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[24-Mar-2024 17:20]   Announcements
Patch 2.24.10 Applied:
Another week another update being pushed out. A variety of things (both for you and for me) in this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Create Variant was not appearing when editing a BASE omni design.

Changes
  • Modified how equipment that can be used when designing a unit is passed along to the browser. This allows for more stream-lined code and a slight improvement in editor load times.
  • Changed how information related to jump jets (type, technology, and model) is stored in the database for easier, more consistent, retrieval.
  • Tweaked the format of emails generated from the tracking system to show more information and order it more logically.
  • Changed the distribution screen when viewing readouts to utilize PRE tags so it would look and feel consistent with the other tabs.
  • Made improvements to the query on unit searches, resulting in an improvement of up-to 20% on load time.
  • Added Role to MegaMek output files when it is present for a unit.
  • Combat Vehicle Chassis Modifications are now available for use. This includes the Dune Buggy, Environmental (Vacuum) Sealing, Flotation Hull, Limited Amphibious, and Fully Amphibious modifications.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 08:17]   BattleMech Technical Readout
Crusader CDR-5K
                 BattleMech Technical Readout

Name/Model:         Crusader CDR-5K
Designer:           Blackhand
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3058
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,999,510 C-Bills
Battle Value:       1,492

Chassis:              Endo Steel
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 ER Medium Laser
    2 Streak SRM 4s
    2 Medium Pulse Lasers
    2 Medium Lasers
    6 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    This upgrade of the Crusder production line was pushed through by the same set of engineers
    that setup the ARC-4K production line. As the weapons load outs are almost the same, and
    allow you to fit slightly better in fighters in the same lances of your front line missile
    lances.
    
    
    
    The 5K Crusader takes the six rack of missiles approach and hopes that enemies will waste
    shots on its CASEed torsos. As it is slightly better protected than the ARC-4K's ammo ever
    was. Allowing easier survival on the battlefield.

Capabilities:
    This version of the Crusader actually outguns the older Kurita Crusaders that only mounted
    LRM 10s at range. Its a decent setup but the six LRM 5s and one ER Medium laser for ranged
    work is more a missile lance idea, than a front line fighter. Since it has three tons of
    ammo split between its six launchers it can easily load three different types of ammo
    depending on the situation. Also, if its paired in a lance with the ARC-4K they can both can
    a different set of speciality ammo in the 3rd reserve bin, letting the lance effectively
    carry four types of ammo. With the third ton in each mech's case.
    
    
    
    For in close work the 5K features one ER Medium laser, two Medium lasers, two Medium Pulse
    lasers, with two Streak SRM 4s to back up and critical find.

Deployment:
    The Ghost Regiments, the Sword of Light are the primary users of this design but it has been
    seen in other newly formed units that are needing front line quality missile support mechs.
    
    
    
    It will slowly be phased into all the other units as losses eventually force the older
    models out of service.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             31       
    Center Torso (rear):                               8       
    R/L Torso:                         15             22       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
CASE                                                      RT                1          0.50             
LRM 5 (Ammo 24)                                           RT                1          1.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
CASE                                                      LT                1          0.50             
LRM 5 (Ammo 48)                                           LT                2          2.00             
3 LRM 5s                                                  RA                3          6.00             
Medium Laser                                              RA                1          1.00             
Medium Pulse Laser                                        RA                1          2.00             
3 LRM 5s                                                  LA                3          6.00             
Medium Laser                                              LA                1          1.00             
Medium Pulse Laser                                        LA                1          2.00             
Streak SRM 4                                              RL                1          3.00             
Streak SRM 4                                              LL                1          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 3
Armor (A): 6,  Structure (S): 5
Specials: CASE, IF2, LRM1/1/2