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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Mangonel MANG-01
Designer:           ralgith
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         10,344,000 C-Bills
Battle Value:       2,188

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
Armament:             
    2 Arrow IV Systems
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Mangonel is an artillery mech, plain and simple. Having it's own TAG equipment it can
    designate it's own close range attacks for Homing missiles. The MANG-01 however is lacking
    in point defense, and so must be paired with a protector, or preferably a lance of Mangonels
    is paired with 2 mixed weight lances of protectors to form a support company. Each mech in
    the support lances should be equiped with one long range weapon such as an LRM rack or a PPC
    so that the company can provide fire support.

Capabilities:
    The MANG-01 mounts 2 Arrow IV missile artillery batteries with 15 missiles for each. Since
    the Mangonel carries it's own TAG unit, it most often uses homing missiles. The only
    non-field mod variant has been upgraded with an XL engine so that it can mount its own point
    defense weaponry. While this doubles the cost of the mech, it frees up units that would
    normaly be held back to defend the Mangonel lance.

Deployment:
    The MANG-01 is depolyed almost exclusively with combined arms regiments and mercenaries.
    Davion RCTs are the most frequently seen employing this mech, along with the Eridani Light
    Horse, Blue Star Irregulars, Barber's Marauder II's and the Northwind Highlanders.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             31       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
TAG                                                       CT                1          1.00             
Arrow IV System (Ammo 15) [Homing]                        RT                3          3.00             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          2.00             
Arrow IV System (Ammo 15) [Homing]                        LT                3          3.00             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          2.00             
Arrow IV System                                         RA/RT               15        15.00             
Arrow IV System                                         LA/LT               15        15.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 59
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: ARTAIS-2, CASE, TAG