Recently Approved or Updated Submissions
 EntryMemberTypeDate
Void Hawk VXH-7K Rofliciois BattleMechs 19-Apr-2024 13:55
LCT-SPOTTER I TINFLAK BattleMechs 19-Apr-2024 13:22
Heavy SPG Tom TINFLAK Combat Vehicles 19-Apr-2024 13:05
Hollander III BZK-D2-GMGM General Motors Generalist Mercenaries BattleMechs 19-Apr-2024 10:27
Hunchiest HBK++ tonyblitz1 BattleMechs 19-Apr-2024 07:04
Catapult CPLT-K2-HMD 09-Tyba BattleMechs 19-Apr-2024 01:38
Sun Bear AutumnEffect BattleMechs 19-Apr-2024 01:05
Elkhorn "Export" EKH-1E Venator527 BattleMechs 18-Apr-2024 22:58
Elkhorn EKH-1 Venator527 BattleMechs 18-Apr-2024 22:56
Heavy AMPGP03D BattleMechs 18-Apr-2024 22:44
Bernard DMBT-1A AMPGP03D Combat Vehicles 18-Apr-2024 22:32
Guardian "Export" GRD-1E-2 Venator527 BattleMechs 18-Apr-2024 21:50
Shadow Hawk 3HJ3 asooneyeonig BattleMechs 18-Apr-2024 21:40
Archer (Bullseye) ARC-BE Rifuburade BattleMechs 18-Apr-2024 21:04
Guardian "Export" GRD-1E Venator527 BattleMechs 18-Apr-2024 20:26
Guardian GRD-1 Venator527 BattleMechs 18-Apr-2024 20:19
Cataphract Assault Tank "Proxy" MCCurtisDavion3050 Combat Vehicles 18-Apr-2024 19:44
Demolisher Heavy Tank (MRM) 'Missile Palooza' MCCurtisDavion3050 Combat Vehicles 18-Apr-2024 19:14
Shootist upgrade ultra mekkatgirls BattleMechs 18-Apr-2024 18:06
Merlin MLN-X Venator527 BattleMechs 18-Apr-2024 15:50
Magpie MGP-2-4E Zwerg BattleMechs 18-Apr-2024 13:08
Ristar 09-Tyba BattleMechs 18-Apr-2024 12:45
Police Chaser Blackstargate Combat Vehicles 18-Apr-2024 12:11
J Edgar Kurita HippyHeather Combat Vehicles 18-Apr-2024 11:53
Untitled HippyHeather Combat Vehicles 18-Apr-2024 11:52
Atropos Thunder Combat Vehicles 18-Apr-2024 02:34
Crab (Snab) CRB-202 zikaitoh BattleMechs 18-Apr-2024 00:58
Crusader CRD-Romanov Old Man Sam BattleMechs 17-Apr-2024 22:38
Rifleman III RF3-K Blackstargate BattleMechs 17-Apr-2024 21:06
Rifleman III RF2-D Blackstargate BattleMechs 17-Apr-2024 20:52
Rifleman III RF2-K Blackstargate BattleMechs 17-Apr-2024 20:49
Slither APC Blackstargate Combat Vehicles 17-Apr-2024 20:43
Black Python (Viper) V-01x GhostintheBear BattleMechs 17-Apr-2024 20:37
Archer ARC- Rifuburade BattleMechs 17-Apr-2024 20:21
RIstar ((IS)) 09-Tyba BattleMechs 17-Apr-2024 19:45
Untitled Ruben BattleMechs 17-Apr-2024 18:04
Highlander HGN-734CR3 Solidshot BattleMechs 17-Apr-2024 18:01
Hatchetman (Woodchuck) HCT-WC Rifuburade BattleMechs 17-Apr-2024 17:49
SPG TOM C TINFLAK Combat Vehicles 17-Apr-2024 17:20
RECON HELO TINFLAK Combat Vehicles 17-Apr-2024 16:48
Marauder II (Black Cloud) MAD-BC3 Rifuburade BattleMechs 17-Apr-2024 16:10
Crucible - Destroyer of Worlds 2 RedShirt Jedi BattleMechs 17-Apr-2024 16:08
SPG TOM TINFLAK Combat Vehicles 17-Apr-2024 16:01
Marauder II (Black Cloud) MAD-BC2 Rifuburade BattleMechs 17-Apr-2024 15:08
Iceberg Coolant Truck Dr. B, Banzai Combat Vehicles 17-Apr-2024 14:47
Marauder II (Black Cloud) MAD-BC Rifuburade BattleMechs 17-Apr-2024 13:55
Shadow Hawk SHD-DD RyanWarhearr BattleMechs 17-Apr-2024 13:52
Asterius MASC-CASEII AST-1S tonyblitz1 BattleMechs 17-Apr-2024 06:26
Asterius MASC TC AST-1S tonyblitz1 BattleMechs 17-Apr-2024 06:23
Marauder MAD-9D-GMGM General Motors Generalist Mercenaries BattleMechs 16-Apr-2024 23:53
 
[24-Mar-2024 17:20]   Announcements
Patch 2.24.10 Applied:
Another week another update being pushed out. A variety of things (both for you and for me) in this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Create Variant was not appearing when editing a BASE omni design.

Changes
  • Modified how equipment that can be used when designing a unit is passed along to the browser. This allows for more stream-lined code and a slight improvement in editor load times.
  • Changed how information related to jump jets (type, technology, and model) is stored in the database for easier, more consistent, retrieval.
  • Tweaked the format of emails generated from the tracking system to show more information and order it more logically.
  • Changed the distribution screen when viewing readouts to utilize PRE tags so it would look and feel consistent with the other tabs.
  • Made improvements to the query on unit searches, resulting in an improvement of up-to 20% on load time.
  • Added Role to MegaMek output files when it is present for a unit.
  • Combat Vehicle Chassis Modifications are now available for use. This includes the Dune Buggy, Environmental (Vacuum) Sealing, Flotation Hull, Limited Amphibious, and Fully Amphibious modifications.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[08-Nov-2023 18:58]   BattleMech Technical Readout
Trench TRN-1A
                 BattleMech Technical Readout

Name/Model:         Trench TRN-1A
Designer:           Bulbasaur1IG
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Star League / 2657
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,489,291 C-Bills
Battle Value:       1,208

Chassis:              Armstrong 3-c 
Power Plant:          Pitban 220 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Pitban LFT 50 
    Jump Capacity:    120 meters
Armor:                Durallex
Armament:             
    1 ATA Longfire Autocannon/10
    3 Defiance B3M Medium Lasers
    1 ATA Atlatl LRM 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Dalban FastTalk
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    After the limited success of their Arrow and Dirk Battlemechs, Armstrong Tractor and Armory
    Co. pushed forth with a larger design, their heaviest yet. This project resulted in the
    Trench, a dedicated defensive linefighter for those militias and mercenaries that had a need
    for low-cost mechs to fight small skirmishes and pirate raids. Initially debuting in 2657,
    the Trench was a straightforward mech that maintained parts commonality with its
    predecessors. While successfully produced at low cost, the Trench never made it big in
    anything beyond the local systems, and while produced continually through the succession
    wars was never produced in enough numbers to have an impact anywhere of note.

Capabilities:
    The TRN-1A refined the initial TRN-1 prototype. A Pitban 220 Fusion engine provided a top
    speed of 64.8 km/h, with four Pitban LFT 50 jump jets for maneuvering. 11.5 tons of Durallex
    armor plate provided adequate protection, and Dalban FastTrack and HiRez communications and
    targeting systems rounded out the systems.
    
    The weapons load started with a locally-built ATA Longfire AC/10 with to tons of ammunition
    provided the main punch, and three Defiance-brand medium lasers to provide backup fire. Some
    indirect fire was provided for with one ATA Atlatl LRM-5 with a single ton of ammunition.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             28       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
2 Jump Jets                                               RT                2          1.00             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
Autocannon/10 (Ammo 20)                                   LT                2          2.00             
2 Jump Jets                                               LT                2          1.00             
Autocannon/10                                             LA                7         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: IF0*