Units »Search» Combat Vehicles »Horch WT1 Wheeled APC
Design Overview
Generate in
format
Combat Vehicle Technical Readout
Name/Model: Horch WT1 Wheeled APC
Designer: Rudel Gurken
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 10
Configuration: Combat Vehicle
Era/Year: Succession Wars / 2940
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 67,375 C-Bills
Battle Value: 169
Movement Type: Wheeled
Power Plant: Horch 40 Internal Combustion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: OMC DualPlate
Armament:
1 Parabellum MG '38 Machine Gun
Manufacturer: Horch Vehicles
Primary Factory: Abagnar
Communications: Atlan Electronics CommTalk
Targeting & Tracking: O/P Scanoptics Model 1
================================================================================================
Overview:
Horch Vehicles delivers their version of the standard wheeled APC since 2940.
Capabilities:
The Horch WT1 is a rugged, easy to maintain and cheap light APC.
In difference to the standard wheeled APC the WT1 carries only one machinegun but mounts 3.5
tons of armor. It is able to carry a squad of jump or motorized infantry or 2 squads of foot
infantry.
This is where the standard APC was often found lacking as even squads (motorized or jump)
had to be split up between 2 APCs, and this often lead to confusion and impeded unit
cohesion while being deployed.
Deployment:
The Horch WT1 can be found in militias throughout the spinward reaches of the Draconis
Combine and throughout the Outworld Alliance.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 1.00
Engine: 40 Internal Combustion 2.00
Cruising MP: 6
Flanking MP: 9
Heat Sinks (Single): 0 0.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 56 3.50
Type: Standard
Armor
Value
Front: 12
R/L Side: 12
Rear: 10
Turret: 10
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Machine Gun Turret 0.50
Compartment, Infantry (1.5 tons) Body 1.50
Machine Gun (Ammo 100) Body 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 8
TP: CV, SZ: 1, TMM: 2, MV: 12"w
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: EE, IT1.5, SRCH, TUR(0*/-/-)
Battle Value Breakdown
Name/Model: Horch WT1 Wheeled APC
Technology: Inner Sphere
Tonnage: 10
Configuration: Wheeled Combat Vehicle
==========================================================================
Defensive Battle Rating
--------------------------------------------------------------------------
Armor (Standard): 56 x 2.5 x 1 140.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 147.500
Unit Type Modifier: Wheeled (*) 0.80 = 118.000
Defensive Movement Factor: +3 (*) 1.30 = 153.400
--------------------------------------------------------------------------
Final Defensive Battle Rating: 153.400
==========================================================================
Offensive Battle Rating
--------------------------------------------------------------------------
Offensive Equipment:
Machine Gun 5.000
Machine Gun (Ammo 100) (+) 0.500 = 5.500
Total Vehicle Tonnage: 10 / 2 (+) 5.000 = 10.500
Speed Factor: 9 (Flank) (*) 1.500 = 15.750
--------------------------------------------------------------------------
Final Offensive Battle Rating: 15.750
==========================================================================
Combat Vehicle Battle Value
--------------------------------------------------------------------------
Defensive Battle Rating: 153.400
Offensive Battle Rating: (+) 15.750 = 169.150
--------------------------------------------------------------------------
Final BattleMech Battle Value: 169
Alpha Strike Conversion
Name/Model: Horch WT1 Wheeled APC
Technology: Inner Sphere
Tonnage: 10
Configuration: Wheeled Combat Vehicle
==============================================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
----------------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
==============================================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 10 (less than 40) = 1
----------------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==============================================================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Cruise) = 12"
Wheeled Motive Type = 12"w
Ground Target Movement Modifier at 12" is 2
----------------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"w
==============================================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
----------------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0*
==============================================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
==============================================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
==============================================================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------------------------------------------
Standard: 56 armor points x 1 56.000 = 56.000
Armor Factor Conversion (/) 30 = 1.867
----------------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
==============================================================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------------------------------------------
Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
----------------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
==============================================================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 1.5 tons of tons of space allocated for infantry transport = IT1.5
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
==============================================================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.400
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 5.280
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 5.500 = 7.000
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 7.000 = 7.500
----------------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 8