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Design Overview
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                 BattleMech Technical Readout

Name/Model:         War Monger WR-MR-1
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            175
Configuration:      Superheavy Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         43,162,167 C-Bills
Battle Value:       3,711

Structure:            Endo Steel
Power Plant:          350 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  [21.6 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hardened
    4 Large Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Currently the War Monger is a theory for a enginering class at NAIS. The teacher issued a
    challenge to the class. It was simple. Create a city fighting battlemech that could be the
    hardest mech to kill ever created. This was submitted by Jackson Berg, a senior in the class
    he proposed the War Monger after seeing several of the designs. He knew that it would walk
    all over the other designs easily.

    Looking at the program that is was designed with, this mech would be a beast in the city.
    Though it doesn't mount many weapons what it does mount is tried and true. 4 Large lasers
    are backed up by a pair of hatchets. Double heat sinks allow for a near constant barrage
    from the Lasers. The most intriguing aspect of the War Monger is the 99.62% Hardened armor
    coverage. This covers a endo-steel frame and a standard fusion engine.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                17.50                     
Engine:                                     350 Fusion                29.50                     
    Walking MP:                                 2                                               
    Running MP:                               3 [2]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                       Superheavy                 8.00                     
Cockpit:                                    Superheavy                 4.00                     
Armor Factor:                                  528                    66.00                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      53             84       
    Center Torso (rear):                              20       
    R/L Torso:                         37             60       
    R/L Torso (rear):                                 14       
    R/L Arm:                           29             58       
    R/L Leg:                           37             74       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Large Lasers                                            CT                2         10.00             
Large Laser                                               RT                1          5.00             
Large Laser                                               LT                1          5.00             
Hatchet                                                   RA                6         12.00             
Hatchet                                                   LA                6         12.00