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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Scarabus SCB-9T
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: Clan Invasion
                    Record Sheets: 3060
                    Record Sheets: 3055 Upgrades Unabridged
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3054
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,033,820 C-Bills
Battle Value:       949

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        108 kph   
Maximum Speed:        162 kph   [183.6 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
    2 Medium Lasers
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

    Intended for use as a scout/recon and forward-observer 'Mech, the SCB-9A Scarabus is a
    showpiece of Federated Commonwealth technology and know-how that combines many rediscovered
    technologies with some new innovations.

    The design specifications for the Scarabus called for a 'Mech that could outrun and outshoot
    a Locust, objectives that would be nearly impossible without Star League technology. Unlike
    the Commando, on which the design was based, the Scarabus is meant to survive extensive
    action behind enemy lines.
    Mindful of the extended periods of isolated operation required by its intended role as a
    recon 'Mech and the dangers posed by weapons that require ammunition, the designers
    restricted the Scarabus to beam-technology weapons.
    The symmetrical laser pods on the Command's arms were combined on the left arm for the
    Scarabus design. Unfortunately, the complex power coupling for the so-called "quad-pod"
    arrangement disconnects if the housing is jarred excessively. Field technicians have learned
    to control this problem by fusing the coupling, which makes repairs more difficult but
    stabilizes the unit.
    The design was rounded out with a small hatchet on the right arm for use in close combat
    and a Guardian ECM suite. The hatchet was included as a compromise to make the Scarabus more
    appealing to the lucrative Solaris market.

    Owing to the tensions along the Clan border, the Scarabus 'Mechs currently in production
    have already been assigned to key defensive worlds and will be deployed as quickly as they
    can be manufactured. It is believed that Clan Jade Falcon will attempt punitive raids on
    readily accessible worlds such as Barcelona, Kikuyu, and Pasig. Garrison units stationed on
    these "hot spots" are in desperate need of reliable recon 'Mechs and are clamoring for the
    new design.
    Rumors abound that the Federated Commonwealth has converted many of their Scarabus
    'Mechs to triple-strength myomer technology.
    The VEST designers added a hatchet to the Scarabus because they hoped to market the
    'Mech for the Solaris Games to recoup their huge investment. When the Solaris VII fad of
    adding blades and claws became a huge success, several variants were cobbled together with
    an assortment of experimental melee weapons, most of dubious value.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 10                                              
    Running MP:                              15 [17]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   98                     5.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             12       
    Center Torso (rear):                               5       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5              9       
    R/L Leg:                            7             13       

Weapons and Ammo                                       Location          Critical     Tonnage   
TAG                                                       H                 1          1.00             
Guardian ECM Suite                                        CT                2          1.50             
Hatchet                                                   RA                2          2.00             
2 Medium Lasers                                           LA                2          2.00             
2 Small Lasers                                            LA                2          1.00             
Triple-Strength Myomer                                    --                6          0.00             

Alpha Strike Statistics                                             
Point Value (PV): 28
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: ECM, ENE, MEL, TAG, TSM