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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ostscout OTT-16S
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3085
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         16,980,210 C-Bills
Battle Value:       968

Chassis:              Composite
Power Plant:          280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph [172.8 kph]
Jump Jets:            Standard
    Jump Capacity:    240 meters
Armor:                Standard
    1 ER Medium Laser
    4 Remote Sensor Dispensers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Bloodhound Active Probe

    For centuries, the Ostscout has been recognized as one of the premier reconnaissance 'Mechs
    in existence. In fact, scouting is its one duty, and all its features were given it for this
    express purpose. Although not a fighter itself, the knowledge of the battlefield that this
    machine can gain for its side makes it a unit of strategic importance in most campaigns.

    Although the original model was a noted scout, the Ostscout has only gained in ability over
    its centuries of operation. The 16S model has enhanced its scouting abilities by mounting a
    Bloodhound active probe, and 4 remote sensor dispensers. These possess exemplary
    capabilities to detect enemies, and allow the 'Mech to expand its operational parameters far
    beyond its original abilities (note: has the quirk Improved Sensors). To ensure that it can
    communicate its findings back to its forces, an enhanced communications package has been
    added to the 'Mech (note: It has the improved communications quirk).
    To protect the Ostscout from detection, engineers added an Angel ECM suite, Null-Signature
    System and a Chameleon Light Polarization Shield to the 'Mech. These units protect the
    Ostscout from detection from all but the closest units actively searching for the 'Mech. The
    latter two systems do add immensely to the waste heat generated by the 'Mech, but the double
    heat sinks mounted on the machine can control most of this, unless excessive use of either
    its sole laser, or of the jump jets is made while they are operational. To ensure it can
    outrun almost all pursuers, a supercharger was added to the engine, allowing brief bursts of
    speed in excess of 170 kph.
    In order to mount all of this equipment, some sacrifices had to be made. An expensive
    extra-light engine powers the 'Mech, and the internal structure was made of fragile
    composite materials that are extremely vulnerable to enemy fire. Additionally, the cockpit
    is somewhat cramped, but is equipped with a full head ejection system. Knowing the fragility
    and expensive nature of the machine they pilot, an Ostscout's pilot will keep out of combat
    as much as possible.

    Given the unit's high price tag, and complicated construction (note: quirk: Non-standard
    parts) and maintenance requirements (negative quirk: hard to maintain), along with its
    general fragility and lack of combat ability (note: quirks: Exposed Actuators, Inaccurate
    Weapon (-2)), there are relatively few OTT-16S Ostscouts in existence. However, as word gets
    around of its abilities, there are sure to be more orders for this BattleMech.

Equipment                                                             Mass                      
Internal Structure:                         Composite                  2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                              12 [16]                                            
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11             12       
    Center Torso (rear):                               6       
    R/L Torso:                          8             10       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6              8       
    R/L Leg:                            8             12       

Weapons and Ammo                                       Location          Critical     Tonnage   
Communications Equipment (1 ton)                          H                 1          1.00             
TAG                                                       H                 1          1.00             
ER Medium Laser                                           CT                1          1.00             
Angel ECM Suite                                           RT                2          2.00             
4 Jump Jets                                               RT                4          2.00             
Supercharger                                              RT                1          1.00             
Bloodhound Active Probe                                   LT                3          2.00             
4 Jump Jets                                               LT                4          2.00             
2 Remote Sensor Dispensers                                RA                2          1.00             
Chameleon LPS                                             *                 6          0.00             
Null-Signature System                                     **                7          0.00             
2 Remote Sensor Dispensers                                LA                2          1.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

Note: Equipped with Full-Head Ejection System

Alpha Strike Statistics                                             
Point Value (PV): 30
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"/16"j
Damage: (S) 0* / (M) 0* / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 1