Units »Search» Combat Vehicles »Currus Zhàn chē CZC-31
Design Overview
Generate in
format
Combat Vehicle Technical Readout
Name/Model: Currus Zhàn chē CZC-31
Designer: Captain_Frosty
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 15
Role: Scout
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3031
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 111,531 C-Bills
Battle Value: 219
Movement Type: Wheeled
Power Plant: Divisio Zhìyuàn zhě Type 1 ICE 85 Internal Combustion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: KSM Combat plating
Armament:
1 Divisio Zhìyuàn zhě Type 1 LRM LRM 5
1 Divisio Zhìyuàn zhě Type 1 MG Machine Gun
Manufacturer: Kothnorea State Manufacturing
Primary Factory: Unknown
Communications: Divisio Zhìyuàn zhě Type 1 Comms
Targeting & Tracking: Divisio Zhìyuàn zhě Type 1 Sensors
================================================================================================
Overview:
The first and oldest vehicle developed by the Holy Republic of Kothnorea as they established
themselves upon their new world, the Currus Zhàn chē (literally the word "chariot" twice,
once in Latin then Chinese), is nothing more than a glorified APC. Initially commissioned
from the Divisio Kēxué bù (Division of science division) less than an hour after its
official founding and with prototypes to be produced by the Divisio Zhìyuàn zhě
(Volunteer division), the project lasted all of one week before being split into seven
separate variants and three subsections, all of which carried a collection of ridiculous and
absurd ideas.
It took the direct involvement of the state for the project to get back on track, resulting
in the eventual completion of two finalized variants of which only one was adopted, much to
the chagrin of numerous people. Nevertheless, the finalized Currus Zhàn chē "CZC-31" has
been a staple of Kothnorean military ever since. With impressive movement rates and the
ability to be slightly useful after dropping off its infantry, they are often utilized for
rapid garrison deployment; infantry disembarking on a defensive position to then enjoy the
lightworks of half a dozen LRM-5s raining upon their enemies, usually with mixed results.
Despite lacking any glory of its own on the battlefield, the Currus Zhàn chē "CZC-31" has
nevertheless served as a badge of honor for those who worked on it, proving beyond the
shadow of a doubt that local production of combat vehicles is entirely viable despite
shortages in materials, components, research, production capacity and skilled personnel. A
fact that incentivizes the state to *not* have those shortages even to this day.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 1.50
Engine: 85 Internal Combustion 5.00
Cruising MP: 7
Flanking MP: 11
Heat Sinks (Single): 0 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 32 2.00
Type: Standard
Armor
Value
Front: 7
R/L Side: 6
Rear: 6
Turret: 7
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
LRM 5 Front 2.00
Machine Gun Turret 0.50
Compartment, Infantry (1 ton) Body 1.00
LRM 5 (Ammo 24) Body 1.00
Machine Gun (Ammo 100) Body 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 10
TP: CV, SZ: 1, TMM: 3, MV: 14"w
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 1, Structure (S): 1
Specials: EE, IF0*, IT1, SRCH, TUR(0*/-/-)
Alpha Strike Conversion
Name/Model: Currus Zhàn chē CZC-31
Technology: Inner Sphere
Tonnage: 15
Configuration: Wheeled Combat Vehicle
============================================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
--------------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
============================================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 15 (less than 40) = 1
--------------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
============================================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 7 (Cruise) = 14"
Wheeled Motive Type = 14"w
Ground Target Movement Modifier at 14" is 3
--------------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 14"w
============================================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (+) 0.150 = 0.150
Machine Gun (TU) (+) 0.200 = 0.350
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
--------------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0*
============================================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
--------------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0*
============================================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
--------------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0*
============================================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------------------------
Standard: 32 armor points x 1 32.000 = 32.000
Armor Factor Conversion (/) 30 = 1.067
--------------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 1
============================================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------------------------
Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
--------------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
============================================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped with 1 tons of tons of space allocated for infantry transport = IT1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
============================================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.7 (Wheeled) = 1.700
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.700
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 4.725
Final DIR Round to nearest half point = 4.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 4.500 = 6.250
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 6.250 = 8.750
Agile [3 (TMM) - 1] x 0.5 (Medium) (+) 1.000 = 9.750
--------------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 10
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Remember those guys under review last week, the Black Shield Company I think. They were starting to incorporate ECM to mitigate missile attacks. Conpletely wasted effort against this week's losers. Its hard to tell the difference between the LRMs they claim to use and unguided rockets.
No topic has been started for this review [Start Topic]
"Change is the constant, the signal for rebirth, the egg of the phoenix." - Christina Baldwin