Combat Vehicle Technical Readout
Name/Model: Storm
Designer: Poltuhgeist
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 60
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Civil War / 3062
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,220,000 C-Bills
Battle Value: 1,079
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
2 PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Storm heavy tank is a smaller, yet more protected, design similar to the Schrek PPC
Carrier. With one less PPC and weighing twenty tons lighter, the Storm makes its mark by
being more protected than the Schrek, with fifteen tons of armor compared to the Schrek's
measly seven tons. A more protected vehicle with a cheaper and with only the expense of a
third of the Schrek's firepower was seen as a deal in the Inner Sphere market, and soon the
Storm was sold all across the Inner Sphere.
Capabilities:
The Storm is armed with a pair of PPCs, excellent for engaging enemies at a distance. Its
fifteen tons of standard armor ensure that it can stay in the fight. Unfortunately with no
backup weaponry, the Storm struggles to defend itself if an enemy 'mech were to get it into
a close-range engagement.
Deployment:
Carver V Campaign
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 180 Fusion 10.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 20 10.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 240 15.00
Type: Standard
Armor
Value
Front: 62
R/L Side: 48
Rear: 34
Turret: 48
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Weapons and Ammo Location Tonnage
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2 PPCs Turret 14.00
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Alpha Strike Statistics
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Point Value (PV): 28
TP: CV, SZ: 3, TMM: 1, MV: 6"t
Damage: (S) 2 / (M) 2 / (L) 2
Armor (A): 8, Structure (S): 3
Specials: ENE, SRCH, TUR(2/2/2)
Battle Value Breakdown
Name/Model: Storm
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 240 x 2.5 x 1 600.000
Internal Structure (Standard): 30 x 1.5 x 1 (+) 45.000 = 645.000
Unit Type Modifier: Tracked (*) 0.90 = 580.500
Defensive Movement Factor: +2 (*) 1.20 = 696.600
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Final Defensive Battle Rating: 696.600
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Offensive Battle Rating
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Offensive Equipment:
PPC 176.000
PPC (+) 176.000 = 352.000
Total Vehicle Tonnage: 60 / 2 (+) 30.000 = 382.000
Speed Factor: 5 (Flank) (*) 1.000 = 382.000
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Final Offensive Battle Rating: 382.000
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Combat Vehicle Battle Value
---------------------------------------------------------------------------
Defensive Battle Rating: 696.600
Offensive Battle Rating: (+) 382.000 = 1,078.600
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Final BattleMech Battle Value: 1,079
Alpha Strike Conversion
Name/Model: Storm
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 0.750 = 0.750
PPC (TU) (+) 0.750 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 1.000 = 1.000
PPC (TU) (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 1.000 = 1.000
PPC (TU) (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 240 armor points x 1 240.000 = 240.000
Armor Factor Conversion (/) 30 = 8.000
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Final Armor Value: 8
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 1.8 (Tracked) = 14.400
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 19.140
Final DIR Round to nearest half point = 19.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 19.000 = 19.750
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 19.750 = 27.750
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Final Point Value: 28
Cost Breakdown
Name/Model: Storm
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (240 pts) 15.0 x 10,000 150,000.00
Internal Structure (Standard) 6.0 x 10,000 (+) 60,000.00 = 210,000.00
Control Components 3 x 10,000 (+) 30,000.00 = 240,000.00
Engine (Fusion) (5,000 x 180 x 60) / 75 (+) 720,000.00 = 960,000.00
Heat Sinks (Single) 10 x 2,000 (+) 20,000.00 = 980,000.00
Turret 1.5 x 5,000 (+) 7,500.00 = 987,500.00
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Total Structural Cost 987,500.00
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Weapons and Equipment Cost
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PPC 200,000 200,000.00
PPC 200,000 (+) 200,000.00 = 400,000.00
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Total Weapons and Equipment Cost 400,000.00
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Combat Vehicle Cost
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Structural Cost 987,500.00
Weapons and Equipment Cost (+) 400,000.00 = 1,387,500.00
Combat Vehicle Cost Multiplier 1 + (60 / 100) (*) 1.6 = 2,220,000.00
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Final Combat Vehicle Cost 2,220,000.00