Recently Approved or Updated Submissions
 EntryMemberTypeDate
Viper VPR-3X Dr. B, Banzai BattleMechs 24-Apr-2024 19:30
YELLOW JACKET YJ-3A Dr. B, Banzai BattleMechs 24-Apr-2024 19:24
COMMANDO COM-3H Dr. B, Banzai BattleMechs 24-Apr-2024 19:16
Elkhorn ELH-2b Venator527 BattleMechs 24-Apr-2024 18:46
Warhammer (Test) WHM-6Rb jtatewehrs BattleMechs 24-Apr-2024 18:39
Mustang "Royal Guard" MTG-2rg Venator527 BattleMechs 24-Apr-2024 18:24
Mustang MTG-2 Venator527 BattleMechs 24-Apr-2024 18:13
Loki (Hellbringer) AN MachoAndrew12 BattleMechs 24-Apr-2024 15:42
Barton MASH BM-4077 Dr. B, Banzai Combat Vehicles 24-Apr-2024 15:11
Choppa SludgeMonarch31 BattleMechs 24-Apr-2024 14:42
Harasser IP TINFLAK Combat Vehicles 24-Apr-2024 14:29
TOM SPG IP TINFLAK Combat Vehicles 24-Apr-2024 14:01
Dread Knight DD-7-KNT Rofliciois BattleMechs 24-Apr-2024 12:17
Thunderbolt TDR-5S2 Shadowhunter99 BattleMechs 24-Apr-2024 12:08
Marauder II MAD-12D Rofliciois BattleMechs 24-Apr-2024 12:04
Mega-Cargo Loader M-CL-001 Dr. B, Banzai IndustrialMechs 24-Apr-2024 11:58
Yu Huang Y-H10SG Oberst_Klink BattleMechs 24-Apr-2024 10:51
Mustang MTG-1 Venator527 BattleMechs 24-Apr-2024 09:41
Onager 0 AD BattleMechs 24-Apr-2024 08:27
Madcat VI Thunder BattleMechs 24-Apr-2024 07:07
Spartan C II AD BattleMechs 24-Apr-2024 06:24
Paul PL-1 Thunder BattleMechs 24-Apr-2024 03:28
Atlas AS7-SR Redshirt BattleMechs 23-Apr-2024 23:42
Mammoth MMT-1A Wulf359 Combat Vehicles 23-Apr-2024 23:36
Headhunter HDH-1A Wulf359 BattleMechs 23-Apr-2024 23:34
Sidewinder SWD-2B Wulf359 BattleMechs 23-Apr-2024 23:18
Raider RDR-3C Wulf359 BattleMechs 23-Apr-2024 22:59
Bison BSN-1d Venator527 BattleMechs 23-Apr-2024 21:44
Rifleman "Glow Stick" RFL-3GS Venator527 BattleMechs 23-Apr-2024 21:25
Bison BSN-1b Venator527 BattleMechs 23-Apr-2024 21:21
Phoenix Hawk PXH-1PAT Blackstargate BattleMechs 23-Apr-2024 21:15
Commando COM-1PAT Blackstargate BattleMechs 23-Apr-2024 21:10
Nightstar NSR-9GMGM-CQC-RAC/5 General Motors Generalist Mercenaries BattleMechs 23-Apr-2024 20:14
Drive master Blackstargate IndustrialMechs 23-Apr-2024 19:43
Bison BSN-1c Venator527 BattleMechs 23-Apr-2024 19:29
Bison BSN-1a Venator527 BattleMechs 23-Apr-2024 19:26
Dire Wolf (Daishi) kill-0 Dr. B, Banzai BattleMechs 23-Apr-2024 18:27
Dire Wolf (Daishi) kill Dr. B, Banzai BattleMechs 23-Apr-2024 18:21
Black Mamba [BASE] 09-Tyba BattleMechs 23-Apr-2024 18:15
Dire Wolf (Daishi) HAG-3 Dr. B, Banzai BattleMechs 23-Apr-2024 18:14
Dire Wolf (Daishi) HAG-2 Dr. B, Banzai BattleMechs 23-Apr-2024 18:11
Dire Wolf (Daishi) HAG-1 Dr. B, Banzai BattleMechs 23-Apr-2024 18:02
Italipas B 09-Tyba BattleMechs 23-Apr-2024 17:57
Atlas Nightmare AS7-D-A LSRD BattleMechs 23-Apr-2024 17:11
Ares ARS-V1E Apollo Catalyst Game Labs BattleMechs 23-Apr-2024 16:56
Enforcer (ENF-6D) MachoAndrew12 BattleMechs 23-Apr-2024 16:05
Elkhorn "Export" ELH-1E Venator527 BattleMechs 23-Apr-2024 15:29
Elkhorn ELH-1b Venator527 BattleMechs 23-Apr-2024 15:28
Elkhorn ELH-1 Venator527 BattleMechs 23-Apr-2024 15:27
Elkhorn ELH-2 Venator527 BattleMechs 23-Apr-2024 15:25
 
[21-Apr-2024 21:36]   Announcements
Patch 2.24.11 Applied:
Almost a month, but this one contains a long-awaited unit type that I've been putting off but finally got to. Details of what's included are as follows:

Fixes
  • Fixed an issue with ProtoMechs where ammo was being required to be distributed.
  • Fixed an issue where the readout overview,, under certain scenarios, would show different quantities of equipment than what is listed in the distribution.
  • Fixed an issue where the initializing dialog would hang when editing units equipped with modular armor.

Changes
  • Changed how information related to engines, heat sinks, and cockpits (type, technology, and model) is stored in the database for easier, more consistent, retrieval.
  • Added the ability for users to design Superheavy Tripod BattleMechs and IndustrialMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[22-Apr-2024 04:25]   ProtoMech Technical Readout
Djinn 1
                 ProtoMech Technical Readout

Name/Model:         Djinn 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         960,862 C-Bills
Battle Value:       417

Chassis:              ProtoMech
Power Plant:          100 ProtoMech Fusion
Cruising Speed:       75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            ProtoMech
    Jump Capacity:    210 meters
Armor:                ProtoMech
Armament:             
    1 ER Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A second generation Protomech, the Djinn was a more powerful refinement of the Roc's
    origonal concept.  It shifted the design paradigm using improved understanding of a
    protomechs use and function.

Capabilities:
    An advocate of the "speed is life" school of thought, the Djinn used the most powerful frame
    available at the time and devoted an unheard of, at that point in time, portion of that
    power into mobility.  A single ER Medium laser was deemed to be an adequate main gun
    combining reasonable portions of damage and range to the design.
    
    Armor was originally light on the arms but later reinforced at the expense of torso armor.
    This was a result of experience gained from combat use.  The head armor was never reinforced
    to begin with.  This is a result of realizing protomechs are not battlemechs.  They don't
    need their head to survive, and it's a small target anyways.   Only enough armor to prevent
    breaches in hostile environments such as space or underwater was incorporated.

Deployment:
    The Djinn has remained a dependable staple of protomech combat since its inception.  All too
    often the Djinn added to a combat formation to "protect the flanks" end up being the last
    survivors who have to carry their Clan to victory.

Variants:
    There have been a number of variants produced using this chassis over the decades.  And for
    the most part they have attrited away and not been replaced.  Current threats to the Djinns
    place in the order of battle are improved ultra heavy protomechs and those persistent
    attempts to make a slow but heavily armed protomechs.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                100 ProtoMech Fusion             3,000                   
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                        700                    
Heat Sinks (ProtoMech):                         5                       1,250                   
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   33                      1,650                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              1       
    Torso:                              9             14       
    Main Gun:                           -              -       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
ER Medium Laser                                           T               1,000                         

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: PM,  SZ: 1,  TMM: 3,  MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: ENE