Units »Search» Combat Vehicles »Laser Turret 30 ERLL
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Laser Turret 30 ERLL
Designer: Chancellori
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 456,950 C-Bills
Battle Value: 334
Movement Type: Tracked
Power Plant: 30 Internal Combustion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Simple Armor Plate
Armament:
1 ER Large Laser
Manufacturer: Aldis Industries, Joint Equipment Systems, Quikscell Company
Primary Factory: Terra (AI), Alshain (JES), various (QC)
Communications: Communicator
Targeting & Tracking: FireScan with IndirecTrack
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Equipment Mass
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Internal Structure: Standard 3.00
Engine: 30 Internal Combustion 2.00
Cruising MP: 1
Flanking MP: 2
Heat Sinks (Single): 12 12.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.50
Turret: 0.50
Armor Factor: 88 5.50
Type: Standard
Armor
Value
Front: 20
R/L Side: 18
Rear: 14
Turret: 18
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Weapons and Ammo Location Tonnage
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ER Large Laser Turret 5.00
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Alpha Strike Statistics
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Point Value (PV): 12
TP: CV, SZ: 1, TMM: 0, MV: 2"t
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 3, Structure (S): 2
Specials: EE, ENE, SRCH, TUR(1/1/1)
Distribution
Name/Model: Laser Turret 30 ERLL
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Empty 1. Empty 1. ER Large Laser
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Laser Turret 30 ERLL
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 88 x 2.5 x 1 220.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 242.500
Unit Type Modifier: Tracked (*) 0.90 = 218.250
Defensive Movement Factor: +0 (*) 1.00 = 218.250
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Final Defensive Battle Rating: 218.250
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Offensive Battle Rating
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Offensive Equipment:
ER Large Laser 163.000
Total Vehicle Tonnage: 30 / 2 (+) 15.000 = 178.000
Speed Factor: 2 (Flank) (*) 0.650 = 115.700
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Final Offensive Battle Rating: 115.700
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Combat Vehicle Battle Value
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Defensive Battle Rating: 218.250
Offensive Battle Rating: (+) 115.700 = 333.950
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Final BattleMech Battle Value: 334
Alpha Strike Conversion
Name/Model: Laser Turret 30 ERLL
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 1 (Cruise) = 2"
Tracked Motive Type = 2"t
Ground Target Movement Modifier at 2" is 0
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Final Movement and Movement Modes: 2"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (TU) (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (TU) (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (TU) (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 88 armor points x 1 88.000 = 88.000
Armor Factor Conversion (/) 30 = 2.933
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Final Armor Value: 3
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.400
Defense Factor 1 + [0 (2" Move)] (*) 1.000 = 7.400
Final DIR Round to nearest half point = 7.500
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Final DIR Defensive Interaction Rating (+) 7.500 = 7.750
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 7.750 = 11.750
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Final Point Value: 12
Cost Breakdown
Name/Model: Laser Turret 30 ERLL
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (88 pts) 5.5 x 10,000 55,000.00
Internal Structure (Standard) 3.0 x 10,000 (+) 30,000.00 = 85,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 100,000.00
Engine (Internal Combustion) (1,250 x 30 x 30) / 75 (+) 15,000.00 = 115,000.00
Heat Sinks (Single) 12 x 2,000 (+) 24,000.00 = 139,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 141,500.00
Power Amplifiers 0.5 x 20,000 (+) 10,000.00 = 151,500.00
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Total Structural Cost 151,500.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
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Total Weapons and Equipment Cost 200,000.00
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Combat Vehicle Cost
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Structural Cost 151,500.00
Weapons and Equipment Cost (+) 200,000.00 = 351,500.00
Combat Vehicle Cost Multiplier 1 + (30 / 100) (*) 1.3 = 456,950.00
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Final Combat Vehicle Cost 456,950.00