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New Weapon: Bolter
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Raven!
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PostPosted: 17-Sep-2020 22:58    Post subject: New Weapon: Bolter Reply to topic Reply with quote

Hello Everyone!

I've been working on a new weapon idea I had and wanted to share!

Bolters
Come in Light, Medium and Heavy versions. Bolters fire solid steel bolts at enemies using steam power.

Bolters have four components: 1) the gun itself, 2) ammo for the gun, 3) a steam charger, and 4) a water reservoir (1 ton). If the gun is mounted on an arm, the water reservoir and steam charger must be either mounted with the gun or in the adjacent torso. If torso mounted, all equipment is housed together.

Heat
Bolter's are a unique weapon in that they are actually negative for heat. Without heat to steam water, the bolter can't function - so a Mech using a bolter treats the weapon as a heat sink. If they have 11 heat sinks (10 with their engine + the bolter) and only generate two heat per turn, they cannot use their weapon. The bolter is always the last heat sink counted.

Critical Damage
The ammo itself is nothing more than heavy steel slugs with no explosive element. Hitting the ammo will prevent it from being used. If the boiler is hit by a critical, it explodes, causing double damage for the weapon it is supporting (from 6 to 14 points of internal damage). Hitting the one ton of liquid cargo capacity dedicated to water will also fully disable the weapon.

Edit for Fun: Steamer
A bolter without ammo can still be used to spray steam. This acts as a flamer against unarmored units only. When used this way, treat the one ton of liquid cargo capacity as flamer ammo.

TRO:
--------------------------------------------------------------------------------------
  Weapon & Equipment
+====================================================================================+
| Type			Heat	Dmg	Range (S/M/L)	Tons	Crits	Ammo Per Ton |
+------------------------------------------------------------------------------------+
| Bolter, Light		-1	3	5/10/15		3	1	8	     |
| Bolter, Medium	-2	5	3/6/9		5	2	6	     |
| Bolter, Heavy		-5	7	2/4/6		7	3	4	     |
| Boiler		--	*	--		1	1	--           |
+------------------------------------------------------------------------------------+
* = See rules		
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Mordel
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PostPosted: 18-Sep-2020 16:44    Post subject: New Weapon: Bolter Reply to topic Reply with quote

So it's kinda like a nail gun but does more damage and soaks up heat?
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Raven!
Clan Snow Raven
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Joined: 04-Feb-2002 00:00
Posts: 1326
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PostPosted: 20-Sep-2020 09:45    Post subject: New Weapon: Bolter Reply to topic Reply with quote

Kind of, though I'm not familiar with a nail gun? I was thinking "How would the Periphery respond to the gauss rifle coming back?" and got to thinking about Sherlock Holmes and Colonel Moran's air rifle. I'll look up nail guns though.

Edit:
Also, my personal favorite weapon in Fallout 4:
fallout.fandom.com/wiki/Railway_rifle_(Fallout_4)

I should also convert the Striker and Broadsider into BattleTech as well! Smile

Thinking about the larger version, I am wondering if we can make these weapons more fun. For example, I think it matches the kind of heavily modded, slapped together aesthetic of the Periphery if these were "delicate" weapons. Automatically considered to have the "Ammunition Feed Problem" trait. If the gun jams, it traps the heat until it can be manually released, meaning that the gun ADDS the heat it would normally sink to your mech each turn. Maybe a turn fully stopped will allow the pilot to release the steam or something allowing it to vent - weapon is still jammed, but it stops heat build up.
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Vagabond
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PostPosted: 20-Sep-2020 13:32    Post subject: New Weapon: Bolter Reply to topic Reply with quote

battletech.rpg.hu/mechfactory_frame.php?call=mechtech_equipments&selected_type=7&selected_eqid=66
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Raven!
Clan Snow Raven
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PostPosted: 21-Sep-2020 19:49    Post subject: New Weapon: Bolter Reply to topic Reply with quote

Two things:

1) Where were these bad boys during the worst of the Simian crisis?!

2) Thank you!

Also, as an FYI - I downloaded MegaMek! We should have a game at some point Smile
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