Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate a file in     format      
                 BattleMech Technical Readout

Name/Model:         Spider SDR-TH3
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Star League / 2744
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         5,940,090 C-Bills
Battle Value:       523

Chassis:              Newhart 1200 ES Endo Steel
Power Plant:          Pitban 240 
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Pitban LFT-10 
    Jump Capacity:    240 meters
Armor:                Durallex Light
    1 Zippo Mark X Flamer
Manufacturer:         Newhart Industries
    Primary Factory:  New Earth
Communications:       O/P 500A
Targeting & Tracking: O/P TA1240 with Beagle Active Probe

    As demanded by the 'Mother Doctrine' since 2380 the Terran Hegemony was able to keep its
    technological edge over the other states of the Inner Sphere throughout most of its
    Although fielding a lot of mech-types their neighbors also had in their forces, the Hegemony
    equipped their mechs with high-tech items unobtainable to their rivals.
    As soon as the Spider walked out of the production line and into the SLDF?s units in 2650
    work began to incorporate advanced technology. To strengthen its abilities as a light hunter
    and strike mech the SDR-TH1 was wrapped into ferro-fibrous armor and got double heat sinks.
    While the original variant carries a heat sink in its head the corresponding, more
    voluminous double heat sinks had to be relocated to the right torso. The SDR-TH1 was
    commissioned in 2655.

    With formidable speed and maneuverability the Spider rivaled the older Ostscout
    reconnaissance mech, but was more tailored for combat and lacked the sophisticated recon
    equipment. For this mech hunting light scouts like Stingers, Wasps and even Ostscouts and
    ?backbiting' were missions as important as ?conventional' reconnaissance. With no worries
    about heat and better protection the new variant pleased its pilots.

    The Spider was never very numerous and so the SDR-TH1 was a rare sight in the SLDF?s Special
    Operations forces.

    The SDR-TH2 was built in 2660 and should bring electronic countermeasures to its lance
    mates. Based on an endo-steel chassis it had enough tonnage freed up to mount a Guardian
    ECM-Suite. It kept the standard armor to cut costs.
    One of the rarest Spider variants, the SDR-TH3, was more of a mystery than an actual combat
    unit. Also called the Spider-X or the Ghostspider this mech was kept a secret by the Special
    Forces to an extent, that bombing runs or even a limited orbital bombardment was ordered on
    sites, where one of these mechs was lost. Even after the evaluation of the Gray Death Memory
    Core and a search of ComStar in their own archives regarding hard data about this Spider
    variant nothing was found. It was assumed, that it carried the sophisticated Null Signature
    System as well as the Chameleon Light Polarization Shield, heat sinks and maybe high-tech
    sensor equipment like the Beagle Active Probe. Speculations about the weaponry comprise of
    light or medium laser/pulse laser, flamer, TAG or no weapons at all.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      10              8       
    Center Torso (rear):                               4       
    R/L Torso:                          7              6       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5              5       
    R/L Leg:                            7              6       

Weapons and Ammo                                       Location          Critical     Tonnage   
TAG                                                       H                 1          1.00             
Flamer                                                    CT                1          1.00             
4 Jump Jets                                               RT                4          2.00             
Beagle Active Probe                                       LT                2          1.50             
4 Jump Jets                                               LT                4          2.00             
Chameleon LPS                                             *                 6          0.00             
Null-Signature System                                     **                7          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

Alpha Strike Statistics                                             
Point Value (PV): 21
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"j
Damage: (S) 0* / (M) 0 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 3
Specials: ENE, PRB, RCN, STL, TAG