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                 BattleMech Technical Readout

Name/Model:         Wolf Trap (Tora) WFT-C
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
                    Record Sheets: 3060
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         8,124,858 C-Bills
Battle Value:       1,001

Structure:            Endo Steel
Power Plant:          270 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 LRM 10
    1 Medium Laser
    1 LB 10-X AC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Wolf Trap, a Federated Commonwealth codename for House Kurita's answer to the Wolfhound,
    is a rubric likely to stick, even though the Draconis Combine will doubtless give it some
    Japanese name. This Mech has been on the drawing boards for years, only recently entering
    extensive field testing. One of the first completely new designs to emerge since the
    recovery of Star League technology, it will be a bellwether to see if other realms, such as
    the Free Worlds League and Capellan Confederation, rush to produce new designs instead of
    revamping old ones.
    
    Nearing production at a top-security wing of Luthien Armor Works, the Wolf Trap is
    expected to be a blend of proven systems and advanced technology. Prototypes have
    extra-light engines and Endo Steel internal structure. The advanced engine provides good
    speed, and so designers have not equipped the Wolf Trap with jump jets. The weapons mix is
    not one that generates great amounts of heat, and so the Wolf Trap prototypes do not have
    bulky double heat sinks.
    
    The Mechs weaponry is designed to deliver heavy damage at long range and follow up with
    even more firepower as the range closes. The Victory 23R Medium Lasers and Shigunga Long
    Range Missiles are proven systems, in use on many 'Mechs across Kurita space. The Imperator
    Code Red LB 10-X Autocannon is still an official secret, promising but untested. If the
    prototypes continue to perform well, the Wolf Trap is expected to begin production within
    six months.

Capabilities:
    With the recent devolpment of the C3 units, the Draconis Combine has been refitting many
    designs to allow them to be used in C3 equipped units. The removal of one medium laser has
    allowed the installation of the C3 slave and for this design to be incorporated into those
    new Draconis Combine C3 units.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       270 XL                   7.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             17       
    Center Torso (rear):                               6       
    R/L Torso:                         11             13       
    R/L Torso (rear):                                  5       
    R/L Arm:                            7             11       
    R/L Leg:                           11             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 10                                                    CT                2          5.00             
CASE                                                      RT                1          0.50             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
C3 Slave                                                  LT                1          1.00             
Medium Laser                                              LT                1          1.00             
LB 10-X AC                                                RA                6         11.00