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Technical Readouts
Overview | Distribution | Reviews | Cost | Battle Value
Design Overview
Designer: Winters
Technology Base: Level 2, Inner Sphere / 3050
Mass: 35 Ton Custom
Configuration: Biped BattleMech
Total Cost: 2,915,910 C-Bills
Battle Value: 1,007
Equipment   Mass  
Internal Structure: Endo Steel 2  
Engine: 175 Fusion 7  
      Walking MP: 5    
      Running MP: 8    
      Jumping MP: 5 2.5  
Heat Sinks: 10 [20] 0  
Gyro: 2  
Cockpit: 3  
Armor Factor: 116 6.5  
Armor Type: Ferro-Fibrous    
    Internal
Structure
Armor
Value
 
  Head 3 9  
  Center Torso 11 17  
  Center Torso (rear)   4  
  R/L Torso 8 13  
  R/L Torso (rear) 3  
  R/L Arm 6 12  
  R/L Leg 8 15  
Weapons and Ammo Location Critical Tonnage  
Large Laser LA 2 5  
2 Jump Jet's LL 2 1  
Jump Jet CT 1 0.5  
PPC RA 3 7  
2 Jump Jet's RL 2 1  
Overview
Conflict grows into war and war into opportunity.
It's because of this thought that D. Winters started up Kishin Mech Works.

The new facility at the moment could only build mechs that weighed up to 40 tons. In order to catch the eye of the Combine, the popular Panther chassis was chosen and a licence was obtained to produce the mech.
Capabilities
At the cost of less than half a million c-bills more to produce than the original, multiple aspects of the beloved Panther design were improved.

Speed and mobility were both increased by around 25%. This was achieved thanks to the weight saved by switching to an Endo Steel chassis. Further weight was saved by removing the old freezers and replacing them with the new double strength models. Because of this, designers were able to avoid the use of the expensive and often fragile XL engines.

After much debate, the old PPC was retained, passing over the new ER PPC for multiple reasons. One was the heat concern that plagued the current new Panther models. This helped to ensure that the design was able to cope with the heat burden brought about by the change in mech's secondary weapon choice.

A large laser replaced the SRM 4 rack. This was done in order to make the Panther more appealing to garrison units by ridding itself of ammo reliance. The damage potential was deemed the same, with the laser being far more consistent than the missiles. This also helped to balance the low PPC range by increasing the secondary weapons, making this model an excellent mid range fighter.

Unfortunately due to the additional jump jet added, the laser had to be located in the Panther's left arm.

With the 12W model able to fire both weapons while running at max speed without breaking a sweat, not having to worry about it's ammo bins running dry or exploding, and by switching over to the more advanced ferro fibrous armor composites, endurance and durability were both increased.
Deployment
Due to the size of the firm, only a handful of 12W models are produced each year, but with the DCMS rapidly trying to rebuild their forces after the initial clan invasion, all production runs for the Panther thus far have been purchased.

Thanks to the price tag being under 3 million, the next two slated runs have already been bought as well.

Produced units have been shipped to various garrisons on worlds near the Smoke Jaguars and Outworlds Alliance.
Variants
No Variants available
Notable MechWarriors
No Notable MechWarriors available
 
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