Units »Search» Combat Vehicles »Imperator Bàwáng ITB-43A
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Imperator Bàwáng ITB-43A
Designer: Captain_Frosty
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 90
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3043
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 1,700,500 C-Bills
Battle Value: 1,091
Movement Type: Tracked
Power Plant: Méiguī Mechanica T-43X 270 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: KSM Combat plating
Armament:
2 Legio Heavy Engineering "Demo III" Heavy Rifles
2 Legio Heavy Engineering "Pillum" Machine Guns
Manufacturer: Kothnorea State Manufacturing
Primary Factory: Unknown
Communications: Xiānzhī Telecoms "Xìnshǐ v4"
Targeting & Tracking: Xiānzhī Telecoms "Jìngpiàn v6"
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Overview:
An absurd design born from equally absurd demands, the Imperator Bàwáng ITB-43 was made
with a single purpose in mind; a tank that can and will be a threat to anything and
everything it might meet on the battlefield. Equipped with a pair of large cannons upon an
even bigger turret, the resultant assault weight tank has the capacity to tear down
fortifications with ease while providing medium and even long range fire support to allied
units with an acceptable level of effectiveness.
Equipped with two of the same cannons found on the front hull of a Hastam Máo HTM-37A,
mounted on a turret, its ability to carry up to a twenty troops safely into the battlefield
has earned it a grand reputation among its users and allies both; the pure brute force of
both cannons being enough to make even the heavier enemies on the field think twice before
engaging and thus allowing less armored allies to advance safely... at least that was the
sales pitch.
In reality, the oversized silhouette Imperator Bàwáng usually means a slow, excruciating
slugfest that will grind through the various lesser units between the heavies. Worse yet,
despite it weight class, the ITB-43 cannot truly punch at its own weight and has best been
used as little more than a mobile bunker and gun battery with the bonus of being able to
keep infantry safe from artillery strikes, should they be lucky enough to enter in time.
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Equipment Mass
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Internal Structure: Standard 9.00
Engine: 270 Internal Combustion 29.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 0 0.00
Control Equipment: 4.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 248 15.50
Type: Standard
Armor
Value
Front: 52
R/L Side: 50
Rear: 44
Turret: 52
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
2 Heavy Rifles Turret 16.00
Machine Gun Turret 0.50
Compartment, Infantry (2 tons) Body 2.00
Heavy Rifle (Ammo 60) Body 10.00
Machine Gun (Ammo 200) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 30
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 2 / (M) 2 / (L) 2
Armor (A): 8, Structure (S): 5
Specials: EE, IT2, SRCH, TUR(2/2/2)
Distribution
Name/Model: Imperator Bàwáng ITB-43A
Technology: Inner Sphere
Tonnage: 90
Configuration: Tracked Combat Vehicle
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FrontTurret
1. Machine Gun 1. Heavy Rifle
2. Empty 2. Heavy Rifle
3. Machine Gun
4. Empty
Left SideBodyRight Side
1. Empty 1. Heavy Rifle (Ammo 6) 1. Empty
2. Heavy Rifle (Ammo 6)
3. Machine Gun (Ammo 200)
4. Compartment, Infantry (2 ton)
5. Heavy Rifle (Ammo 6)
6. Heavy Rifle (Ammo 6)
7. Heavy Rifle (Ammo 6)
8. Heavy Rifle (Ammo 6)
9. Heavy Rifle (Ammo 6)
10. Heavy Rifle (Ammo 6)
11. Heavy Rifle (Ammo 6)
12. Heavy Rifle (Ammo 6)
13. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Imperator Bàwáng ITB-43A
Technology: Inner Sphere
Tonnage: 90
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 248 x 2.5 x 1 620.000
Internal Structure (Standard): 45 x 1.5 x 1 (+) 67.500 = 687.500
Unit Type Modifier: Tracked (*) 0.90 = 618.750
Defensive Movement Factor: +2 (*) 1.20 = 742.500
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Final Defensive Battle Rating: 742.500
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Offensive Battle Rating
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Offensive Equipment:
Heavy Rifle 91.000
Heavy Rifle (+) 91.000 = 182.000
Heavy Rifle (Ammo 6) (+) 11.000 = 193.000
Heavy Rifle (Ammo 6) (+) 11.000 = 204.000
Heavy Rifle (Ammo 6) (+) 11.000 = 215.000
Heavy Rifle (Ammo 6) (+) 11.000 = 226.000
Heavy Rifle (Ammo 6) (+) 11.000 = 237.000
Heavy Rifle (Ammo 6) (+) 11.000 = 248.000
Heavy Rifle (Ammo 6) (+) 11.000 = 259.000
Heavy Rifle (Ammo 6) (+) 11.000 = 270.000
Heavy Rifle (Ammo 6) (+) 11.000 = 281.000
Heavy Rifle (Ammo 6) (+) 11.000 = 292.000
Machine Gun (+) 5.000 = 297.000
Machine Gun (+) 5.000 = 302.000
Machine Gun (Ammo 200) (+) 1.000 = 303.000
Total Vehicle Tonnage: 90 / 2 (+) 45.000 = 348.000
Speed Factor: 5 (Flank) (*) 1.000 = 348.000
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Final Offensive Battle Rating: 348.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 742.500
Offensive Battle Rating: (+) 348.000 = 1,090.500
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Final BattleMech Battle Value: 1,091
Alpha Strike Conversion
Name/Model: Imperator Bàwáng ITB-43A
Technology: Inner Sphere
Tonnage: 90
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (TU) (+) 0.200 = 0.400
Heavy Rifle (TU) (+) 0.747 = 1.147
Heavy Rifle (TU) (+) 0.747 = 1.894
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Heavy Rifle (TU) (+) 0.900 = 0.900
Heavy Rifle (TU) (+) 0.900 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Heavy Rifle (TU) (+) 0.900 = 0.900
Heavy Rifle (TU) (+) 0.900 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 248 armor points x 1 248.000 = 248.000
Armor Factor Conversion (/) 30 = 8.267
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Final Armor Value: 8
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Convert Structure
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Standard: 45 structure points 45.000 = 45.000
Structure Conversion (/) 10 = 4.500
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 2 tons of tons of space allocated for infantry transport = IT2
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 1.8 (Tracked) = 14.400
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 19.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 21.340
Final DIR Round to nearest half point = 21.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 21.500 = 22.250
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 22.250 = 30.250
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Final Point Value: 30
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Someone go find something on these guy's artillery capacity. They're weak as hell to Artillery, I want to know how well they can shoot back. Well so long as those damn mechs arent around. I swear, we could use nukes and still come out cleaner then them losing a straight fight.
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