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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Stinger STG-TH1
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Star League / 2574
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         1,710,240 C-Bills
Battle Value:       394

Chassis:              Earthwerks STG 
Power Plant:          GM 120 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Chilton 360 
    Jump Capacity:    180 meters
Armor:                Krupp 150 Ferro-Fibrous with CASE
    1 Omicron 3000 Medium Laser
    2 LFN Linblad Machine Guns
Manufacturer:         Earthwerks Incorporated
    Primary Factory:  Terra
Communications:       Datacom 26
Targeting & Tracking: Dynatec 990

    As demanded by the 'Mother Doctrine' since 2380 the Terran Hegemony was able to keep its
    technological edge over the other states of the Inner Sphere throughout most of its
    Although fielding a lot of mech-types their neighbors also had in their forces, the Hegemony
    equipped their mechs with high-tech items unobtainable to their rivals.
    While working on an LCT-upgrade Terran Hegemony engineers also took a look at the Stinger
    light battlemech. Another mainstay in reconnaissance units it traded speed and armor for
    jump capability. Nevertheless it was choosen for exactly the same upgrade as the Locust. The
    first STG-TH1 Stingers reached their units in 2574.

    A widespread recon mech best used in wooded and/or rocky terrain the Stinger saw extensive
    use all over the Inner Sphere. To enhance its survivability the little mech was wrapped in
    the brand new ferro-fibrous armor. Getting an armor protection increase of about 10% the
    mech had ist arms covered enough to withstand the blast of a medium laser or an AC/5 burst.
    Another feature to potentially save the mech was the reallocatíon of the ammunition: reduced
    to half a ton and replaced into the left torso it was wrapped in a CASE. The mech was now
    able to survive an ammo-explosion without beeing destroyed or even loosing its main weapon.
    The rest of the mech was left untouched.

    The SLDF and the Hegemony's own forces used this mech in their recon units and also in their
    training units and so it  remained the mech most pilots got their first piloting lessons in.

    Together with the Locust-TH2 the Stinger was evaluated In 2620 for a TH2-upgrade with the
    same two Blankenburg small pulse lasers instead oft he machine guns and ammo. Problems with
    the new and stronger powerline running trough the left shoulderjoint to power the left arm
    mounted pulse laser caused a serious delay. As new and more modern types of recon mechs were
    on the drawing boards the upgrade was dropped before serial production was commenced.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  2.00                     
Engine:                                     120 Fusion                 4.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   53                     3.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              7       
    Center Torso (rear):                               4       
    R/L Torso:                          5              6       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              5       

Weapons and Ammo                                       Location          Critical     Tonnage   
3 Jump Jets                                               RT                3          1.50             
CASE                                                      LT                1          0.50             
3 Jump Jets                                               LT                3          1.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Machine Gun                                               RA                1          0.50             
Medium Laser                                              RA                1          1.00             
Machine Gun                                               LA                1          0.50             

Alpha Strike Statistics                                             
Point Value (PV): 14
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: CASE