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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Heavy Loitering Ammunition
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 5
Role: Scout
Configuration: Combat Vehicle
Era/Year: Star League / 2780
Rules (Current): Advanced
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 173,542 C-Bills
Battle Value: 19
Movement Type: VTOL
Power Plant: 45 Internal Combustion
Cruising Speed: 205.2 kph
Maximum Speed: 313.2 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Heavy Loitering Ammunition is the vehicle that appears when you really want to express your
disdain to your enemy by not even bothering to appear on the battlefield and putting up a
fight. These unarmored, but speedy and exteremely maneuverable VTOLs can inflict heavy
damage on anything they manage to encounter, but are more often used as scouts for the
artillery and sacrificed only after the target proves elusive to more cost-effective
problem-solving methods. At almost twice the cost of the Savannah master and guaranteed
destruction upon use the Heavy Loitering Ammunition tends to be reserved for high value
targets. With it's vulnerability to flak and EW interference the use might be tricky, but
the result may be devastating if the enemy is unprepared.
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Equipment Mass
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Internal Structure: Standard 0.50
Engine: 45 Internal Combustion 2.00
Cruising MP: 19
Flanking MP: 29
Heat Sinks (Single): 0 0.00
Control Equipment: 0.50
Lift Equipment: 0.50
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 0 0.00
Type: Standard
Armor
Value
Front: 0
R/L Side: 0
Rear: 0
Rotor: 0
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Weapons and Ammo Location Tonnage
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Booby Trap Body 0.50
Drone Operating System Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 26
TP: CV, SZ: 1, TMM: 5, MV: 38"v
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 1
Specials: ATMO, BT, DRO, EE, SRCH
Distribution
Name/Model: Heavy Loitering Ammunition
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL Combat Vehicle
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Front
1. Empty
Left SideBodyRight Side
1. Empty 1. Booby Trap 1. Empty
2. Drone Operating System
3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Heavy Loitering Ammunition
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 0 x 2.5 x 1 0.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 7.500
Unit Type Modifier: VTOL (*) 0.70 = 5.250
Defensive Movement Factor: +6 (VTOL ) (*) 1.70 = 8.925
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Final Defensive Battle Rating: 8.925
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Offensive Battle Rating
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Total Vehicle Tonnage: 5 / 2 (+) 2.500 = 2.500
Speed Factor: 29 (Flank) (*) 4.340 = 10.850
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Final Offensive Battle Rating: 10.850
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Combat Vehicle Battle Value
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Defensive Battle Rating: 8.925
Offensive Battle Rating: (+) 10.850 = 19.775
Drone Operating System: (*) 0.95 = 18.786
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Final BattleMech Battle Value: 19
Alpha Strike Conversion
Name/Model: Heavy Loitering Ammunition
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 5 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 19 (Cruise) = 38"
VTOL Motive Type = 38"v
Ground Target Movement Modifier at 38" is 5
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Final Movement and Movement Modes: 38"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 0 armor points x 1 0.000 = 0.000
Armor Factor Conversion (/) 30 = 0.000
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Final Armor Value: 0
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit is equipped with Booby Trap = BT
Unit is equipped with Drone Operating System = DRO
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [BT] 1 (Size Class) x 38 (Highest Move) x 0.5 (+) 19.000 = 19.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 19.000
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.5 (VTOL) = 0.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 1.000
Defense Factor 1 + {[5 (38" Move) + 1 (VTOL)] x 0.25} (*) 2.500 = 2.500
Final DIR Round to nearest half point = 2.500
Unit's Defensive Value:
Movement Factor 4.75 (0.25 per 2") = 4.750
Final DIR Defensive Interaction Rating (+) 2.500 = 7.250
Unit's Final Point Value:
Offensive Value = 19.000
Defensive Value (+) 7.250 = 26.250
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Final Point Value: 26
Cost Breakdown
Name/Model: Heavy Loitering Ammunition
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL Combat Vehicle
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Structural Cost
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Armor (Standard) (0 pts) 0.0 x 10,000 0.00
Internal Structure (Standard) 0.5 x 10,000 (+) 5,000.00 = 5,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 10,000.00
Rotors 0.5 x 40,000 (+) 20,000.00 = 30,000.00
Engine (Internal Combustion) (1,250 x 45 x 5) / 75 (+) 3,750.00 = 33,750.00
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Total Structural Cost 33,750.00
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Weapons and Equipment Cost
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Booby Trap 100,000 100,000.00
Drone Operating System 5,000 + (1 x 10,000) (+) 15,000.00 = 115,000.00
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Total Weapons and Equipment Cost 115,000.00
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Combat Vehicle Cost
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Structural Cost 33,750.00
Weapons and Equipment Cost (+) 115,000.00 = 148,750.00
Combat Vehicle Cost Multiplier 1 + (5 / 30) (*) 1.167 = 173,591.25
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Final Combat Vehicle Cost 173,591.00