors 5.Wrecking Ball
6.Mining Drill 6. Life Support 6.Wrecking Ball
1.Mining Drill 1.Wrecking Ball
2. Spot Welder 2.Wrecking Ball
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Cargo, Liquid (5 ton) 1. Fusion Engine 1.Cargo, Standard (5 ton)
2.Cargo, Liquid (5 ton) 2. Fusion Engine 2.Cargo, Standard (5 ton)
3.Cargo, Liquid (5 ton) 3. Fusion Engine 3.Cargo, Standard (5 ton)
4.Cargo, Liquid (5 ton) 4. Gyro 4.Cargo, Standard (5 ton)
5.Cargo, Liquid (5 ton) 5. Gyro 5.Cargo, Standard (5 ton)
6. Roll Again 6. Gyro 6. Roll Again
1.Cargo, Insulated (5 ton) 1. Gyro 1. Roll Again
2.Cargo, Insulated (5 ton) 2. Fusion Engine 2. Roll Again
3.Cargo, Insulated (5 ton) 3. Fusion Engine 3. Roll Again
4.Cargo, Insulated (5 ton) 4. Fusion Engine 4. Roll Again
5.Cargo, Insulated (5 ton) 5. Drone Operating System 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Alpha Strike Conversion
Name/Model: Untitled
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) - 4 (Base) (-) -4 = 14
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) - 4 (Base) (-) -4 = 14
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) - 4 (Base) (-) -4 = 14
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Industrial: 123 armor points x 1 123.000 = 123.000
Armor Factor Conversion (/) 30 = 4.100
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fusion on a 70 ton IndustrialMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with an advanced fire control system = AFC
Unit is equipped with 15 tons of Cargo = CT15
Unit is equipped with Drone Operating System = DRO
Unit contains no explosive components = ENE
Unit is equipped with Mining Drill = ENG
Unit is equipped with Mining Drill = MEL
Unit is equipped as a mobile headquarters = MHQ1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 1.500
Overheat Factor 0 (Overheat) (+) 0.000 = 1.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 6 (Structure) x 0.5 (IndustrialMech) (+) 3.000 = 11.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 11.000
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 11.000 = 11.500
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 11.500 = 13.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 14.500
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Final Point Value: 15
Cost Breakdown
Name/Model: Untitled
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Industrial): (123 pts) 11.5 x 5,000 57,500.00
Internal Structure (Industrial): 70 x 300 x 1 (+) 21,000.00 = 78,500.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 218,500.00
Engine (Fusion): (5,000 x 140 x 70) / 75 (+) 653,333.33 = 871,833.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,471,833.33
Cockpit (Industrial w/ Adv. FCS):200,000 (+) 200,000.00 = 1,671,833.33
Life Support: 50,000 (+) 50,000.00 = 1,721,833.33
Sensors: 70 x 2,000 (+) 140,000.00 = 1,861,833.33
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 21,000.00 = 1,882,833.33
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 1,931,833.33
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Total Structural Cost: 1,931,833.33
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Weapons and Equipment Cost
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Cargo, Insulated (5 ton) 125 x 10 1,250.00
Cargo, Liquid (5 ton) 50 x 10 (+) 500.00 = 1,750.00
Cargo, Standard (5 ton) 0 x 10 (+) 0.00 = 1,750.00
Command Console 500,000 (+) 500,000.00 = 501,750.00
Drone Operating System 5,000 + (7.5 x 10,000) (+) 80,000.00 = 581,750.00
Mining Drill 100,000 (+) 100,000.00 = 681,750.00
Spot Welder 75,000 (+) 75,000.00 = 756,750.00
Wrecking Ball 80,000 (+) 80,000.00 = 836,750.00
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Total Weapons and Equipment Cost 836,750.00
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IndustrialMech Cost
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Structural Cost: 1,931,833.33
Weapons and Equipment Cost: (+) 836,750.00 = 2,768,583.33
IndustrialMech Cost Multiplier: 1 + (70 / 400) (*) 1.18 = 3,253,085.42
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Final IndustrialMech Cost 3,253,085.00