Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability  | Reviews   
Design Overview
Generate a file in     format  
                 BattleMech Technical Readout

Name/Model:         Wolf Trap (Tora) WFT-1
Designer:           Catalyst Game Labs
Source(s):          BattleMech Recognition  Cards
                    Record Sheets: 3050
                    Record Sheets: 3050 Upgrade
                    Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
                    Technical Readout: 3050
                    Technical Readout: 3050 Upgrade
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3051
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         7,820,358 C-Bills
Battle Value:       1,070

Structure:            Endo Steel
Power Plant:          270 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    1 LRM 10
    2 Medium Lasers
    1 LB 10-X AC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Wolf Trap, the Federated Commonwealth codename for House Kurita's answer to the
    Wolfhound, is a rubric likely to stick, even though the Draconis Combine will doubtless give
    it some Japanese name.  This 'Mech has been on the drawing boards for years, only recently
    entering extensive field testing.  One of the first completely new designs to emerge since
    the recovery of Star League technology, it will be a bellwether to see if other realms, such
    as the Free Worlds League and Capellan Confederation, rush to produce new designs instead of
    revamping old ones.
    Nearing production at a top-security wing of Luthien Armor Works, the Wolf Trap is
    expected to be a blend of proven systems and advanced technology.  Prototypes have
    extra-light engines and Endo Steel internal structure.  The advanced engine provides good
    speed, and so the designers have not equipped the Wolf Trap with jump jets.  The weapons mix
    is not one that generates great amounts of heat, and so the Wolf Trap prototypes do not have
    bulky double heat sinks.
    The 'Mech's weaponry is designed to deliver heavy damage at long range and follow up
    with even more firepower as the range closes.  The Victory 23R Medium Lasers and Shigunga
    Long-Range Missiles are proven systems, in use on many 'Mechs across Kurita space.  The
    Imperator Code Red LB 10-X Autocannon is still an official secret, promising but untested.
    If the prototypes continue to perform well, the Wolf Trap is expected to begin production
    within six months.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       270 XL                   7.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             17       
    Center Torso (rear):                               6       
    R/L Torso:                         11             13       
    R/L Torso (rear):                                  5       
    R/L Arm:                            7             11       
    R/L Leg:                           11             15       

Weapons and Ammo                                       Location          Critical     Tonnage   
LRM 10                                                    CT                2          5.00             
CASE                                                      RT                1          0.50             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
2 Medium Lasers                                           LT                2          2.00             
LB 10-X AC                                                RA                6         11.00