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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Atlas II-C AS7 D H4-C
Designer:           SgtMac
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,994,000 C-Bills
Battle Value:       2,774

Chassis:              Foundation Type 10X 
Power Plant:          Vlar 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Star Slab
    1 Thunderstroke Series 2b Gauss Rifle
    2 Series 4D-2 Heavy Large Lasers
    1 Type XV "Crossbow" LRM 15 w/ Artemis IV FCS
    3 Series 6A Heavy Medium Lasers
    1 "Goalkeeper" Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Army Comm Class 5 with ECM Suite
Targeting & Tracking: Army Corporation Type 29K with Active Probe

    First fielded in 2765, the Atlas II was designed by the Hegemony Research and Development
    Department, Weapons Division of the original Star League to maintain the technological edge
    over the other Great Houses. It was exclusively for the SLDF's Royal Regiments.
    In 2785, when General Aleksandr Kerensky put out his call for loyal forces to join him in
    his Exodus, every Atlas II pilot responded and left with him. These 'Mechs are prized by the
    Clans when they were found. One such 'Mech was spotted in 3052 during the Battle of
    In the early 3070s, the design was resurrected by the Word of Blake when they captured
    Hesperus II's factories. After the liberation of Defiance Industries, Devlin Stone's
    coalition forces kept the 'Mechs in production.

    Designed to be a mid range brawler with the ability to hit at all ranges.  The mech is
    somewhat weak against infantry targets, its devastating to Mechs and vehicles.  The weapons
    cna provide overlapping fire for most ranges and is especially effective at 180 meters.

    The upgrade has only been seen in one engagement by a mercenary unit on contract to engage
    the Diamond Shark Clan for mechs in 3060.  While the Mercenaries won the Engagement against
    2nd line clan mechs, the Diamond Sharks did not include the Atlas in the trade.  The
    mercenaries walked away with a Star of fully operational but used clan design mechs, and
    several salvage chassis.

    This variant of the Atlas II is created to showcase new weaponry.  All of the mechs weapons
    have been removed and replaced with clan tech.  Keeping the Gauss Rifle only, the LRM was
    downgraded to a 15 rack with Artemis IV fire control and 2 tons of ammo.  all energy weapons
    have been replaced with new Heavy Lasers, 2 Large in the left arm, and 3 Mediums in the left
    torso.  To accommodate this, the SRM rack was removed.  The mech now mounts 21 DHS to handle
    the increased heat burden, as well as adding an Anti Missile system, ECM and Active Probe.
    The design also removes a half ton of leg armor to accommodate the new loadout.

Notable MechWarriors:
    Star Captain Logan of the 101st Strike Cluster piloted an Atlas II in a Trial against Demons
    Cutthroats an Inner sphere mercenary unit.  In an interesting twist, it was a game of Horse.
    Each mech had to spin around and hit a random target with laser fire only.  Star Captain
    Logan made it to the last round before finally missing a long ranged shot.  Giving the Win
    to the Cutthroats.

Equipment                                                             Mass                      
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         21 [42]                  11.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  303                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             40       

Weapons and Ammo                                       Location          Critical     Tonnage   
Anti-Missile System                                       H                 1          0.50             
Active Probe                                              CT                1          1.00             
ECM Suite                                                 CT                1          1.00             
Anti-Missile System (Ammo 24)                             RT                1          1.00             
LRM 15 w/ Artemis IV FCS                                  RT                2          3.50             
LRM 15 (Ammo 16) [Artemis IV]                             RT                2          2.00             
3 Heavy Medium Lasers                                     LT                6          3.00             
Gauss Rifle                                               RA                6         12.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
2 Heavy Large Lasers                                      LA                6          8.00             

Alpha Strike Statistics                                             
Point Value (PV): 64
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 6 / (L) 3,  OV: 3
Armor (A): 10,  Structure (S): 8
Specials: AMS, CASE, ECM, IF1, PRB, RCN